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GROOV3ST3R

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Everything posted by GROOV3ST3R

  1. Thanks Shadow I have been a little ''disheartened'' with the community rating my project down just because they don't consider the list of plugins I have went out of my way to collect ''essential''. Suffice to say every bit of encouragement helps. Audiopulse - I understand. But you listed mostly part packs. And fairly large ones too.. I have used B9 and it contains close to 150 parts? I have even contacted the author of B9 and his view was that if anyone wants that particular pack of parts, they can always come to him as it is a very large collection of parts and he does not intend for it to be mixed with other plugins. I agree with him, in a way, after experiencing just how many parts flooded my inventories after I tried his pack out. Essentials is not meant to add hundreds of parts to make sci-fi looking rockets and planes with - it is all about functionality and giving people more abilities, more things to do or enjoy. Everyone who tried Chatterer and Aviation Lights says these are now always part of their crafts - if you try the, I promise you will like them too as it is not about the amount of parts they add, but the cool effects they add which practically everyone enjoys. In a way, they add more depth and realism to the game, picking up on things that SQUAD didn't have the time to implement themselves.
  2. Well that was the original idea. But since it has evolved into a pack designed to improve your overall KSP experience and add more functionality. It's named ''essentials'' because it offers what most players are looking for. Look on spaceport, these are some of the most popular plugins - not only in terms of ''I NEED it to play the game properly'' but also adding some degree of realism or detail, depth to the game. And ''Collection of Plugins That Are Generally Popular, Well Received and Cool Which I Consider Useful and/or Game Enhancing And Managed To Get The Permission For Redistribution of Which'' doesn't quite have the same ring to it as ''Essentials''.
  3. I understand your concerns but the authors of these plugins didn't seem that bothered about it. A lot of people use MechJeb and RemoteTech, judging by their popularity on SpacePort. I thought it would only make sense to combine them with other plugins. You will be able to opt out of installing each and any of the plugins if you so wish. Now for a small announcement: I have been in contact with TeranisElsu, creator of the TAC Fuel Balancer and he has given me permission to add this plugin to the Essentials package Talk about power of the community
  4. Wrong! You could point to yourself as responding to your own post, creating an infinite line of responses that will never end? Wild guess :3 Next person: JDP
  5. Im not listing random plugins I consider essential. I'm listing plugins that I have gained the permission to redistribute. And KSPX is a pure part pack. You have missed the point... As for Kethane: Hmm, I am a little unsure about that one. I know it is very useful and it would greatly compliment the pack. And if anyone is confused as to the point of the pack - I want it to enhance the game and add more things to do. But Kethane is a very large package in itself. It does add a lot of parts and would likely weigh down the file size. It will also swamp the menus with new parts :/ But I haven't crossed out the possibility of adding it to the pack just yet - it MAY happen, depending on the feedback and demand. Once again, any feedback is welcome It helps me shape this pack to suit your needs more EDIT: I am still having issues with uploading to Space Port.... It's doing my head in. Even a 40 meg version doesn't want to go in. I could use some help :/
  6. The problem is I am pretty much bound to SpacePort as some of the authors prefer it to be the only repository for their files. I think Devogen is doing something that I could use to help me with posting large files. I will have to contact him.
  7. That's what I did. But I keep running into issues with posting it on SpacePort. It just says ''Errors'' without any explanation at all. Everything has been filled, I double and triple checked all values and it just isn't posting.
  8. I think I will do 2 versions: - one will include all plugins and parts to install on your own - one has only plugins in a working structure The main problem I run into is that the first one has 81 megabytes and the other is still a solid 40 mb. Spaceport is having trouble getting it's head around that. Might look for alternate solutions if that won't work..
  9. Hmm, sprawdzę ten plugin i dam ci znać EDIT: Quick question: Should the pack include a ''quick-install'' folder with all plugins already put into a folder structure like they would have been after adding to KSP or should I only include the files as they come - to save space ?
  10. Haystack is simply a plugin to sort between all your vessels in flight. I believe KSP already has a way to do that in 0.20.2 hence why I didn't consider Haystack absolutely necessary. I may look at adding it in the future though, depending on the demand.
