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Phoenix Aerospace

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Everything posted by Phoenix Aerospace

  1. Whaa? How do you get the free-rotating rotatrons? Joint_Spring isn\'t working for me.
  2. How, exactly, does one create a freely rotating rotatron? I want my tip-jet helos!
  3. Not bad for a first mod! Keep up the good work!
  4. Please, put the mods needed in the post. It makes it a lot easier if we know what we need before we download.
  5. Erm… That is skip gliding, just with jet engines added.
  6. Congrats on your first post, and I must say, those are some nice super-heavy lifters! Is your station meant to be a centrifuge, at all? If so, I reccomend reading this: http://www.projectrho.com/public_html/rocket/artificialgrav.php. It also has some great equations for transfers, orbital mechanics, and the like. We need more good builders like you. Enjoy your stay!
  7. To address your first problem, it\'s not at all uncommon for planes to veer like yours. Mine do too. This isn\'t your fault at all. It\'s caused by the way the game handles collision. The parts all have their own collision meshes, and like colliding with each other, even if they\'re on the same craft. This can pose a problem by pushing the craft off course. On planes, where it\'s more pronounced due to atmosphere and the smallish wing parts, it\'s best handled by a good SAS (preferably ADV SAS) unit or trim. (For realism, I like blaming it on crosswind.) The second has a little more to do with design. Look at IRL air launched craft like SpaceShipTwo / WhiteKnightTwo. They always carry the payload below the fuselage, in the case of the Pegasus micro launcher, or below the wing, as in the case of SpaceShipTwo. This is so that the craft can be dropped before lighting the rocket engines, so that it maximizes distance between carrier and payload, thus minimizing the chances of a collision. Example pics are attached.
  8. But, in the event of a worst case scenario, there\'ll always be config. edits. So, not all hope is lost.
  9. I hope not either. I\'m a huge fan of your Ker-Flow-Full designs, and the StarSpark is my principal orbital launcher. Wait a sec… From what I heard in his post for the Silisko Edition, he despises the tiny SSTOs that are so easy to make in this version. R.I.P. Micro-orbiters
  10. Wait… Balancing? Meaning that my tiny 4-tank rockets won\'t work anymore? ...
  11. Ah! Now it makes sense! Cool nonetheless, IMO. ...
  12. So, here I am, test-flying a kerbalized BA-349 Natter, and I suddenly lose control at high altitude. So, I eject the cockpit, open my parachute, and watch the rest of the plane drift downwards, stabilize, and… start flying again? Yep. I drift downwards, and the thing is actually circling around at ~50 meters above sea level. It then pulls up, and starts circling in the other direction in some wide figure-8 pattern, slowly losing altitude. It then finally crashes into the sea and explodes. I did get some screenies once I realized that something was weird, though. I\'m not sure if this is reproducible, or wether some bug is responsible, but I\'m fine with that, if only for the sheer strangeness that I saw.
  13. Wow. Getting there is one thing... But getting there with enough fuel to return and to carry a useful payload is another. With a helo, no less! My hat\'s off to you, my good sir! ;D
  14. I\'d DEFINITELY recommend the Logitech Extreme 3d Pro. It may be a little large, but the handle\'s very ergonomic, responsive, and it has all the buttons you could ever need. Plus, it has a little 8-direction hat switch on the top, which I find very useful for translation with RCS.
  15. Nope, I can see why though Hint: It\'s a rocket powered glider
  16. Hint: I usually fly it without canards, even though they are included on the IRL glider.
  17. Just downloaded, and I\'d like to thank you for making such an awesome pack! I do have one question though. Were the Angara boosters always this wobbly, or should I just add more struts?
  18. Listen. You\'re flying to the moon. I\'m not exaggerating when I say that every gram shaved off counts. I repeat: Every. Gram. Counts. If you REALLY want to keep them though, go into the config files, open them with notepad++, and set the part mass to 0.
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