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Everything posted by Pipcard
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I see people talking about how there are too many people in this world, and that the population needs to be lower because there aren't enough resources to go around. How would the population decrease to that level, though, if it had to occur? It might likely be a horrible method. It's also unlikely that people would stop having children voluntarily. Also, you mention "500 million," like what it says on the Georgia Guidestones (although I don't believe in the conspiracy theories surrounding it, i.e. I don't believe it is a plan that is actually going to happen, or is already happening). But then if the population shrinks (even though if it is voluntary), you have another problem. I've read about how Japan has a very low birth rate, resulting a shrinking and aging population, which puts more stress on the economy.
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Roscosmos says: ISS until 2024, then go separate ways
Pipcard replied to Streetwind's topic in Science & Spaceflight
Kerbal isn't like real life. For example, in Kerbal, you can just stack fuel tanks, engines, decouplers, capsules, solar panels, etc. together in just a few minutes. In real life, however, the design and development process for a launch vehicle or spacecraft has its own costs (both in time and money) associated with it, and it may take years to research and develop all the systems. -
HASDA - my virtual, (mostly) Japan-inspired space program (non-Kerbal)
Pipcard replied to Pipcard's topic in The Lounge
(note: does not reflect final appearance) Space Station "Mirai" (future) I made this in the CAD program "Solid Edge" for a college course project, but I will have to make it again in Wings3D (so that I can export it to a format compatible with Orbiter). -
My next mission was going to be a Kethane refueling demonstrator spacecraft, but since 1.0 is going to have a stock fuel resource (which is more based on Karbonite, apparently), and Kethane hasn't even been updated for 0.90, I'm going to have to wait (for who knows how long). (I never actually used Kethane besides scanning satellites. And I've never used Karbonite either.) The future of KASDA may also have more expendable heavy-lift boosters like the Symphony-ex-4L. I'm also working on my other space program, too.
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HASDA - my virtual, (mostly) Japan-inspired space program (non-Kerbal)
Pipcard replied to Pipcard's topic in The Lounge
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I saw this several years ago, I just liked the pretty futuristic city images and didn't care about how the ideology behind it was too idealistic.
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HASDA - my virtual, (mostly) Japan-inspired space program (non-Kerbal)
Pipcard replied to Pipcard's topic in The Lounge
Thanks. Current WIP: the Hatsunese Space Station -
I'll watch it after I'm done with Space Brothers.
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KSP is not dying. The KSP community is way more active than the Orbiter community, and the latter isn't dying.
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HASDA - my virtual, (mostly) Japan-inspired space program (non-Kerbal)
Pipcard replied to Pipcard's topic in The Lounge
RCV "Spica" (with NASA livery) -
First of all, what Chinese space forum? You can't just say "I found it on some website where they were talking about this" without telling the actual source. Also, I wish there was a Japanese manned spacecraft, but the Lost Decade said no to that. Not until the 2020s at least, unfortunately.
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KSP - game or simulator?
Pipcard replied to ArgenTum's topic in KSP1 Suggestions & Development Discussion
I'd just say it's a simulation game. -
HASDA - my virtual, (mostly) Japan-inspired space program (non-Kerbal)
Pipcard replied to Pipcard's topic in The Lounge
I'm not sure what you mean by that. -
HASDA - my virtual, (mostly) Japan-inspired space program (non-Kerbal)
Pipcard replied to Pipcard's topic in The Lounge
Thank you. 3D models are made in Wings3D and converted to Orbiter's .msh format through Hielor's converter. Textures are made with GIMP and Inkscape. - - - Updated - - - The Reusable Crew Vehicle requires an expendable APAS docking adapter to dock with space stations. (pictured above is the ISS that comes with Orbiter -which includes all the cancelled modules-, but I plan to make a Hatsunese Space Station after I'm done with the RCV) -
HASDA - my virtual, (mostly) Japan-inspired space program (non-Kerbal)
Pipcard replied to Pipcard's topic in The Lounge
RCV01 on the launchpad. -
Female Kerbals
Pipcard replied to TheCanadianVendingMachine's topic in KSP1 Suggestions & Development Discussion
Female Kerbals will be cool. Especially if they can have turquoise pigtails. -
Chinese Mars rover name competition
Pipcard replied to xenomorph555's topic in Science & Spaceflight
But the name would be in Chinese, and they're fine with that. Would you prefer "Divine Vessel" or "Shenzhou"? Also, you see "fire" in some of the names because the word "Mars" in Chinese and Japanese is ç«星 (HuÇ’xÄ«ng or Kasei) meaning "Fire Star." -
HASDA - my virtual, (mostly) Japan-inspired space program (non-Kerbal)
Pipcard replied to Pipcard's topic in The Lounge
RCV series: RCV01 "Hatsune" RCV02 "Kagamine" RCV03 "Megurine" -
That's a better explanation. Thank you!
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Japan uses solid rocket boosters but they're not making long range ballistic missiles.
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HASDA - my virtual, (mostly) Japan-inspired space program (non-Kerbal)
Pipcard replied to Pipcard's topic in The Lounge
I made a slight retcon to the acronym: now it stands for Hatsunia Aerospace Science & Development Agency. I made this change because I felt that the star-shaped A shouldn't just stand for "Aero" Actually, HASDA's logo in 2012/early 2013 looked a lot more like NASDA than JAXA (but it is not canon anymore). -
Berthing ports have a larger diameter than docking ports, so larger equipment such as these racks can be taken through. The connections between berthing ports are stronger and more secure than docking ports, and it takes longer for two of them to lock into position. So a robotic arm has to hold it in place. I think that's how it works.