forsaken1111
Members-
Posts
740 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by forsaken1111
-
It wouldn't be difficult to make a part like the lab able to generate water while splashed down. Detecting water 'nearby' may be harder. And yeah my thought was that a water tank would last quite a while and would overlap with life support function so if you don't use it all its not wasted. Currently any monoprop you don't use is just wasted ballast that you expended energy on for no reason.
-
Fractal, to break away from the bug talk for a moment: Have to given any thought to a steam-based RCS system? Bring along a tank of water and heat a small amount to high temperature and let it escape from an RCS nozzle like a propellant. Could use thermal power from a generator to do so. Normal RCS blocks use a monopropellant like hydrogen peroxide passing through a catalyst mesh to produce steam and oxygen via chemical decomposition, but this could be a neat tie-in with your reactor system and refill-able anywhere water can be found. (or anywhere you could get hydrogen and oxygen to combine)
-
As I understand it Fractal's reasources are mapped onto the planet surface where kethane uses a grid of cells each with a random and finite amount of a resource in them. With Fractal's system you will not 'run out' of a resource and resources can be found everywhere in varying quantities and concentrations while with Kethane you can empy out a cell and there is no more kethane. With Fractal's system you don't have to land exactly on the marker to mine a resource either, that is just the point of greatest concentration in the area. Even if you land a few KM away you should still get some, just less than if you were on the hotspot. In Kethane if you miss the target cell you get nothing from an empty one, even if its less than a meter away from a full cell. It is a different system using different methods and code. Here is Fractal's reply to the last (of dozens) person to ask the same question:
-
I was under the impression that the retrograde marker on the navbal points away from your current direction of travel with reference to your current SOI while the prograde marker points towards the direction of travel.This should be true regardless of where you are. In any case, I've used this method on previous MJ builds to keep the heatshield in the right place and it's worked fine before.
-
I've noticed something similar. Using Mechjeb when I was coming back into the atmosphere, I manually oriented my rocket toward retrograde and told it to keep me pointed retrograde. Instantly it began turning the rocket off of the retrograde vector. I cancelled it and was easily able to manually reorient it but another test and MJ turned the rocket away from retrograde again. For now I just use it for information as it can't seem to handle even basic flight instructions. Which is the latest build before .22 integration with the gradual techtree unlocking? That version worked fine for me when I was using it, and I somewhat regret upgrading.
-
Seems like it would be a bit redundant with two other mods already offering science labs like that.
-
Can we get a version that works with remotetech so that we can only IRC when we have a comms line back to mission control?
-
85% certain I recall Fractal saying that AM production in a lab is lossy, as in you make less AM than it would take to produce it. This is easy to check though. Use TAC fuel balancer to fill an AM tank (or just mod one to be full) before 'launching' your test rig and then run the lab and see if the total goes up or down.