  11. I have already taken care of permissions. Each and every one of the listed authors has agreed to me distributing their plugins and parts in this pack and to my knowledge, they are happy with that As for KSPX - I have taken a look at that but it's primarily a collection of parts only and it has been discontinued as the author of the pack has joined the Squad team. Hence we now have the new command pods
  12. Hello!! And welcome to the one and only comprehensive KSP Mod Pack. I am reserving this space as the pack is due for release on SpacePort in the next few days. This pack combines 10 separate plugins, 4 part packs and combines the work of 16 authors to bring you a comprehensive mod pack with an aim to enhance the KSP experience in a positive way for everyone The point of it is to add more functionality to the game as well as enhance the overall experience. Plugin list: - Kerbal Engineer Redux by Cybutek - MechJeb and Hull Cameras by R4m0n - Aviation Lights by BigNose - Chatterer by Iannic-ann-od - Quantum Struts by BoJan - Crew Manifest by vXSovereignXv - SubAssembly Loader by DEADBEEF - Kerbal Alarm Clock by Trigger Au - RemoteTech by JDP - TAC Fuel Balancer by TaranisElsu Extra parts: - XR Series Intakes by Kerbtrek - selected ''best-of'' Wayalnd Corp parts by Devogen - Rubber Band Inc Caterpillar Tracks by electronicfox - Rollkage by electronicfox, zitronen and angusmcbeth I will also be including the Falcon II VTOL Engine by BobCat, as soon as it is updated to 0.20. All of the above plugins and part packs are being used and distributed under permission from their respective authors. All credit goes to them, I'm just the middle-man I'd like to take this opportunity to thank Trigger Au, DEADBEEF, vXSovereignXv, BoJaN, BobCat, Iannic-ann-od, JDP, kerbtrek, devogen, BigNose, r4m0n, cybutek, electronicfox, Zitronen, AngusMcBeth and TaranisElsu for their support, welcome feedback and permissions. Thanks guys Special thanks go to JDP, BigNose, Trigger Au and Rich for their help, cooperation, insightful ideas and putting up with me and delays of the release of this pack On release day, I will hopefully come up with yet another surprise, courtesy of a well-known KSP pilot That is all for now, Thank you and see you in a few days EDIT 12/06/12: - added a new plugin/part pack - Rubber Band inc Caterpillar tracks EDIT 18/06/13: - adding the TAC Fuel Balancer created by TaranisElsu EDIT 23/06/13: - adding RollKage 1.1 made by Zitronen, AngusMcBeth and ElectronicFox
  13. I REALLY wonder why nobody has pointed that out before.
  14. Kerbals are a Unity. They are all naturally imprinted with 3 Laws of Kerbotics and no known understanding of common sense. They have no goals, targets, direction or a sense of self-preservation. They simply oblige to their natural pursuit of an adrenaline kick in whatever they do and they just happen to have a stockpile of rocket parts ^^ Thus they have no government. They do no concern themselves with something as trivial as leadership or politics - what matters the most is the fun they have
  15. I'm not trying to rain on your parade but... http://forum.kerbalspaceprogram.com/showthread.php/26375-Multiplayer?highlight=timewarp+multiplayer http://forum.kerbalspaceprogram.com/showthread.php/22053-Multiplayer-personal-server?highlight=timewarp+multiplayer http://forum.kerbalspaceprogram.com/showthread.php/16451-Suggestion-Muliplayer?highlight=timewarp+multiplayer http://forum.kerbalspaceprogram.com/showthread.php/23240-Come-Fly-With-Me?highlight=timewarp+multiplayer http://forum.kerbalspaceprogram.com/showthread.php/28209-Multiplayer-in-KSP?highlight=multiplayer http://forum.kerbalspaceprogram.com/showthread.php/27907-the-greatest-multiplayer-idea-ever!!!!!?highlight=multiplayer http://forum.kerbalspaceprogram.com/showthread.php/27138-I-m-making-a-multiplayer-Mod-and-would-like-to-discuss-some-possible-implementations?highlight=multiplayer http://forum.kerbalspaceprogram.com/showthread.php/27493-Addon-make-your-own-system-and-add-ur-own-missions-that-others-can-play?highlight=multiplayer http://forum.kerbalspaceprogram.com/showthread.php/26691-Simple-form-of-multiplayer-some-development-questions?highlight=multiplayer http://forum.kerbalspaceprogram.com/showthread.php/24926-0-19-Kerbal-LiveFeed-Passive-Multiplayer-Plugin-Client-Server-v0-6-1?highlight=multiplayer http://forum.kerbalspaceprogram.com/showthread.php/26626-KSP-Pass-the-save-file-website?highlight=multiplayer http://forum.kerbalspaceprogram.com/showthread.php/26775-Online-multiplayer?highlight=multiplayer http://forum.kerbalspaceprogram.com/showthread.php/19785-0-16-WIN-mac-Kermageddon-Multiplayer-0-1-Community-Feedback-Alpha?highlight=multiplayer http://forum.kerbalspaceprogram.com/showthread.php/8610-0-14-0-16-Kessler-asynchronous-shared-world-multiplayer-%28-save-editor%29?highlight=multiplayer http://forum.kerbalspaceprogram.com/showthread.php/22701-Why-does-multi-player-have-to-be-hard?highlight=multiplayer http://forum.kerbalspaceprogram.com/showthread.php/17033-Multi-Co-op-Play?highlight=multiplayer http://forum.kerbalspaceprogram.com/showthread.php/21126-Multiplayer?highlight=multiplayer http://forum.kerbalspaceprogram.com/showthread.php/20870-A-way-to-impliment-multiplayer?highlight=multiplayer http://forum.kerbalspaceprogram.com/showthread.php/20820-Multiplayer?highlight=multiplayer http://forum.kerbalspaceprogram.com/showthread.php/16253-Revive-the-multiplayer-project?highlight=multiplayer http://forum.kerbalspaceprogram.com/showthread.php/8736-The-Multiplayer-Project?highlight=multiplayer+project