forsaken1111
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[1.1.2] Station Science (v2.0: New models by SpeedyB)
forsaken1111 replied to ethernet's topic in KSP1 Mod Releases
Maybe I did this wrong? I docked a plant experiment module to a station with a lab. Waited for them to complete the experiment, hit 'finalize results' and stored the data then landed the module and recovered it. No science. -
Yes! I could totally see landing a series of nuclear powered microwave emitters in a pattern around Kerbin's equator to assist payload launches. Can this system work in tandem with a craft's own reactor? As in can I have a craft with a reactor + thermal rocket also being assisted by the microwave beam? Edit: Jeeze, snip out pictures when you quote something.
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What I would like for this mod is a high energy capacitor. Something that acts as a buffer for MJ. It would charge from any excess MJ production, possibly with some inefficiency/loss while charging, then discharge when the total MJ production doesn't meet the total possible demand. Slapping some of these on a probe with a small nuke reactor and a plasma thruster for example would give an option between long slow burns (using only the MJ production of the reactor) and short high thrust burns (tying in the capacitors and dumping their stored charge into the thruster). It wouldn't be perfect, with loss while charging and probably some loss over time. I was thinking: It would have a button allowing you to cycle the desired charge state and the charge/discharge state. If set to charge, it would take any excess MJ production (lowest priority for energy draw) and store it to charge the capacitor. If set to discharge, it would provide MJ at a certain rate (possibly different rates for different sizes?) until discharged. Its 'stable state' could be around ~75% charged. If pushed above ~75% you would experience loss over time and it would decay to ~75% It experiences charging inefficiency when below 30% capacity, so if you completely empty it then getting back up to ~30% takes longer and loses some energy It would produce waste heat while charging or discharging, but not if set to maintain ~75% charge. (If pushed above 75% it would produce waste heat because it loses charge over time and is being constantly trickle-charged for example) Make it action group compatible so you could have a burst/afterburner mode which ties in all capacitors for a high thrust burn or to provide a quick burst of energy.
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[1.1.2] Station Science (v2.0: New models by SpeedyB)
forsaken1111 replied to ethernet's topic in KSP1 Mod Releases
I don't know how far you want to expand the scope of this mod but what about adding in the ability to retrieve samples from the surface of a body and rather than return them to kerbin or transmit the data, return them to one of your labs to research or use in experiments? I'd love to park a lab around moho and start bringing up samples on a reusable lander for research rather than sending expendible 1-shot craft to constantly land and return to kerbin. -
Text communication is difficult sometimes because its hard to convey overtones. My post wasn't intended as a rebuke, just informational. Really you could figure out how to do this just by opening literally ANY squad part .cfg file and looking at the tech tags then adding those to the KAS parts.I tend to believe that people should at least try to do something themselves before running to the forum to demand others do the work. Or at the very least ask for help. Like "Hey guys, how can I add these parts to my tech tree?" rather than "Guys when are you gonna add these to the tech tree?" Help yourself, it literally took me about 2 minutes to go through the parts and add them in. Thats all I meant.