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Oddbin

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Everything posted by Oddbin

  1. Nicely made rockets. I wish I had the patience and forethought to design something like this. Any idea how much is his could loft to mun? I am trying to put 3-4 Crew tanks/half size new tanks,arranged around a core of either 3x3 or 4x1-ish normal old tanks with engines and landing gear on mun with a single person pod atop a wee tank and engine and decoupler but I can't get the damn thing lofted. This looks like what I have been trying to make but a) it looks like it works and isn't just a lopsided mass if engines and tanks in a spiderweb of struts.
  2. The Kerbal community continually impresses. This is a fantastic piece of work. Good stuff.
  3. The advice was spot on. Did a few different altitudes and 20-100km and spot on landings. Thanks for that guys.
  4. Very unique design. I could see that style being used for a large space station or even and interplanetary mothership.
  5. I've noticed on the last few min landings when selecting a targeted landing on mun, in this case a previously landed ship, that coming from a 10km orbit I always miss the target. I was 10km north and 70km west of my target. Am I doing anything obviously wrong? The craft was a mechjeb eye ball craft with the wee collar thrusters, a fuel tank, sas and 3 landing legs.
  6. If you want a nice all round 3 man craft to use I suggest the Munitaur II as a good one to give you a few ideas. I was having a right pain getting a 3 man capsule safely to mun or munimus and back. The Munitaur showed me a few nice tricks. On your craft I like the radio telecope lander and how you deploy it. Also the one at the arch is rather cool and I especially like the wee pod landers it has with it. Good imaginative use of parts.
  7. Anyone tried changing the launch vehicle? I'm trying to sling this to the moon but just can't seem to get a launch vehicle put together that can do it.
  8. This rocket has become my standard mun/ munimus vehicle. It also gave me some great ideas and tips with launchers and landers for the 3 man capsule which had been causing me some jip.
  9. I like the rescue craft. I used the same basic idea of a crew tank lander. I was hoping it could detach and return on its own but sadly when you detach the parachutes either are failed or activated or something so that idea went belly up. Does yours make a powered landing or parachutes?
  10. I\'m thinking this but change true fuel tanks for crewtanks from the mod section! Space hotel!!
  11. That is some quality cross bracing. As a newcomer in 0.15 this has been a steeper learning curve than 0.15 was. I currently am having a bit of difficulty getting a nice circular nondecaying orbit. It started when I tried to put a lifeboat into orbit based on a crewtank, RCA, legs, chutes and a mechjeb. Now whilst my lifeboat idea was scupperred by staging setting off or breaking my chutes and bits I did notice that when I was getting into a nice stable orbit I would lose several hundred meters each orbit. Also I seem to burn massive amounts of fuel in 0.16 but not get higher or further. Looking back through this and other posts I think it\'s time to look at a new series of craft.
  12. I took this and tweaked it. I added more struts and mechjebs. Also swapped the top fuel tank with the landing legs for a Crewtank modded one. Turned it into its own wee lander.
  13. Sorry yeah I wasn\'t too clear. I meant the radial decoupler that the SRBs are attached with on the bottom stage.
  14. That\'s rather cool. What connector did you use for the lower disposable stages? Can\'t get the new ones to work.
  15. This is looking good.will keep an eye on its development.
  16. Really impressive design. Not only is it well made but it flys well too. Given me a bunch of ideas.
  17. Like the shovel nose design. It looks cool and also seems to function well.
  18. That\'s some really impressive work there especially the base / station. Will keep an eye on this thread.
  19. Rather impressive. As you say not the best balanced but not uncontrollably so.
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