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IvanTehFennec

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Everything posted by IvanTehFennec

  1. Everyone who wears the Deus Specs is a Fennec Fox for me!
  2. I managed to stack them using the debug menu's part collision in editor feature, and adding a tiny truss out front of the first prop, attaching the second, then adding a fuel line to compensate. However, it'd be better if they were stackable by default. Also make a pusher-style red prop. The yellow one is too small, and I want to make a proper TU-95.
  3. I've always thought that one of the best ways to do it was to do it how KLF is currently working. IIRC, KLF simply takes user A's orbital information, and plasters it on user B's map, however, it doesn't take their actual information, but simply determines where they'd be on the users' maps. That way, time warp isn't necessarily an issue, although it would look a bit funky.
  4. I use chrome. It was probably already cached. Try right-clicking, copy the link to the image, and paste it into your browser. Visit this page again. (2spooky4me)
  5. All it takes is a little art spam to save a thread!
  6. Here's some more art, scaled down for your viewing pleasure!
  7. You can't even load parts anymore into the demo.
  8. Not any worse than bronies. There's a darker side to every fandom. The same thing goes to WoW players and Star Trek fans.
  9. Oh! Just got some new art in. It's of my boyfriend and I.
  10. Jeez, you people are disgusting. To put this on topic, here's mine.
  11. Have to agree. Just come out with it, Damion.
  12. Damion hasn't posted anything since April 22nd. I'm curious if he bailed or not.
  13. I can't load it up. Is this for .17 or .16? Nevermind, I'm an idiot.
  14. First started internet gaming on Flight Simulator, and, having loved Ace Combat 4, I chose the name Yellow-13. Then, on Gamespy, I changed to Mobius1Defected, then back to Yellow-13, then changed to WuLF, SwiftWuLF^, then Wolfy, WolfyBoi, and now Ivan Teh Fennec Fawks.
  15. Yes I know, cheat menu, but I was just testing the concept.
  16. One swear is too much? Oh boy! We're all 12 again!
  17. I think that they COULD implement some sort of position/ship syncing. If the SA-MP team could do it with San Andreas, a game that arguably had ONLY single-player in mind, then I believe Squad could do it.
  18. I was trying to think of an example to use, and Flight Simulator is the perfect one.
  19. Why has no one brought up the idea that it doesn't have to be a "We all warp at the same time or no warp" sort of thing? Multiplayer on KSP could probably best be achieved by just syncing ships, and positions. Time can be flexible. I'd imagine not a lot of people will mind when Bob can warp to Jool at 100kx while Bill is lifting off from KSP at 1x. The best way to deal with it is not to make it so complicated. A simple syncing-type multiplayer would probably do just fine.
  20. Thank you! The only ugly icon on my desktop is now pretty.
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