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KSP2 Release Notes
Everything posted by Mr. Me
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I had some fun visiting an abandoned base on Minmus. Apparently so did George.
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Nik Kruger Sciences: 1.3 now available
Mr. Me replied to Mr. Me's topic in KSP1 The Spacecraft Exchange
Developed in part by CreeperGod66L's NKS Sci-Fi division, I have released the Ghost 107. Get it here.- 24 replies
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Also, Mars 1 has returned its first photos of Ike:
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Nik Kruger Sciences: 1.3 now available
Mr. Me replied to Mr. Me's topic in KSP1 The Spacecraft Exchange
I have just released the KF10 to the world!- 24 replies
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Nik Kruger Sciences: 1.3 now available
Mr. Me replied to Mr. Me's topic in KSP1 The Spacecraft Exchange
After a long delay (sorry), NKS is now updated for 1.2. Feeling nostalgic? We also have our 1.1 .crafts for download as well!- 24 replies
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I took a KF5 and had to have an emergency landing drill in the ocean. Then I saw a piece of debris from an old experimental plane. So I did the natural thing to do:
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So I was flying a KF5 around Kerbin, like I have done a lot of other times...then this happened: I was going too fast too low, so the cockpit overheated and exploded. I decided to try to land it with the MechJeb and two wheels. To my surprise, it actually worked! (Minus a few parts from the back and the aforementioned exploding Mk2 Cockpit.) Better get the NTSB.
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Can't Transfer Crew
Mr. Me replied to Mr. Me's topic in KSP1 Technical Support (PC, modded installs)
I now present...the log file! https://www.dropbox.com/s/y7m0inq2axqwcws/KSP LOG 9-24-16 822.log?dl=0 -
I have a Space Station in orbit called the Frontier. I want to move crew around the station, but whenever I select "Transfer Crew" from the Right-Click menu, I try clicking a module to transfer to and it won't do anything. Also, I can't quite list all the mods I have, so here is a picture of the said Frontier.
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First try with image editing. Looks more like overdone Scatterer, but I think it's good for a person inexperienced at GIMP.
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Where did you get the old Mk1 Cockpit? I call this one Magnificent Desolation
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When a simple Mun landing means more than testing the B9 aircraft lights (they are behind the landing legs, out of sight in this picture). Thank you the dev team for making a perfect game.
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Operation Space Potato is off to a good start:
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Nik Kruger Sciences: 1.3 now available
Mr. Me replied to Mr. Me's topic in KSP1 The Spacecraft Exchange
After more than 2 months without a new .craft, Nik Kruger Sciences has released a new fighter: The KF8 "Jebediah!"- 24 replies
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Nik Kruger Sciences made it's first landing on Dres as part of Operation Space Potato (our mission to colonize Dres).
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Minespacecrafts. Minecraft, but with Kerbal spacecrafts
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Nik Kruger Sciences: 1.3 now available
Mr. Me replied to Mr. Me's topic in KSP1 The Spacecraft Exchange
Updated statistics: We have reached 100+ downloads!- 24 replies
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Nik Kruger Sciences: 1.3 now available
Mr. Me replied to Mr. Me's topic in KSP1 The Spacecraft Exchange
Thank you so much! And thank you to all of our over 50 customers!- 24 replies
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Nik Kruger Sciences: 1.3 now available
Mr. Me replied to Mr. Me's topic in KSP1 The Spacecraft Exchange
We are now updated for 1.1.2- 24 replies
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Hello. I have been want to mod KSP for a while now, but I can't seem to find any good tutorials that take me from modeling all the way to licencing. I use Blender, by way. Can someone please make/find me one?
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My ideas: Respawning Kerbals... Becoming Batman... Updating... Reversing budget cuts...
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It takes so long to travel between Pluto and Earth that your manufacturer goes out of business. I colonize Dres
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Do not remove Magic Boulder into orbit around another Moon/planet.
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Would this be a delicate 3D print from Euclid3D?
Mr. Me replied to ZooNamedGames's topic in KSP1 Discussion
Thank you. What is an optimal decent trajectory? The hardest part with my spaceplanes is reentry. And what mod gives the landing indicator (what appears to be the yellow circle at the end of your video)?