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Everything posted by TeddyDD
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How do generally install/deinstall your mods?
TeddyDD replied to CaptRobau's topic in KSP1 Discussion
CKAN. There is no better way to do this. I fixed this recently. Also, you could use Part Manager Plugin to get rid of unwanted parts. Or fix metadata by yourself -
Quality Mods Sharing Niches with Stock Features
TeddyDD replied to JedTech's topic in KSP1 Mods Discussions
Well, I care more about functionality than how it looks. When you have a lot of mods stock toolbar isn't really convenient to use -
Quality Mods Sharing Niches with Stock Features
TeddyDD replied to JedTech's topic in KSP1 Mods Discussions
I can agree that Blizzy's toolbar is way better than stock. -
And you still going to call next release 1.0 instead of making one or two more beta versions? Publishing of an incomplete game is a bad idea but it been mentioned hundreds of times on the forum. Waste of time to write about this again.
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THIS Besides - one of the best mods ever. Definitely should become stock Congrats!
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I launched this: And I build nice lift rocket. It's inspired by Neptune 1 from Orbiter
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1. Semi realistic rockets. That's mean no asparagus and other strange things. 2. 3 times bigger crew capacity than required for long duration missions. 3. Revert and quickload only when game bug appears. 4. Not using NERVA engines for surface landing, no RTG for manned missions (usually) 5. One way trip is not an option (obvious)
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Do you think Sandbox Mode can still be rewarding?
TeddyDD replied to Draconiator's topic in KSP1 Discussion
I play only sandbox. Science mode is ok (or I at least it was when I played it in 0.23.5 with Interstellar mod) but career is terrible grind based on cash and contracts. -
I run lots of mods and have no major problems on Linux
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Well, I used to be quiet sceptical about Shuttles but finally I design my own. It's based on one design I saw at forum. It works pretty well with FAR and KIDS (750 dV to spare in orbit)
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What have you learned to do without an autopilot?
TeddyDD replied to Starhawk's topic in KSP1 Discussion
I can do everything from this list manually but sometimes use MJ for repetitive tasks or for high precision maneuvers like gravity assist (and I do not mean Mun > Minimus flight, rather something like Kerbin > Eve > Duna) -
Will 32-bit be the death of KSP
TeddyDD replied to Duckytrask's topic in KSP1 Suggestions & Development Discussion
For players who like mods and don't use Linux 64bit version - yes. For me KSP without mods really sucks and I not going to play stock any more. I don't mean KSP is bad game. KSP is awsome base, but majority of gameplay fun comes from mods. -
Space Engineers have pretty bad optimalization. It this case KSP is way better. Only thing I miss in KSP graphics are good looking planets surfaces and clouds. Currently planets looks terrible.
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Stock fairings: Procedural or not?
TeddyDD replied to FishInferno's topic in KSP1 Suggestions & Development Discussion
And any non-procedural fairing is big clutter in your parts list <yay> I'm +1 for procedural everything -
The stages of ksp (Looking back on our favorite game.)
TeddyDD replied to daniel l.'s topic in KSP1 Discussion
I wish mun have a brighter texture like in 0.13 -
what kind of ksp DLC would you like?
TeddyDD replied to Roderik's topic in KSP1 Suggestions & Development Discussion
There's already one. It's called KerbalEDU (And I'm going to buy it sometime) Seriously: Rimworld like Duna colony simulation without combat (may even be a separate game) -
Scott Manley showcases everything I find wrong with FAR
TeddyDD replied to foxkill2342's topic in KSP1 Discussion
FAR might be hard for players... that haven't ever seen any real aircraft At the moment it's way easier than stock aerodynamics. Personally I'm going to use FAR as long as it will be available for us thanks to ferram4's kindness and hard work. -
Not me but my gifted Girlfriend made Valentine's card for all her friends and KSP players. Enjoy Full version: http://kyasarinn.deviantart.com/art/Would-you-like-be-my-Valentine-513637180?q=gallery%3AKyasarinn%2F48045424&qo=0
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Hi Arrowstar, I have a question / request. Is there any chance we could get Linux build?
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- ksptot
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[1.4.1] Fuel Tanks Plus 2.0.2 (2018-03-14)
TeddyDD replied to NecroBones's topic in KSP1 Mod Releases
These tanks are really nice! Could you possibly consider creating a set of textures for for Procedural Parts or sharing textures sources so I gladly would try to take care of it? -
What did you do after you Mod it till it crashesâ„¢ ?
TeddyDD replied to RainDreamer's topic in KSP1 Discussion
I recently started using Linux 64 bit KSP. 5+ gb of mods. I'm really happy with this -
And I'd like to read this novel. Unfortunately I can not find it Anyway here's album with my previous, unsuccessful attempt: http://imgur.com/a/581YS#0
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Today I installed KSP on my Linux Mint and I'm really happy that my mod heavy install works like a charm Performance is also better than in Windows version. So now I can finally start preparations to my great post Apollo "Ares" Kerbin > Eve > Duna mission
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[1.0.2] B9 Aerospace | Procedural Parts 0.40 | Updated 09.06.15
TeddyDD replied to bac9's topic in KSP1 Mod Development
This mod is brilliant! I'm going to delete all stock wings when this will be released as stable final version