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Crass

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Everything posted by Crass

  1. I\'ve currently got Mechjeb, Camera, and the Muon Detector mods installed from the MuMech series. I\'ve also been using this telemetry plugin http://kerbalspaceprogram.com/forum/index.php?topic=11403.0 running the client software on a separate PC on my network to map out the locations of the monoliths, as well as geek out over the telemetry data while launching and using different ascent profiles etc.
  2. The window might have gotten hidden behind one of the other windows, although sometimes for whatever reason the window position will get thrown way off the screen. If you edit the mechjeb.cfg file in the plugins directory, one of the lines is 'windowPos_MechJebModuleLandingAutopilot' if one of those numbers following it is really high like 2000+ then make it smaller and it should reappear on your screen.
  3. One minor bug to report. Been using the ground path function of this in conjunction with the muon (monolith) detector mod to find all the hidden monoliths. So far have found and reached 2 of them on Kerbin (besides the ones at KSC1 and 2). Anyways started my mapping of the Mun, and I really like how it swaps out the map, but when you use the Save Image button it saves the ground plot over kerbins map. Been taking screenshots of the display in lieu of this, but would be convenient if it made the maps right.
  4. This is really awesome! Is it possible to rescale the window to make it full screen? And does the ground plot map change when orbiting other bodies?
  5. Yeah in my brief research I\'ve came across this: http://kerbalspaceprogram.com/forum/index.php?topic=11403.0 Got it installed and running and seems to do a fine job, would be nice to see something with some more polish though.
  6. From my experience you can\'t simply go into the tracking station and select a debris, but have to select a crewed vessel first then switch to debris. The ship doesn\'t have to be the same one that detached the debris, any craft will work
  7. This is just kind of a goofball idea I just experimented with, thought some of you out there might get a kick out of this idea or do something cool with the concept. I have two computers at home, one which is fairly powerful and what I do most of my gaming with, and the other is an older system I have hooked up to a HDTV which I mostly use for Netflix and other stuff while playing games. I\'m running Mouse Without Borders so I can switch control between the two systems using just the keyboard and mouse hooked up to my gaming system. This software is very useful, you can easily switch control of either system just by moving the mouse off the screen or using hotkeys, but you can also do an 'All PC' control mode where it mirrors your input on both systems at the same time. Using this mode I launched KSP on both PCs, built a simple 2 stage rocket (the massive rockets I usually play with lagged my old system, causing major input-differences) and got it up to orbit simultaneously on two PCs at the same time (hopefully this doesn\'t break any license restrictions lol, I only paid for 1 copy). Would be cool if in the future they implemented some multiplayer mode and you could dock with yourself or something. Maybe its possible using some sort of persistence file sharing trickery, dunno. My Main rig: i5 2500k @ 3.3Ghz, 8GB DDR3 RAM, Geforce GT460 1GB. Secondary system: E8200 Core 2 duo @ 2.66Ghz, 4GB DDR2 RAM, Geforce GT220 1GB. Edit: I am also curious about any other fun ideas with KSP using 2 machines, I\'ve seen a telemetry plugin that spat raw data out over the network so you could graph it and what not. But what I think would be cool is some sort of mission control plugin you could run on a separate machine (or in a separate window on the same PC) that would give you a real time graphical view of a kerbalized version of the telesscreens from the real life mission control, like so: http://upload.wikimedia.org/wikipedia/commons/3/3b/Mission_control_center.jpg
  8. I\'ve seen KSP spike to over 2GB of RAM usage, albeit in 1.4.4. I haven\'t really monitored my system usage in 1.5.2, but thankfully I\'m running a fairly descent system with 8GB of RAM, so the heavy usage hasn\'t taxed my system AFAIK.
