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Corona688

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Everything posted by Corona688

  1. 7 - Not admitting what mods you're using. 8 - Constantly advertising what mods you're using.
  2. Your aircraft affectionately leave engines on the runway for you just like your cats keep bringing you dead mice. Your aircraft are almost completely made of control surfaces. Your aircraft incorporate solid rockets in some fashion. All of the above.
  3. Your RCS tanks are empty by orbit. Your probodyne unit is upside down and doesn't even know it. Your shady part-clipping violently disassembles itself when you come out of time warp. You end up in orbit with far less fuel than you should have... and a pair of unused SRB's. You've discovered the meaning of 'suicide burn'. You forgot to disable fuel crossfeed on your lander before its carrier performs a long, interplanetary burn. Your boosters smack your solar panels off when you let them go.
  4. Habitual use of gear, brake, and light keys for everything but gears, brakes, and lights makes your first rover festive on the way up. You hear the sound of a strut breaking, but aren't sure which. You brought enough batteries to not instantly realize you totally forgot the solar cells.
  5. Your sounding rocket experiences severe atmospheric overheating on the way up.
  6. Jeb has stowed away on your rescue mission.
  7. And calling the devs out here, where they don't read, is more likely to work than the bug tracker they do read?
  8. Your aircraft goes nose-up on the runway before you can turn on the engines.
  9. An accident with asparagus and symmetry causes the right half to run out of fuel before the left. Your center of lift is subterranean. The heatshield is the MOST aerodynamic part of your rocket.
  10. Let's forget about bugs and have fun for a while. 1) You forgot to check 'crossfeed' somewhere. 2) Your rocket comes with instructions on which way to lean on the controls to balance each stage. 3) Your rocket comes with instructions on which way the pilot must lean to balance each stage. 4) The last stage fires first. 5) SRB's are used as decouplers
  11. You could say that "mineral" is one of the most common in the universe -- water. Nothing but pure fuel and pure oxidizer in perfect proportions. Of course, it's already burned, and would take at least an equivalent amount of energy to separate into its parts. Which isn't how the game handles mining.
  12. It's the way the game prevents you from extending ladders, wheels, antennas, and solar panels inside a cargo bay whenever the cargo bay is closed. This happens in the VAB too. I think it's done with a hitbox, with the result that parts radially attached to the OUTSIDE of a cargo bay often fail to deploy as well. Some people have worked around it by using the offset tool to push radially attached parts further out of the hull but at present there's not a reliable way to make this happen.
  13. Sounds like a buggy motherboard or out of date BIOS to me. Multithreading and hyperthreading are pretty innocuous these days.
  14. Hyper threading is not real threading. The "virtual CPU's" are just an artifact of how the operating system uses them, it doesn't actually process two threads simultaneously. Sometimes it can squeeze in an extra instruction here and there, using parts which the main thread isn't otherwise using, which makes it effectively faster. Threading doesn't work that way, it doesn't act like one giant, faster CPU. (That would be MMX/SSE, single-instruction-multiple-data stuff, which can process whole groups of numbers in one instruction.) Each thread works separately, allowing them to accomplish more work in total between them. You don't get synchronization automatically -- that's why multithreading is so difficult and why old programs never bothered with it. It can take radical design changes to use. Some programs actually depended on not having multiple cores. Master of Orion II for example, which depended on "thread A" not running while "thread B" is, even though the program has 2 threads. They didn't bother to synchronize them properly since nobody would ever have two whole CPU's, right? So if you do, one thread is able to kick the ladder out from under the other and the game locks. In short: 1) Anything equipped to handle threading can handle hyperthreading, too. Anything threaded has to keep track of its threads. 2) If you have 3 hyperthreaded cores, you don't have 6 cores -- you have 3 somewhat faster single cores. The OS just treats them as six to keep their extra parts in order.
  15. The game does have active and passive radiators, which are you talking about? Sounds like its time for me to do some testing as well, I suspect there's "special" things about the drill's temperature behavior.
  16. The hotter something is, the better a radiator works. A radiator will shed more heat when it reaches optimum temp than it will be when its cold.
  17. The SR-71 may have been the fastest aircraft in the world but nobody would call it the safest or easiest to fly. Since KSP doesn't have lifting bodies, imitating the shape inherits all of its problems without the benefits. That long gooseneck amplifies drag. When you're aimed perfectly straight, the nose and neck and canards generate minimal drag. But tilt them even a few degrees out of prograde, and there's huge atmospheric drag on them, and the longer the neck is, the easier they can push its nose around. This is why you usually see wings in the middle of commercial aircraft, so the drag pushes the center of mass. This effect is doubly bad for you because the "spike" layout concentrates mass and lift on the back end of the plane, where thrust vectoring will give the least control. It's like trying to push down a seesaw from the middle, or balance a 10 foot pole on your fingertip. You can do it, but it takes a lot of force and a lot of finesse together. The SR-71's long neck actually generated lift, which made it a bit less silly, but I still think it was unstable if treated wrong. You could try reducing the control authority of those canards and taking your turn slower. Also, RCS is your friend. When you leave the atmosphere center of lift gradually ceases to matter and center of mass / thrust takes over. When the aerodynamic forces are bad enough to send you tumbling but not not strong enough to send you back, RCS.
  18. Landing gear are bugged. Try right-clicking on your landing gear before taking off, and seeing if any of your gear parts have a huge pile of force on them for no reason. Those are bugged. If you delete and re-add the part, it sometimes goes away. I suspect, but can't prove, that it's related to wonky mirroring in the spaceplane hangar, you have to add them to the "correct" side. Have you ever had to spam asdqw to get the landing gear even pointed down? That's what I'm talking about. It can even happen to unmirrored parts.
  19. That's pretty much what I assumed, but it has to be an absolutely massive stack for it to matter. I haven't ever broken even trying it, it blows up in an exponential of more weight needing more fuel needing more engines needing more weight needing more fuel. It's too heavy for not enough thrust.
  20. Antennas is one I'm always missing. Solar panels I'm usually good on. I also do a pilot in the seat / NOT in the seat check. Jeb always loves to climb in the cockpit and play in the controls, even when it's a robot mission for rescuing passengers. One of the days he's going to "rescue" someone and take the duct-tape section home.
  21. I remember when it was in a different place, closer to the scanner building. I also remember when they didn't exist.
  22. Well, if it can't reach orbit, the usual culprits are a) not enough lift -- you waste more fuel keeping the same altitude until you're ready to make your break-free burn. b) not enough fuel. Since you're already dropping tanks, I suspect the former, particularly given the 'lifting body' shape of the mig-105. You'll get a lot less lift from that shape in KSP than you would in the real world, it'd be pretty much just a sideways rocket.
  23. Since you're flying it multi-stage anyway, why not make it go straight up?
  24. Funny thing though -- docking is the one thing mechjeb is painfully bad at.
  25. No reason you can't, then. I've added more capacity to the Aeris with a drop-tank, maybe you can do that to yours?
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