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GROOV3ST3R

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Everything posted by GROOV3ST3R

  1. I'm on holidays at the moment as you may or may not know. Kyrian has posted my time as I've pulled in a favour from him since I'm unable to post any times for another week. Randomness, if you can rebuild your car according to screens in this thread, I'm sure you can continue on with the tournament it'll be fine. Greetings from Canary Islands
  2. Thanks ^^ They are capable of Mun landing and can take a landing without the need for any gear. Once on the surface, the next stage releases rovers. From there, you can drive into them from both sides and store up to 2 UT-5 units inside each pod. For transport purposes, you can only fit 1 rover per pod. I believe all of these are available in my Mun Base pack
  3. Well, why not: Here is what I came up with ^^ (as part of the Mun Base pack) BOXX-CART UT-5 Series rovers: These are the light versions though - I have found them to be unstable in low-gravity situations. However, a new series of these rovers is on it's way They will also come with a complimentary garage:
  4. Yeah, I had some iffy turns I'm not sure of even in this one. But at least on this occasion I actually managed to complete a lap xD That Kraken next to the satelite dish is a real killer for me. So how do you set those groups up anyway? Would that not be inconvenient having to press random buttons on top of regular steering? I find it fairly awkward pressing Shift all the time while trying to steer and switching between 2 wheel steer and 4 wheel steer. On the side: I think next season, there will also be a rule about break lights and mounted cameras as well as RCS placement to try and force some limitations on players, standardize vehicles and force everyone to think outside the box ^^ I already tested break lights with the Aviation Lights plugin - if set to toggle lights on via Brake action group, they only come on when the breaks are applied. Very neat feature to have.
  5. Okay, so seeing as a lot of people are getting better results, I thought I will capitalize on that as well and improve mine. Here is what I managed to scraped from the bottom of the barrel: NeoX GP - Time: 1:28 Start: MET 9:50 Finish: MET 11:18 Track record: Pressure turned out to be too great for Camrod, as he buried the car in a nearby oil tanker - thankfully it was empty, and strangely indestructible. He was already driving on the edge, as he had lost the front wing halfway through the race, during one of the tense kraken moments: All that I can say is: I cannot wait for Season 2 part pack as I am having serious trouble with steering lock above 28m/s - and in order to activate my 2 wheel turning system I need to be driving straight. Any amount of turning causes the rear wheels to lock up at an angle and sends me sideways into a wall or ... an oil tanker.
  6. I don't even... what the hell is that thing xD Well, you have 4 control surfaces, that's fine. Kyrian has to verify whether their placement is allowed but I see no problem - it's pretty mindblowing though xD
  7. Equally, it would make it more difficult for him to maneuver the car due to it's huge inertia, wasting a lot of time slowing down enough for corners - or regaining speed after a corner. The small grip advantage you ay have with more weight (and thus more traction) is insignificant when compared to added drag and reduced overall performance. There is a reason lighter cars are quicker around circuits - particularly street circuits - than heavy cars.
  8. Or a great disadvantage because he has to lug all that weight around with him, killing the boost he can get from RCS and his acceleration in the first place.
  9. In that case, I will make sure to improve my time ^ Though I don't know if i can actually beat Frafor since his car is lighter than mine. Unless.... <wild idea appears> Be right back.
  10. No, you can only start from a standstill. Also, you need to make your lap picture more visible - I can't make out whether or not you actually cut any of the corners. EDIT: I just realised, that - rather embarrasingly - me and Kyrian are leading... in our own championship xD That can't be good for publicity. Come on people, step it up ^^
  11. And this Sled why B9 is never going to happen in Formula K ^^
  12. Issue with B9 is I don't think we would be able to include BAC's parts into our package - I have spoken with him about a similar concept and he said that he'd prefer to keep those parts standalone. B9 pack itself weighs 100 megabytes and when you install it, it will flood your KSP with 200 parts you won't need or won't even be allowed to use. I think it would be better to stick to regular RCS - they provide a good balance between power and usability. Next season will however bring a lot of other changes and enhancements to the entry package - watch this space ^^
  13. 0.0 something must have gone wrong with your package. You should have all track layouts preloaded. Did you install the KSP_win file or did you manually install all files?...
  14. You need to press the Eye icon to turn the track on. If you want to record your own lap, then press ''New Track''. Then you can scroll down and simply edit the width of your trail.
  15. I hit that bump as well but managed to stay within the lines. Key is not to drive through it as straight as you can and correct your car once you hit it before it gets blown off course too much (or flipped).
