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Everything posted by Pipcard
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Mission 87: Hope Kibo Base 1a (note: retroactively named MIKU-01) Description & objective: A habitation module for a Minmus base - designed with a wide area and lower center of gravity for higher stability. (note: MIKU = Mobile Interplanetary Kolonization Unit) Mass at launch: 8575 kg (18404 kg with tug) (used Taurus HCV - Omnibus Crew Container) Mission 88: Hope Kibo Base 1b (note: retroactively named MIKU-02) Description & objective: Another habitation module for a Minmus base. Mass at launch: 8770 kg (18599 kg with tug) Mission 89: Moon Rabbit 3 Description & objective: A reusable LKO-Minmus lander that utilizes the WiM-3 propellant depot. Mass at launch: 12830 kg (partially fueled; full mass is 20830 kg) Mission 90: Negi Star flight 05 Description & objective: Six-crew transfer to Moon Rabbit 3, then to Minmus Crew: Melrys, Shepsby, Derrigh, Dottie, Kathllian, and Doodrim Kerman Click below to see more:
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I use mods like Kerbal Engineer and PreciseNode in conjunction with (mostly) stock parts. I don't use parts mods like KW Rocketry because they are redundant and result in longer loading times. But if there's a modded part I need, such as an inflatable module or 3.75 m equivalent of the Hitchhiker habitation module (Taurus HCV mod), I can use those, especially if they are stockalike.
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HASDA - my virtual, (mostly) Japan-inspired space program (non-Kerbal)
Pipcard replied to Pipcard's topic in The Lounge
thanks, I did this for Hatsune Miku's birthday which is on August 31. -
HASDA - my virtual, (mostly) Japan-inspired space program (non-Kerbal)
Pipcard replied to Pipcard's topic in The Lounge
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Drydocks would be too complex and expensive. It's more practical to assemble things via direct docking of prefabricated modules, or at the most, berthing with a robotic arm (with two ends that can "inchworm" between grappling points).
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Iranian Simorgh Megathread-First Launch
Pipcard replied to xenomorph555's topic in Science & Spaceflight
Iran, not Israel. -
HASDA - my virtual, (mostly) Japan-inspired space program (non-Kerbal)
Pipcard replied to Pipcard's topic in The Lounge
(disclaimer: these images are post processed. The colors aren't this vivid in Orbiter) -
KSP isn't like real life. Mixing-and-matching rocket stages isn't as simple as dragging parts and clicking them together. A stage might not be able to handle the different loads during flight. But sometimes, it can work. For example, the Japanese Epsilon rocket is a combination of the H-IIA SRB-A and Mu-V upper stages.
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HASDA - my virtual, (mostly) Japan-inspired space program (non-Kerbal)
Pipcard replied to Pipcard's topic in The Lounge
Sorry, but I'm making this as a mod for Orbiter, not KSP. Besides, I'd rather have stock/stockalike parts, and they wouldn't fit the aesthetic. So I recreated it in KSP instead. -
HASDA - my virtual, (mostly) Japan-inspired space program (non-Kerbal)
Pipcard replied to Pipcard's topic in The Lounge
Hatsunese Space Station "Mirai" -
HASDA - my virtual, (mostly) Japan-inspired space program (non-Kerbal)
Pipcard replied to Pipcard's topic in The Lounge
(comparison with Hatsune Miku - 1.58 m tall) -
Mission 84: WiM-2 (Miner) Description & objective: Minmus ore miner and refinery unit. Mass at launch: 20120 kg Mission 85: WiM-3 (Depot) Description & objective: A large propellant depot to be launched to a 100 km orbit around Kerbin. Mass: 12180 kg (dry), 87180 kg (theoretical max with 72mT liquid fuel/oxidizer + 3mT monopropellant) Mission 86: WiM-4 (Tanker) Description & objective: A reusable tanker to ferry propellant from Minmus to the LKO depot. Mass: 9190 kg (dry) + 24000 kg (transfer propellant) + 19000 kg (refuelling propellant: 16mT + 3mT) = 52190 kg I've started to use HyperEdit (only for testing and not the actual missions, of course) as well as TAC Fuel Balancer (it does work in 1.0.4) and Trajectories. Important news: it has been decided that new bases, designed for a higher crew capacity, will be built to replace Futurebase. (by redjuice999) Click below to see more:
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I'm probably misunderstanding this a lot, but why are people so against advancement in space development here? Why do they want to remain in a rut?
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Wow! Thank you so much, SQUAD! (this is the dA page, by the way. I don't use Facebook so I got the message from Athena, an Orbiter-Forum member.)
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And since I'll be waiting about 10 months before I get the parts, those prices will hopefully decrease.
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Would a GTX 760 be good (and I would save 30 dollars compared to the the cheapest 960 card)?
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I'm planning on building a computer for the first time next year (next time I'm on summer vacation from college), optimized for KSP. Since I'm not sure about this switch to Unity 5 and if multi-core physics calculations will be supported, and since Intel outperforms AMD for KSP, I'm thinking of getting an Intel i3-4370. It's the fastest i3 (3.8 GHz), and is about 30 dollars cheaper than the cheapest i5 as of now. What graphics card would you recommend so that there is no bottlenecking? Or something for those visual enhancement mods (like clouds)?
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Okay, the output is 16A for "+12V1" and 18A for "+12V2" (20A for "+3.3V" and 30A for "+5V") the PSU is an ATX-TL500W-BK.
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That's what I meant when I was asking "what's the best that my CPU could handle." My computer's transparent on one side, so I can see the power supply information (with a flashlight) without having to turn it off and unscrew things. It says "12V" and then it says VOLTAGE 115/230V (i'm not sure what that means in relation to the 12V) CURRENT 10/5A FREQUENCY 50-60Hz Also, there's "500 W" from the Newegg page. There's also a table with some values underneath that, I'm not sure if that is important to this.
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What's the best video card that this CPU can handle?
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So, just for a minimum investment, would the addition of a graphics card to my current PC be enough to significantly improve performance? (I'm not talking about getting the best performance right now, just an improvement)
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This is my current PC, by the way. I got it in 2012.
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They are from the game, in the reddit comments he says he's using several shader and graphics mods and a "workaround" 64-bit version of KSP.
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...on the highest graphics settings, with fancy visual enhancement mods, at 60 fps (30 fps at least)? With Fraps or Bandicam recording it as well? I want to get results like this.
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My favorite singer (who happens to be virtual), Hatsune Miku, has a song about Pluto called "The 9th":