softweir
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Everything posted by softweir
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Why I really appreciate the Kerbal players here
softweir replied to RocketBlam's topic in KSP1 Discussion
The OP's point is that the payload got to space. -
If one manages to land a ship near the corners of three or more biomes then a single rover could check out all of them. To do that without a rover you would need to launch three rockets or land a ship with enough excess fuel to do jumps to the other biomes.
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Exactly. Also, it makes the filling process simpler, since the LOX is so cold that it chills the tank down to below the boiling point of LOX almost as soon as they start pumping it in. There *is* a short burst of evaporation off the "hot" walls of the tank when the LOX starts to go in, but after that very little.
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The landing legs would create drag which would make control harder. My guess is they want to leave them folded until the stage is moving as slowly as possible so as to avoid that problem.
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Surely the colder LOX ought to cause less boil-off compared to the warmer LOX, because it has to absorb more heat to warm up to boiling point before it can start to boil? It may be the ambient air was more humid than previously, which would make the boil-off more visible. The boiling O2 is invisible without condensation from ambient air - in a desert you'd see next to nothing, maybe some refraction effects similar to heat haze caused by the much colder, denser O2.
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Speculation: They'll pull it apart to see what condition every single part is in, so they can work out what the costs of reusing it will be like.
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I can do without the chat! First live launch I've been able to watch. I'm happy - it's like Xmas come early!
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Exactly correct! To elaborate: It has been pointed out that even if one could build a Dyson sphere and make it strong enough to not collapse into the star, there would be no force or effect preventing it wandering, so the star is no longer at the centre. Eventually, the sphere would wander far enough that the star would burn through the wall of the sphere.
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The extremely low temperatures of chilled LOX can cause oxygen-feed lines to deform.
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To translate somewhat:- the thrusters facing left would appear to be pointing slightly up as well, and the game therefore thinks they will help with the up movement. You may need to tweak their positioning slightly in the VAB. What would be nice is if there was a facility to associate thrusters with control axes, so you tell the game that a particular thruster is only meant to be used for Translate Left, for instance.
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This seeming obsession with KSP is due to the way Google's servers take account of each user's interests: if you go to a lot of sites associated with KSP, then Google will assume you want to see more of the same it will bump KSP sites up the search results it shows you. I would like a button on search results saying "Something new" - ie, it does a search for your keywords, but tries to exclude sites associated with your interests.
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Since then, Air Atlantic Icelandic has asserted that they returned the three aircraft to their owner in 2010. http://www.thestar.com.my/news/nation/2015/12/08/air-atlanta-returned-aircraft/ It would appear that AAI had leased the craft from another company, cancelled the lease and deregistered them ; but that the owner failed to paint over the AAI registration marks. The current owners are unknown.
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Lunar impact site of Apollo 16 SIVB found
softweir replied to livefree75's topic in Science & Spaceflight
Thanks for linking to that! I was fascinated how rectangular the crater was. I guess the stage hit the surface almost exactly side-on? -
[1.12.x] Connected Living Space v2.0.2.0 (12 Feb 2022)
softweir replied to Papa_Joe's topic in KSP1 Mod Releases
Check that every component between the command module and the destination are passable. In-line batteries, octostruts and the like are not! -
Still, there's a big difference between compressed dirt and compressed waves... I'd imagine they would be quite happy to land on one, if they had the choice!
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How satisfying! Now all you need to do is find a way to preserve the cockpit.
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Thank you very much for this extremely useful OP! It's good to have somebody who has taken the time to find these lovely bits of info. Thanks again!
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[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
softweir replied to ferram4's topic in KSP1 Mod Releases
A degenerate triangle is one where: Two or more points are in the same place or The three points are in a line In other words, a degenerate triangle has no surface area. If one of the points is a NaN (not a number) then that means the mesh was exported badly so one or more numbers are gibberish.- 14,073 replies
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The old name was cute (I didn't think it was cool, TBH) but it didn't really tell newcomers what the section is all about.
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At first, the subscriptions were copied over to the new forum. However, the subscription system was in some way causing "502 Bad Gateway" errors that were effectively locking the forum out. They had to turn off that system to solve the problem.
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[1.12.3+] RealChute Parachute Systems v1.4.9.5 | 20/10/24
softweir replied to stupid_chris's topic in KSP1 Mod Releases
I have no idea whether it would work, but perhaps you could add an ablator (heat-shield) module to the ballute .cfg to make it less sensitive to re-entry heat? [code]MODULE { name = ModuleAblator ablativeResource = Ablator lossExp = -7500 lossConst = 0.1 pyrolysisLossFactor = 6000 reentryConductivity = 0.01 ablationTempThresh = 500 } [/code] You'd have to play with the values to make it survive normal re-entry but fail for excessively steep and fast re-entry. -
[quote name='cantab']It is of course not necessarily a good thing..[/QUOTE] Oh yes indeed! *Very* simple WYSIWYG systems are OK because there is only one way to do something, but so many WPs have so many ways to achieve the same appearance that it's nuts. You may have heard that a lot of early e-books were broken because the authors and publishers produced structurally-nonsensical files during production of dead-forest editions; and the publishers then used an Export function [i]without proofreading![/i]
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[quote name='SpaceplaneAddict']Wazzat?[/QUOTE] Modern wordprocessors are what-you-see-is-what-you-get; that is, you don't enter weird and sometimes arbitrary codes, you just choose the effect you want and see it instantly. So we won't need BBCode [noparse][b]bold[/b], [i]italic[/i][/noparse] and so on, nor html <I>italic</I>, <B>bold</B> and so on. I suggest you google WYSIWYG for lots of pages describing the concept.
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What happens when you shoot an arrow in space?
softweir replied to RainDreamer's topic in Science & Spaceflight
As the bow propels the arrow, it is pushed back by reaction. The elastic tension in the bow causes it to pull the string and the arrow forwards, pushing the bow backwards. The archer will experience some recoil when he looses the arrow, probably less than he would when firing a gun of any reasonable calibre. He would certainly experience much less shock because the bow imparts its energy to the arrow over a much greater interval of time, but that's the same for bows on the ground! An arrow launched from the ISS would eventually end up on Earth - atmospheric drag at the ISS' orbit is significant, and the arrow would constantly lose velocity and end up burning up in the atmosphere. However, the difference in orbits would be very small at first because the arrow would be going at almost the same velocity, so it would zip by the ISS once every orbit (for a few orbits), passing below the ISS (possibly hitting a solar panel first time round) then missing it by increasing margins with every orbit as its orbit decays. -
[quote name='zekes']I guess I am delusional.[/QUOTE] In a sense all roleplaying is a denial of reality, and when taken to extremes can [i]become[/i] delusional - but you've taken this very well, in the end, so you can rest assured you aren't delusional. Doesn't mean you aren't disappointed, of course, and that hurts!