  16. Okay, I gave it a shot ^^ Here are my results: NeoX GP - Time: 1:34 3:30 - 5:04 Starting at MET 3:30 Finishing at MET 5:04 Track record, 2m width: The little bump where I actually drove on 2 wheels Benchmark has been set. Let the competition commence ^^ On the side: during the race, I managed to hit 30m/s: It might be possible to do more, if you risk it all on the Dish Hairpin corner - there's a bug with the road there, which will send your car up into the air if you aren't careful and will likely throw you off track if going too fast. Also, in order to actually steer past 28m/s, I had to use my action group for locking the rear wheel steering - otherwise all wheels turn in the same direction and you can only drive straight.
  17. Welp, the cap on cubic struts will pretty much kill the ability to make light and low-drag race cars. Might be interesting to see how that pans out later.
  18. Haha xD Looks like I have unwittingly opened doors to superlight space frame design. Cars will never be the same again ^^ It doesn't need to bounce off every wall and obstacle without any damage anyway - if you DO crash, I'm pretty sure you will want to restart your lap so it doesn't matter that your craft has disintegrated as long as the driver is kept safe. Also, that's an interesting bug there.
  19. Well, it would certainly pose new challenges, such as transport, accommodation for drivers, garages, what to do in case you wreck your cars etc. I mean, you can't fix a vehicle in KSP. Why are these things an issue? Well, you wouldn't want to base a KSP rally around the Space Center alone, would you? There are much nicer places to drive on. However, not many places which are genuine tracks to navigate. You'd have to mark out your own track or use a predetermined savegame with locations and tracks already laid out. It might happen in the future, but for now, we will focus on track racing rather than rallying.
  20. RCS fuel in the FL10 tank weighs 200kg. Other than that,I don't think it's actually possible to reach 25m/s on power alone. However, with a light and aerodynamic vehicle, you can reach 50+ on RCS. This needs more testing. EDIT: I will repost my updated craft in the original craft post.
  21. Thanks ^^ Megasnip lol. You are right to be concerned, the craft will run out of electricity in the dark faster than you can say ''Jebediah''. Kyrian said that I won't need the lights on my car - hence why I am assuming a daytime GP. Plan is to run the car in optimal conditions - if I did that, I might be able to shave even more weight off anyway. I like your design too, everyone has had their own idea ^^ And now we are competing and racing to develop an even better vehicle than before. This season will be a fun filled one ^^
  22. Everything is relative. The angling on your control surfaces prior to the race is very important. Too much angle will cause excess drag instead of providing negative lift to keep your car on the ground. At lower speeds you might want more angle, but then I am not so sure about the overall effect of that since you would greatly increase potential high speed drag. What I found was that a very low angle on my control surfaces seems to do the trick. As for maneuverability, length of the vehicle is key here. Your car, although looking great, is also very long. I say ''very long'' - it's of normal length, but for the purpose of the race, it's on the longer end of the scale. You could compensate by slightly shortening your wheelbase, without having to alter your chassis. EDIT: Alteration to vehicle submission. Recent submissions have prompted a re-design of my own vehicle. I have come to the realisation that 1.9 tonnes is not an appropriate weight for a racing car. Here is the resulting design I will be using this season: BOXX-CART UT-i7 SPORT Dry weight: 915 kg (that's right, I shaved off 815 kg off the total weight) Total weight: 1115 kg The basic chassis of the car remains the same. However, the structure of the space frame has been altered. Beams have been replaced with struts and molded into a nicer shape. Heavy reactors were removed and replaced with an altogether new and radical solution - photovoltaic panels. This allows me to keep the weight down whilst allowing for full power to all wheels, even in sub-optimal lighting. Readjusted spoilers and added extra crumple zones for better protection of the driver. Centre of gravity is so low that I have trouble flipping this car in corners. when it DOES flip, the roll cage begins to peel off bit by bit, absorbing impacts and protecting the driver from any nasty collisions. Wheels can snap off as a result, however, you wouldn't honestly hope for a good lap time after a crash - car can be rebuilt, but there is only 1 randomly generated Camrod Kerman. And I intend to keep him for a long time to come ^^ In effect, this car has working crumple zones. Changes have also brought the costs down to $52k, which is nice. Pics: Speed run: So that is that. I simply can't stop developing it now but I will have to force myself to leave it as it is xD
  23. I have reached a similar conclusion. Looks like your design made me rethink my own solution. I can give you a tip - put small nose cones on that RCS fuel tank to ensure lowest possible drag. That should help you out a little. It does look like lowering your weight helps out immensely with performance of the vehicle - I thought increased weight might improve traction but since we have wings for downforce, all weight is, is an inconvenience. My main issue now is to try and eradicate all unnecessary components whilst keeping the driver safe from any kind of impact. That is proving challenging to say the least.
  24. It will be interesting to see how light cars like yours compare against heavier ones. Acceleration might be better but then with more weight comes more traction. Got any performance teasers?
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