

forsaken1111
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Everything posted by forsaken1111
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Well clearly you'd drop out of warp well outside the target system to begin altering your real-world velocity, or do multiple warp hops around the target star to use gravity to slow you down. Alternatively if you know the velocity of the target star prior to warp you could match velocities before beginning the journey.
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The nukes are fantastic for ships that will never enter an atmosphere though. I use them on my tugs for moving parts around the under-construction station in orbit. Speaking of, is there a chart anywhere or at least an easy rule on what altitude will get the most particle flux for collectors? For now I have some around kerbin but I hope to push them out to Jool or something. Just don't know where to park em. If not, I'll use probes but it can get a bit tedious launching dozens of probes.
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Heh.. heh heh... so I strutted up the engine as you showed. Got to orbit. The engine stayed on, but the whole antimatter generator fell off. DOH. Still, we're getting closer. All these spontaneous unplanned disassembly events let me refine the design. Edit: Alright. I had to put on a simply ridiculous number of struts to keep the engine/reactor on but I did get it to orbit.
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Some rocket designs which seem to work just fine are experiencing an oddity on reaching low orbit. When I cut thrust to the rocket, the thermal nozzle suffers a structural failure and falls off. Just the nozzle, and only when I cut thrust once I'm out of the atmosphere. Edit: After a bit more testing I think it might be some kind of 'bounce back' from cutting thrust on rockets with large masses, but its very weird. Unfortunately you've made it impossible to attach struts to the nozzle so I can't reinforce it. The rocket in question had an antimatter reactor attached directly to the thermal nozzle.
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Away from my home computer so I can test right now, but is there any comprehensive documentation for this mod anywhere? For example, are the pipes structural or only allow fuel transfer? Do pipes allow other resources to transfer as well? If I join 2 craft with a pipe does that have the same effect as docking them? Are pipes stronger/weaker than struts?
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[0.23] Squad Texture Reduction Pack - B9 and KW Packs also
forsaken1111 replied to PolecatEZ's topic in KSP1 Mod Releases
Playing devil's advocate here, PolecatEZ is correct. If you release your work under a license that allows modification and redistribution then others are under no obligation to acquiesce to your requests NOT to do so. They can still agree to your request, as PolecatEZ has apparently done, but they do not have to.