  9. STOP LIKING THINGS I DONT LIKE!!! In all seriousness, I put RCS on almost all my landers even if I only use a sliver of its fuel. And for newer pilots, and wonky landers it can really be hard to find a nice balance on the throttle for an even descent rate. Apollo missions also had a fairly useful if basic landing computer, and had things like radar rangefinders to tell them they\'re precise altitude. Being able to kill your horizontal movement while keeping your rocket oriented upright is a godsend, and in stock Kerbal it really is flying by the seat of your pants. In those hairy situations RCS does make a difference. To the original post: Nice photo op, it is great to savoir the moment but if I were you I would try my best getting throes suckers home. Or hell, fly em to Minmus. ;P
  10. Hey just wanted to say thanks for the awesome mod. Haven\'t touched the planes for the past couple of weeks until today, configured my joystick for the game and set this mod up for cockpit views, has greatly enhanced the experience and enjoyment of flying these craft. Thanks again!
  11. I lost 2 ships trying to land on the north pole, so I decided to go for the south pole. Took some pictures of my journey. Had a soft landing, but my landing gear caused the lander to bounce over on its side and disintegrate. Luckily the rover survived the impact. After taking off back to Kerbin I noticed some weirdly deep craters. Heres the photo album: http://imgur.com/a/VynTC#0
  12. Threads like this are why I love this game and community so much.
  13. Pssh, all the cool kids call it the sün. ;P
  14. I don\'t have any precise method of landing on the Minmus, but I have a system that works well enough for me. I basically boost up into an elliptical orbit matching the height of Minmus. I\'ve even gotten lucky a few times and have been able to get the Mun to slingshot me up to that orbit for a much more fuel efficient ride. Once my apoapsis is even with Minmus\'s orbit, I do an alignment maneuver to match its orbital inclination. There is a simple way of doing it by basically aligning the orbital lines in the map view so they both look like solid lines, and then burning either north or south at the point where the two lines intersect. Sorry I\'m bad at describing this. Anyways once the apoapsis is matched, the inclination is matched, I simply burn prograde at apoapsis until the patched conics show me entering the SOI of Minmus. This is by no means the most fuel efficient, or smartest way of doing it. I have a tendency of overbuilding my rockets, so fuel isn\'t my biggest concern. I\'ve recently been playing around with a rover/lander concept using stock parts, that so far have had 100% success when landing on the frozen 'lakes' (slopey areas ehh... not so much). http://i.imgur.com/rzOvd.jpg Anyways sorry this isn\'t the most technical answer, but getting these basic steps down have allowed me to land several ships on Minmus quickly with ease. If this isn\'t the info your looking for hopefully someone else will post with a more intelligent method, I too am very curious to see what others have come up with!
  15. My basic and limited understanding is that the 'major axis' is the axis that runs thru the apoapsis and periapsis, and semi-major axis is just half that distance. So you could possibly add the elevation of your periapsis to the elevation of your apoapsis, divide that in half, and that would give you the elevation of your semi-major axis. Please by all means correct me if I am wrong. I am not a math whiz.
  16. Crass

    Promotion!

    You guys are great, appreciate all the work and dedication the team puts forth. Keep it up1!
  17. In my limited experience the aerospike engine is a very inefficient engine, and loves to drain fuel very rapidly. I may not be using them properly so don\'t quote me, I\'ve never been able to attain orbit with them with my few space plane designs.
  18. Also struts. If you have a large stack attached to the main body at a high point with a decoupler, use a strut on the lower end. Without one, the expulsion force of the decoupler will often cause the stack to rotate inward at the lower point. The strut will prevent that. Also maybe post a picture of the rocket design in question? Edit: Also spinning the craft with Q or E before decoupling will also help in casting off the part.
  19. Yeah but guys, keptin is a bad ass pilot. Thinking in feet is the only way he can operate, because hes an awesome real world pilot, its what they do in france and germany for chissakes! We should all be respecting this guy and converting everything to feet. Also 1 meter = is actually 3.2 feet. So using the three to one ratio is a flawed method and very inaccurate. But remember guys, we\'re the whiny bitchy ones acting like kids, not Keptin, hes a pilot.
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