Jump to content

Pipcard

Members
  • Posts

    1,241
  • Joined

  • Last visited

Everything posted by Pipcard

  1. Mission 61: Futurebase-4 Description: A wheeled laboratory module identical to Futurebase-2, except for a slightly larger transfer stage. Mass at launch: 5585 kg (14660 kg with transfer tug) Launch vehicle: Symphony-10t-4S Mission objective: Land on the Mun and dock to Futurebase-3. Click below to see more: https://imgur.com/a/2TNWK
  2. (Actually the terrain settings have been changed back to "default", and the render back to "fastest". It's the terrain shader that makes things look better.) Mission 60: Futurebase-3 Description: A stationary base module with one habitation module, three docking ports, a pair of solar arrays, and a communications dish. Mass at launch: 10025 kg Launch vehicle: Symphony-10t Mission objective: Land on the Mun. Click below to see more: https://imgur.com/a/yFMtI
  3. I made a country known as "Hatsunia": which has a space program (in Orbiter)
  4. The Symphony-10t is boosted by nine Toroidal Aerospike Rockets, can lift about 10 tons of payload into Low Kerbin Orbit, and (with Mechjeb) lands precisely back at Kerbal Space Center.
  5. Thanks a lot! Mission 59: Moon Rabbit 1 Description: A manned Minmus lander derived from the Reusable Crew Vehicle series. Mass at launch: 9115 kg Launch vehicle: Symphony-10t Mission objective: Land near Futurebase Minmus and head inside. Crew: Shepsby Kerman, Henly Kerman, Derrigh Kerman Click below to see more: https://imgur.com/a/yFMtI
  6. (You may notice that the terrain looks a bit better. That's because I downloaded the Active Texture Management mod, allowing me to turn up my graphics settings a bit.) Mission 58: Futurebase-2 Description: A wheeled laboratory module with two docking ports and scientific equipment. Mass at launch: 5585 kg (11718 kg with transfer tug) Launch vehicle: Symphony-10t-2S Mission objective: Land on Minmus and dock to Futurebase-1. Click below to see more: https://imgur.com/a/Dh5w4
  7. I really love the solar panels on the Hall-1 transfer stage. The probe that lands looks really cool, too.
  8. First day, I got a satellite into orbit. Granted, I have Orbiter experience.
  9. After a 7-month hiatus, KASDA is finally back! I left KASDA for a long while because I wasn't sure what to do next (also, I was doing other things on the computer). After career mode and science points were introduced, I was wondering if I should start over. Eventually, I decided to keep this sandbox playthrough going. The thing is, I realized that Moon Princess 7 wasn't very fun to drive in the lower gravity. So that "mission 57" is now non-canon. Also, the Symphony launchers are now designated as "t" instead of "k". Mission 57: Futurebase-1 Description: A stationary base module with one habitation module, one docking port, a pair of solar arrays, and a communications dish. Mass at launch: 8299 kg Launch vehicle: Symphony-10t Mission objective: Land on Minmus. Click below to see more: https://imgur.com/a/ancEm
  10. This is a problem that needs to be fixed when we have budgets: FL-T800 Fuel Tank (1.25 m) - Fuel/Oxidizer: 360 L/440 L - Cost: 1600 (2 kerbucks/liter of propellant) Rockomax X200-8 Fuel Tank (2.5 m) - Fuel/Oxidizer: 360 L/440 L - Cost: 900 (~1.13 kerbucks/liter of propellant) Rockomax Jumbo-64 Fuel Tank (2.5 m) - Fuel/Oxidizer: 2880 L/3520 L (8 times the propellant in the X200-8) - Cost: 12500 (~1.95 kerbucks/liter of propellant)
  11. First attempt at redirecting an asteroid (to this orbit). It's a C-class.
  12. All space station modules IRL were launched without people being inside those modules during launch. (so that the spacecraft that brought the crew up can be used as an escape pod during an emergency, I guess)
  13. It looks 1.5 times wider than the 2.5m tanks.
  14. Isn't this scenario based on NASA's plan to redirect an asteroid (which isn't headed on any collision course) into lunar orbit?
  15. That image seems to be post-processed. Here are the actual graphics, with a high-resolution Earth texture pack (yes, I made this Hatsune Miku XR2 skin): For now, the default Orbiter has zero terrain. But the sole developer of the program (Martin Schweiger) plans to add terrain. It isn't procedurally generated, however, so the data (heightmap and textures) will probably be many gigabytes in size. There is in fact a procedural terrain generator add-on (Orulex), but it isn't always accurate. Since I had experience in Orbiter, I didn't need to learn how to get into orbit, rendezvous, and dock in KSP.
  16. That reminds me of the Kottos and Gyges-class airships from Ace Combat 6.
  17. Very cool SSTO design. Those rules probably don't apply to names.
  18. Like a couple other people, I'm in favor of "Kerbucks".
  19. Actually, you can store multiple crew reports, but they have to be from different biomes/locations.
  20. For the lowest cost? Especially with the "one processor core" limitation in the Unity engine. also, I may want to record video.
  21. I only went to Eeloo once, and it was with a small lander probe.
×
×
  • Create New...