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Pipcard

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  1. Thanks, I wanted it to make it look like there were three giant leeks docked to the station. edit: in comparison, Futurelab had 193 parts and a mass of 55160 kg. (I still have an older version of KSP)
  2. Mission 76: Mirai lab 01 Description & objective: A laboratory module with a cupola (attaches to node 01) Mass at launch: 11070 kg Mission 77: Mirai node 02 Description & objective: A second node module (attaches to node 01) Mass at launch: 7580 kg Mission 78: Mirai lab 02 Description & objective: A lab with an exposed experiment facility (attaches to node 02) Mass at launch: 8600 kg Mission 79: Mirai lab 03 Description & objective: A magnetic spectrometer to detect unusual matter (attaches to node 01) Mass at launch: 5350 kg Mission 80: Mirai lab 04 Description & objective: An experimental inflatable module (attaches to node 02) Mass at launch: 6560 kg (used Habitat Pack) Mission 81: Negi Star flight 03 Description & objective: Second Negi Star spaceplane launch to Mirai Station, bringing the total crew number to 16. Crew: Mitrid, Hermy, Magelyn, Milsted, Lisdia, Lemfrid, Stelrys, and Patwin Kerman Mission 82: Negi Star flight 04 Description & objective: Final Negi Star spaceplane launch to Mirai Station, bringing the total crew number to 24. Crew: Harsey, Aldely, Daphbe, Seezer, Kelvan, Leia, Seanuki, and Loemone Kerman Mirai Station - final stats: 403 parts 121810 kg Click below to see more: (I was planning on expanding this station, basically doubling the structure and its crew to 48 [which is why I was using the pressurized trusses from Near Future Construction], but I somehow forgot that everything would be extremely slow with hundreds of parts.)
  3. They're also known as "water bears." Yeah, an eight-legged bear.
  4. Mission 71: Mirai S0 truss Description & objective: A rigid truss structure that attaches to Mirai node 01. Mass: 6390 kg Launch vehicle: Kappa Mission 72+73: Mirai S1 + P1 truss Description & objective: Two truss segments (with some radiators) that attach to each end of the S0 truss. Mass: 4790 kg each Launch vehicle: Kappa Mission 74+75: Mirai P2 + S2 truss Description & objective: Two truss segments (with large solar arrays and more radiators) that attach to the S1 and P1 trusses. Mass: 9680 kg each Launch vehicle: Kappa (mods used: Near Future Construction for the trusses, TweakScale for the 2x size Gigantor solar panels, and Asteroid Day for the large OX-STAT panels)
  5. Mission 68: Mirai core module Description & objective: The first module of Mirai, KASDA's new space station project in low Kerbin orbit. It has three Clamp-O-Tron Jr's for crewed spacecraft dockings, and a larger Clamp-O-Tron Sr for more rigid connections between station modules. The fuel tank is purely structural and does not contain any propellant. Target orbit is 139 x 139 km. Mass: 12770 kg Launch vehicle: Kappa Mission 69: Negi Star flight 02 Description & objective: A flight of the Negi Star spaceplane carrying eight crewmembers to the Mirai station. Launch vehicle: Kappa Crew: Tamy, Wilke, Nataly, Newmin, Guslas, Marxy, Henry, and Leete Kerman Mission 70: Mirai node 01 Description & objective: A module with five Clamp-O-Tron Sr's that other modules can attach to - docks to the Mirai Core module. Mass: 7820 kg Launch vehicle: Kappa
  6. Right now, I'm a college student majoring in Aerospace, but my main inspiration was Orbiter, the other spaceflight sim. I knew about KSP ever since HarvesteR first revealed it on the Orbiter-Forum in 2011, but I didn't get it until Summer 2013.
  7. I'm wondering, does it work if you: - have a craft with tweakscaled parts in one save - see that a new version of KSP has been released - transfer the persistence file from the old version to the new one - transfer the TweakScale GameData folder or download a new version of TweakScale or does the mod break and you have the parts back to their default sizes?
  8. Mission 67: Negi Star flight 01 Description & objective: A reusable spaceplane with a maximum capacity of eight passengers, that can also function autonomously. It is meant as a low Kerbin orbit shuttle, for short trips to space stations or other spacecraft. It also functions as a self-contained second stage. This is a flight to test launch, orbital operations, re-entry, and landing. (I could have gone with Hitchhiker modules again but I wanted something less bulky-looking for an LKO shuttle) Mass at launch: 15190 kg (8590 kg dry) Launch vehicle: Kappa Crew: Valentina & Jebediah Kerman (I had to manually add Val to the persistence file because this has been the same persistence file ever since I started this) (eorin's update for Kerbpaint was used.) Click below to see more:
  9. No, it wasn't. It was useful for the space program, but it wasn't a spinoff.
  10. It's because major subreddits are protesting in "solidarity" or something like that.
  11. Yes, it is related to the drama over Victoria, AMAs, and the admins (that I didn't know about until a few hours ago). Personally, I'm not subscribed to anything other than the Kerbal subreddit, r/hatsune, and r/woahdude. I also visit a few others. I've unsubscribed from all the defaults a long time ago, but I might look at r/space sometimes.
