Jump to content

zekes

Members
  • Posts

    3,779
  • Joined

  • Last visited

Everything posted by zekes

  1. Im applying for a lander at Targuete. It won\'t be too big, but not to small.
  2. Yes, that\'s probably a good idea. Minmus has 2 or 3 rovers already, but the mun has none. My rovers can help better there.
  3. Sorry to post again, but due to the sheer size of my lander, im going to land it slightly west of the lake of broken landers, then I will drive the landers to the base. I want to do this as an expantion of the base and to add area to our landing site.
  4. Sorry, but I just want to say I\'m using mechjeb to land 6 rovers in one launch, so I\'m moving my launch to right after speedolama\'s flight. My lander uses the mechjeb to deploy 6 landers, so its a vital part to my launch. Ill go after Speedollama.
  5. Id like to say sorry for disrupting, and ill land at the sea of broken landers, with just the thunderbird 3, mechjeb, cart and its lander components, and novapunch mods. Once again, sorry. Ill be quiet now. :-X
  6. I agree. Questions... 1) Do we post our persist file when our mission ends, or do we edit the original post by adding our persist? 2) Can we get some strict times so launch is set? 3)Here\'s my application. name:zekes craft(file and name):ZLRP 4.craft, ZLRP 7.craft base:Z1 minmus (12°-21\'-43' S, 13°-17\'-51' W) mods used:stock,c7, novapunch, thunderbird 3, mechjeb (and plugin), cart mod (and plugin), and several others i cant\'t remember (refer to picture) picturs of craft: there will be a fuel depot on minmus (ZLRP 4) and an unmanned lander rover to operate the base. I chose this spot because it was one of the few perfectly flat areas to build a large base, so sorry its a seemingly random position.
  7. Guys, can anyone start a base at the coordinates (12°-21\'-43' S, 13°-17\'-51' W) on minmus? Its a perfectly flat surface!
  8. name:zekes craft(file and name):ZLRP 4.craft, ZLRP 7.craft base:Z1 minmus (12°-21\'-43' S, 13°-17\'-51' W) mods used:stock,c7, novapunch, thunderbird 3, mechjeb (and plugin), cart mod (and plugin), and several others i cant\'t remember (refer to picture) picturs of craft: saved file: see below there is a fuel depot on minmus (ZLRP 4) and an unmanned lander rover orbiting Kerbin (i didn\'t have time to get it to the base). I chose this spot because it was one of the few perfectly flat areas to build a large base, so sorry its not near a KSC base. Oh, just a tip, the tanker came down a bit hard and lost a few struts, so it might tip over. If switching to it, turn SAS on quickly and DON\'T HIT IT WITH THE ROVER, it will fall over. Ill add more later.
  9. No, i mean literally on the sea. Hers the first ship, an unmanned fuel depot.
  10. Im starting a base in the seabed at 13-2-25 S, 373-4-28 W
  11. Can I launch Tonight and place a heavy supply ship on minmus, followed by a rover? That will kick it off!
  12. Guys, i can\'t get modules to attach. Ive tried everything. Help!
  13. Just looking to make one of these, but you saved me time and dignity! Keep em comin\'
  14. here\'s my plan-- send a ship with 4 mechjeb and rovers, land at a base, and release the rovers to explore the area and operate existing machinery. I want to know when I can launch.
  15. I enter the Fargo 1, its not space worthy yet but Im going to slap a few Rocket engines to it to get into orbit. Mine is slightly over the rules becasue it takes off horizontally, goes up into space, and lands horizontally. Is that too good? Pics as soon as it is ready.
  16. Im going for Light speed, too. My best is 60,000m/s, BTW can I use gaby\'s submarine propeller? it suits my deep space probe well. Here is the ZLRP 10, with extra RCS for stability. Smooth acceleration, tiny fuel use, 8 submarine props! The pinnacle of Zokeisian engineering! Run by mechjeb so we don\'t kill any kerbonauts. We hope it to get to 250,000,000 m/s.
  17. Every time I land, thes ship sinks in?
  18. Ive spent well over two hours trying to get mechjeb to rendezvous, but i can\'t. can anyone help me??
  19. I like the simple jet, but i give it a 7 because it has no SAS and flops about too much.
  20. Personally i like he lite batter, its less laggy and easier to fly.
  21. Attention, I have just found out that the retractable wheels HAVE BRAKES, making chutes unnecessary. Press 'B' and hold to slow down. Also, I love the Glider and glider lite, but it needs SAS to work well. I also like the Mastodon, the spark air fighter, and the shrike, all tens out of ten. I will keep testing, so keep em coming!
  22. This week i will be testing all the craft listed above and will post them and their score form 1-10 (10 being rock steady and easy to fly). Till then, keep kerballing!
×
×
  • Create New...