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Posts posted by Vanamonde
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There are already a couple of threads like this, so to keep the forum orderly, this was merged into the most recent one. Carry on.
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Rover controls are a separate sub-menu on the game's settings screen. Just remap the keys. No need to edit files or anything elaborate like that.
Though of course that's a temporary fix, and a better response would be to figure out how to orient the control part during construction so that it behaves itself next time.
Oop, I see ScottyDoesKnow already suggested that. Anyway, I second the suggestion.
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Please restrict the discussion to the subject of the thread, and avoid commenting on nature of each other's characters.
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As always, folks, if you have a problem with something that's been posted, just hit the report button and let the moderators deal with it. Getting into arguments is unpleasant for you, and clutters up the forum for others. (And for the confused, I'm responding to posts which were removed.)
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Since you are suggesting that the game's development should be reversed in a rather major way, thread moved to development suggestions.
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Yup, this is on the not-to-suggest list. Closing thread now.
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There are ships like this in the ship exchange, though you're right that people mostly post complex things they want to show off there. But keep looking and you'll find that some of us do concentrated on making simple ships for new players. Here are some of mine:
Sandbox moon ship with walkthrough.
Career mode low-tier ships with which to get started.
A couple of stable planes which should be pretty easy to fly.
A ship with which to practice docking.
Anyway, since the ship exchange is the right place for shopping, I'll move this thread there now.
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Trying to make something large enough to re-attain orbit, which can survive impact with the ground upon landing, withstand Eve's gravity after landing, and which is held together by docking ports and no struts because you assembled it in space? That sounds like a task the Greek gods would require of someone who had ticked them off.but what about if you want to build a massive lander... say for Eve? -
The hint is in the name. They're boosters. They boost. The faster you get off of the ground, the less dV you lose fighting atmosphere and gravity. But it can be difficult to get a vessel moving from a standing start up to an efficient ascent speed, so, you give it a boost, a quick shove to help get the ascent started. Boosters are a cheap way to give your ship that initial shove. And they will become more useful when economics are added to the game.
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Low and wide. That is the mantra for landers, and even more so for rovers. Heck, even this
can flip if I drive it incautiously. The lower and the wider the better.
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Hey BuzzAlderkerb. If you can do those things, you have the skills to do pretty much everything else in the game. It's just a matter of scaling things up.
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How much is piled up on top of it, and what is the G load on the ship when it happens?
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Pckrtplanesairways, write up what you want to be the first post of the thread and submit it here. I will move it to its own thread and set the prefix for you.
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Okay, slavery, politics, insults, and all the stuff we asked you to avoid. Closing the thread now.
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There's a logic to the order in which fuel tanks drain. If you really applied serious planning, you could probably come up with a way to get it to do what you want without fuel lines. But it would be an extremely tricky project, and I really don't think there's much need for it. Staging is usually only needed during the furious fuel consumption of launching from planets, so I think you'd be vastly over-complicating your mission to make it possible while already spaceborne. What is more reasonable is to attach additional fuel tanks to a drive core, and just drop the tanks when empty, manually moving the fuel around if necessary. After all, T/W and acceleration are not very important when you're already in space, so you can get away with many tanks feeding into one or just a few engines.
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Hello Stephanie the Viking, and welcome to the forum. As some people have already mentioned, there is a list of subjects which have been set aside because they've been talked about so many times already, or tend to cause arguments. This is the What Not To Suggest List. We ask that people not bring those subjects up yet again for the sake of keeping the forum organized, friendly, and not as repetitive as it might be. So please feel free to keep offering ideas, but also please look over that list and avoid those subjects. Thank you, and enjoy the forum.
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Please, let's not debate the morality of mods here.
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This question about gameplay moved to the gameplay questions sub-forum.
And while I'm here, are you suggesting an aerobrake maneuver which results in the ship making a hop to a higher altitude and then falling again for a final descent on the same orbital pass? Because I'm pretty sure that won't work. In KSP, the capsule will not be redirecated upward. But perhaps I'm misunderstanding what you're suggesting.
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This is a subject that many people feel strongly about. It's fine to disagree and to say so, but insulting other members will not be tolerated, so keep it clean.
Also, thread moved to Science Labs.
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This does not happen in the stock game. It's got to be one of your mods, so start checking those to see which one introduces G-load failures, and then read up on the conditions under which they happen.
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Although it is not large enough to initiate fusion, Jupiter has a great deal of heat left over from its formation. The matter which formed Jupiter, falling together under mutual gravitation, was heated by friction and collisions, and the planet has not had anywhere near enough time to radiate all that heat away. The result is that it actually gives off more heat that in receives from the sun. And that means that no, Jupiter would not freeze for a long time, even if had already been ejected from the solar system.
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Hello thabryc. and welcome to the forum. The Kerbal Worf is profoundly awesome. (And sorry your post went un-greeted for so long! I'm annoyed with myself for overlooking it. )
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KSP planes have weird glide ratios. It just takes practice. Have you tried landing on open ground? The runway is a rather small target for an inexperienced pilot.
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Congratulations yoshi0520. Getting to Mun orbit is no small thing. After all, Apollo orbited before landing there. It's one of the more scenic worlds in the game, too. Just watching the surface flow by while you orbit can be quite engrossing.
Challenge: Lowest Orbit
in KSP1 Challenges & Mission ideas
Posted
Thread moved to the Challenges sub-forum.