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Vanamonde

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Everything posted by Vanamonde

  1. That\'s what I thought, thanks. I overlooked that. Thank you, I\'ll try it the next time I can get a plane to touch down without crashing, which may be a while. I tend to nest trios of liquid fuels in a hexagon-like minimal space to reduce drag and keep thrust directed through the center of mass, and yes, the engines do run through their fuel fastest in the center and slowest at the outside. If I give the rings 2.5 tanks/2 tanks/1.5 tanks, they run out closer together. I currently have 9 lousy spaceplanes and 26 rockets of varying ineptitude. But the VAB directory is empty and the SPH only shows the autosave from back when I had the demo.
  2. I wanted to tell you how happy I am with this game. I bought it a week ago and have spent almost every free minute with it since. For years now I\'ve been complaining about all new games just follow the same few genres, and how sick I am of just shooting an endless succession of monsters, and the way the games never get any smarter or more challenging and yet I have to keep upgrading my graphics hardware just to play the same tired old games under a new name. And I gave up buying new games (I wait to get them on sale as cheapies) because nobody bothers to debug the things properly anymore, and I\'m tired of paying $50 for the privilege of serving as a game company\'s unpaid beta tester. And then Universe Sandbox (which I also like a lot) directed me here, and I find somebody IS making original game concepts. Somebody IS making a game fun and constructive and not just mindlessly violent (though this newbie does still kill Kerbalnauts at about the same rate most games kill monsters). Those somebodies have also made the game look absolutely gorgeous despite the fact that the whole thing is not much bigger than some game\'s save files. And in an era when the big companies think that a game crashing every few hours is still good enough to sell to people for $50, I\'ve encountered fewer bugs in your $15 alpha version. One thing that I really love about KSP is that you haven\'t dumbed it down to appeal to a wide market, but it\'s still cute as hell. The planet is pretty and I look forward to the day when my little astronauts don\'t look terrified all the time, but it took me 4 hours to get my first ship to orbit, and then 3 more hours to do it again. Getting my first ship to orbit gave me more satisfaction than most entire other games I\'ve played, and it\'s still fun to get there. And I was awed by the intricacy of the game mechanics when I made one of my rockets fly faster and higher by REMOVING a couple of engines. I love little touches, like the way the surfaces of the moons don\'t reveal their details until you get a ship there to actually look around. That touch was entirely unnecessary, but adds so much to the fun of playing the game. This might just be the greatest piece of entertainment software I\'ve ever played with in 21 years of computer gaming. I do have some newbie issues, though. Questions: How much of a factor is air resistence, and do things like nose caps actually improve flight performance? Why do engines near the centerline burn fuel more quickly than engines on the same stage that are situated farther out? What causes a ship to flex along its length from a ) shape to a ( shape and back again, and what\'s the best way to prevent it? I\'ve seen that it\'s more of a problem with longer ships, but once it happens, neither SAS, fins, nor gimballed engines do much to reduce it, and I seem to just have to change the layout of the ship. Is there a way to delete my old ship designs? I\'ve tried clearing out the ships folder, but not all of them are listed there. Bugs? I\'ve found that a spaceplane safely touched down, throttled down, with engine turned off will never slow down to less than about 21 meters/sec. Might this have something to do with the fact that I\'ve never actually managed to land on the runway? When right-button rotating the view in the VAB, the screen can hang for a split second if I scroll past the right screen edge, and twice on the map view screen, the same mouse/button action has twice caused the game to lockup so that I had to task manager out, though it ran fine again when I restarted. Suggestions: I would like a comment field on my ship design screen so I can write memos to myself on the virtues and vices of my designs. Before components begin to cost money and crews die permanently, the game needs a dummy payload so that I can test new designs without sending a flight crew to their deaths. Thanks for a wonderful gaming experience! And I just discovered that I can\'t find my screenshots taken since I upgraded to 15.1/2. Where did they go?
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