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disxepto
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Bendigo, VIC, Australia
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Mathematics, Rockets, Guitar, Computers.
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Longer time in the oven for updates (slower cycles) hopefully also means good QA before each larger update.
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bradyns started following Looking for information related to KSP2 mod development.
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G'day! It's early days for Kerbal Space Program 2, but I am wondering if there are any relevant resources regarding development for modifications for KSP2. Has there been any official/unofficial information or tools released? Are there any unofficial community forums or resource locations which could be of invaluable assistance? I have not developed any mods for KSP1 other than editing files here and there to my liking, but am looking to try my hand at some more involved tinkering. Cheers in advance, Bradyns
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Is it possible to run other mods such as Mechjeb in conjunction with Dark MP?
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[1.4.1] Fuel Tanks Plus 2.0.2 (2018-03-14)
bradyns replied to NecroBones's topic in KSP1 Mod Releases
Necro, I've had a squiz around and am unsure on whether there is a remedy for that multi-layer texture glitch that I seem to be getting from Fuel Tanks Plus. I've gone through the files to see if there was a conflict between assigned textures, or a shader issue (I use vanilla effects), I even re-downloaded it in the off-chance there was an incomplete file, but I just can't seem to fix the issue. I've used this mod for yonks, and would love to continue doing so as it's immeasurably helpful!