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Railsmith

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    Rocketry Enthusiast
  1. Just found this mod, and blew a few hours in the release and pre-release. I love how it's almost an alternative to the BTSM mod, and a hell of a lot of fun. Can't wait to see what more you come up with, but for now I'm content playing with little rockets for hours on end. Cheers.
  2. Yes. I noticed that having terrain details down made driving rovers anywhere rather treacherous--they would seem to "catch" on seams between polygons and hurl themselves into the air as if they hit a massive speed bump. This was generally pretty destructive--I'm glad I have a computer that can handle slightly better terrain now.
  3. Strange. Very strange. Of course, we have to consider that the change in altitude as you descend into the hole would naturally increase the gravity (because you are at a lower altitude, and in KSP lower altitude always = higher gravity.) I'd reckon that this is a phantom physics force of some sort acting on your unlucky rover. Very strange! Between this and the "ghosts" on Moho, I know where my next interplanetary exploration mission will be going.
  4. You know, if you had equally-powerful engines pointing in every direction on a spacecraft, and an insane amount of fuel, you could get it to handle like an aircraft by firing engines to simulate atmospheric effects. Of course, this would be incredibly inefficient, unnecessary, and the craft would end up looking more like a Rockomax 6-way Node with LV-909s on every face than an F-14, but it would work. And then it would get blown up from seventy kilometers away by a laser platform because the engineers could only fit a couple of shotguns in a gigantic cubical frame that consists of ninety percent fuel.
  5. Did you resize your screen? I used to have this problem when I changed the size of the screen after the game started, I think. Once I either restarted the game or returned to original window size, the part stayed on top of the mouse. Also, I'd think that for some reason the wing piece you're using only provides lift when it is held one way and not upside down. Since KSP does not mirror-image parts so much as rotate them around (even when using horizontal symmetry in the SPH), the problem may be that the wing is placed with symmetry. I expect a plugin like FAR could also play merry hell with the aerodynamic properties of the wing. The issue may be only graphical, though: Be sure to give the wings a flight test to test the lift of either wing.
  6. Alright, Climber, you need to notice that this is another thread that has been dead since September. There is no need to post in it, start a new one if you want to. Also, why is there a need for you to change your font?
  7. In real life, running at a lower throttle often causes incomplete burning and lower efficiency. However, in KSP we're burning some sort of highly energetic hypergolic bipropellant that never over- or underexpands a nozzle, so we can essentially throw most of the real-life throttle restrictions away. When I'm flying a design for the first time, I start off with full throttle to ensure that I get off the pad. Then the throttle goes down so I get a TWR of just over 1. I'm sure a policy like this results in grossly underloaded rockets, but it's good to have a meganewton or three of thrust to spare in case of an emergency.
  8. Bill does not approve of Jeb and Bob's shenanigans. XD On topic: Ejecting an empty RCS tank after a successful Mun landing. Those four Separatrons punched that payload to an apoapsis of 1,800,000 meters. I'll have to use that more often!
  9. > Aw maaan... Will you ever release it? Like, say, many versions later once we've already figured more stuff out?
  10. Jeb is just reckless in my opinion, and Bob, although an accomplished test pilot, doesn't really have the IQ to get into politics. Bill, being a duty-minded kerbonaut and the first to set foot on the Mun, is my choice. Bill 2012!
  11. Yeah, I've ripped some chutes off on steep re-entries. I've worked around this by still opening the chutes in space, but opting for a very shallow return trajectory. Parachutes usually stay on, and it takes a little less delta-v, too.
  12. Kick the lander up into a suborbital trajectory that intersects with an orbiting craft, and hope the impact doesn't destroy both craft.
  13. Oh man, I had a ten-engined beast that could break 980 m/s in .15. Used it to launch unmanned rockets into orbit. Surprisingly maneuverable, too... I'll see if I can bring it back from the dead. Might fit well into the strike/interceptor category.
  14. Consider me interested. Laythe is one of my first targets for interplanetary travel, but first I've got to do some certification runs to the Mun and back: Haven't quite got used to .17 yet. Might attempt to bring a spaceplane down onto Laythe, as well. Stay tuned!
  15. Good lord, Person, even I don't need that much RCS. XD Do you empty out all of those tanks? Also, been fiddling about with a few rocket designs. Once I figure out the transfers, I'm shooting for Jool. Thank heavens the SRBs weren't nerfed, or I would have been out of luck.
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