http://forum.kerbalspaceprogram.com/showthread.php/20670-Multiplayer-but-hear-me-out-please?highlight=multiplayer http://forum.kerbalspaceprogram.com/showthread.php/18317-Possible-Start-to-KSP-Multiplayer-Community-Project?highlight=multiplayer http://forum.kerbalspaceprogram.com/showthread.php/18415-MultiPlayer?highlight=multiplayer http://forum.kerbalspaceprogram.com/showthread.php/18324-Multiplayer-Idea-For-V-17-Or-possibly-V-18?highlight=multiplayer http://forum.kerbalspaceprogram.com/showthread.php/15804-Multiplayer-Idea-0-17?highlight=multiplayer http://forum.kerbalspaceprogram.com/showthread.php/15727-Will-there-be-multiplayer?highlight=multiplayer http://forum.kerbalspaceprogram.com/showthread.php/15160-5-Quick-Ideas-for-Multiplayer-to-Consider-%28and-Single-player%29?highlight=multiplayer http://forum.kerbalspaceprogram.com/showthread.php/12700-Server-Side-Multi-Player?highlight=multiplayer http://forum.kerbalspaceprogram.com/showthread.php/13270-Multiplayer-networking-using-Raknet?highlight=multiplayer http://forum.kerbalspaceprogram.com/showthread.php/12586-Is-an-online-mode-possible?highlight=multiplayer http://forum.kerbalspaceprogram.com/showthread.php/9463-Some-ideas-for-solving-the-logistics-issues-for-multiplayer?highlight=multiplayer http://forum.kerbalspaceprogram.com/showthread.php/11562-Fans-of-KSP-wishing-for-a-multiplayer-space-combat-experience-unite!?highlight=multiplayer http://forum.kerbalspaceprogram.com/showthread.php/10611-Idea-Multiplayer-Space-Conquest!?highlight=multiplayer http://forum.kerbalspaceprogram.com/showthread.php/9134-Multiplayer-sever?highlight=multiplayer http://forum.kerbalspaceprogram.com/showthread.php/9354-Multiplay-%28YAMT%29?highlight=multiplayer http://forum.kerbalspaceprogram.com/showthread.php/7921-Multiplayer?highlight=multiplayer http://forum.kerbalspaceprogram.com/showthread.php/71-%28pedido%29modo-multiplayer?highlight=multiplayer forum.kerbalspaceprogram.com/showthread.php/28079-Not-your-average-multiplayer-discussion http://forum.kerbalspaceprogram.com/showthread.php/17168-What-not-to-suggest and now http://forum.kerbalspaceprogram.com/showthread.php/34725-RPG-Multiplayer-Ideas
  16. Double circumnavigation is all nice and fun... what about double circumnavigation on one tank of fuel? :3 I wonder if its possible.
  17. I think i will submit my Elite circumnavigation entry as i gather is still applies. Max altitude = 25.000m Top speed = 1467m/s Time taken = 55.55 Stock, no debug, no drop tanks. Flew Eastwards, landed on runway
  18. I wouldn't be the same. The wind would blow from the poles towards the equator - so in the North, all wind would go to the South and in the South all wind would go to the North. That would change how everything else heats up and most likely kill off a lot of species in the process - as every major change does UK would probably get a climate closer to that of Moscow.
  19. My guess anything the size of a capital ship would have to be launched in bits. These things can measure upwards of 10km in length... so even if you made a smallish one it would be hundreds, if not thousands, of parts. And you will still need Quntum Struts to keep it rigid.
  20. There is only one way to find out, Weasel - and that is to try and contact RPGprayer
  21. If there is nobody in mission control then the probes and pods can still transmit data between the craft and the M/C. It's not like all functionality disappears as soon as kerbals are out and you only have a hunk of dead metal floating through space Unless there would be an off switch And yes I agree with that it should be bolted to antennas. Actually, that would be possible, I think there is only 1 line of code you would need to add to the part.cfg files of these parts and it should make them into Chatterer-modules. If Iannic would kindly agree to that, I could do that (he will know what I am talking about)
  22. As much as I realize this is a game, I have to disagree. Kerbals need electricity for pretty much everything. Don't forget they aren't talking to each other within the craft but with the Mission Control.
  23. As messed up as that comment was, it did capture everyone's attention. (apologies if that might be an out-of-line comment) Back on topic: About the same time as the galaxies will collide, the sun will start dying so the chances are, the earth will just be a barren, scorched rock floating lifeless through space by the time the whole thing is over. Mass extinction events have been happening all throughout the Earth's life. They usually happen at natural rates and intervals but with the addition of humans, it's all happening quite a bit faster so we are practically creating one right now. However, it's likely that by the time things start to get a bit out of hand, we will be able to settle on Mars - without having to terraform it. But it probably won't be zombies.. Look up Derren Brown: Apocalypse, you might find it entertaining (not strictly related to the end of the world)
  24. Maybe you could make the lights take the mission time into account?
  25. Add plugins in one by one and you will figure it out Maybe you were just missing a file or something. But like I said, I have lots of plugins in and none conflict - only glitch I found was when toggling the lights from 2 separate action groups, it's possible to reverse the flash modes so they stay on for a long time and switch off for 0.05 of a second lol.
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