  12. This space capsule is called Tanpopo (dandelion): (source) (source) Some of the background music in Rocket Girls is great, especially "Lift Off" (Track 2) "Outer Space" (Track 22) sounds like something you would hear in KSP when you're in space, while "Fushin na Koudou" (Track 23) sounds like something you would hear in the VAB (or in space). "Sakusen Kekkou" (Track 17) and "Count Down" (Track 18) are also good. "Depression" (Track 16) is not "depressing" but it's music for a tense situation.
  13. Thanks, originally it was going to be called "Kuji" (like Mt. Fuji) but I decided to change it. Mission 66: World is Mine Description & objective: A robotic ISRU (In-Situ Resource Utilization) demonstration mission, with drills and an ISRU converter unit. The mission profile is to land on Minmus, refuel, transfer to and land on the Mun, refuel again, then return back to Minmus. Mass: 17960 kg Launch vehicle: Kappa
  14. Thank you so much for your thorough response and letting me know that it's all handpainted, but you seem to have double posted before the edit. Also, the parts in the Orbiter screenshot that look too black are that way because I adjusted the contrast to make it look more vivid, and it is actually more of a dark grey.
  15. I'm not a KSP add-on dev; I'm more of an Orbiter simulator add-on dev, but if I were ever to become one, I would like some advice on doing textures like this, in which the white and grey don't look like they were just flatly shaded materials. This was my attempt at not making colors seem flat, it used (GIMP's) Noise generation and motion blur to produce the white you see here. The seams are also "flat"-looking compared to the image above. So, what's a good method for doing something like the Mk 3 cockpit?
  16. Even the mass of the Cupola was decreased from about 4.5 to 1.8 tonnes, indeed, that capsule is too heavy.
  17. Rainbow Exploration Agency (REXA) (wrinkled) (Feel free to use it, it's from Mario Kart 8 Rainbow Road, although I don't actually have a Wii U)
  18. Mission 65: Moon Princess 7+8 Description & objective: A pair of satellites to be placed in polar orbits around the Mun and Minmus by an upper propulsive stage, and scan for ore sites for an ISRU technology demonstration mission. Mass: 765 kg x 2 Launch vehicle: Kappa ________________ Introducing the Kappa reusable booster system. No, it's not a reference to the Twitch emoticon, it's more of an homage to how the Japanese space program names its rockets after Latin or Greek letters. Also, "K" for Kerbal. In real life, Kappa was already the name of a sounding rocket, but here, it's the name of a launcher that has been tested to carry almost 20 tonnes of payload into low Kerbin orbit - a 19 ton propellant tanker, for example - with first stage reuse (Mechjeb and Flight Manager for Reusable Stages were used for this). *edit: I was thinking of propellant tankers launched from Kerbin, before I decided to have a depot serviced by tankers from a Minmus mine. (Okay, it's finally back. I was also busy watching Star Trek: Deep Space Nine on Netflix. Great series. I was going to do this and upload it yesterday, but SpaceX had an accident.)
  19. RP-1 (Kerosene)/liquid oxygen rocket engines are usually referred to as "semi-cryogenic," because they aren't as cold as liquid hydrogen/oxygen.
  20. I like how this now has a "1/2 node burn time" feature, that's what I needed all this time.
  21. Ariane 5's first launch was a failure, and yet Arianespace never quit. NASA had a lot of failures back in the early days, and yet they never gave up. Three out of five Falcon 1 flights were failures (consecutive, too), and SpaceX didn't say, "that's it, we're done."
  22. I remember Scott Manley having about it, it was called Fairing Factory. Each custom fairing was a separate part that you downloaded. It was made obsolete because of Procedural Fairings and now the stock fairings.
  23. I have 505 m/s of delta-v, and a maneuver node that will use 337.4 m/s. Here is the burn being performed. At the end, I should have 505 - 337.4 = 167.6 m/s of delta-v left. Instead, I magically have 142.6 m/s less than that. Why do I have less delta-v after a burn than what KE says I should have before the burn is initiated? Or is KE exaggerating the amount of available delta-v prior to the burn? edit: I think I got it - it's because KE is assuming that I'm going to decouple that payload (which has no propellant whatsoever) first before burning. Is there a way that I can make it so that it does not take a decoupling like that into account when calculating the dv?
  24. The delta-v requirement is somewhat lower now due to the new atmospheric model in 1.0.x.
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