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Everything posted by Guard13007
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[Stock 0.16] Rockets, Jets and a Spaceplane
Guard13007 replied to Tarmenius's topic in KSP1 The Spacecraft Exchange
I like the Viper X2, and I really love the Kestrel, especially with its name. I am gonna try making something similar to the Viper that can get into orbit, but we shall see how far I get... -
Introducing the G 1 (name pending) This plane flies well with its own power or as a glider. The intent is to design a launch vehicle to send it into orbit. No such vehicle has been designed yet, because I\'ve been working on other designs. Images: There are no special notes about how to fly it, it\'s pretty straightforward. You can download it from the attachments on the first post or as part of the everything download 1.4 or later (link on first post).
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[0.16] Proton I (space shuttle like)
Guard13007 replied to erkha343's topic in KSP1 The Spacecraft Exchange
I also want screenshots, however for once I downloaded without them to check it out. The two problems I see..or three, but I\'m being nit-picky. 1. No landing gear. 2. The tower bit that is sorta on top of the main tank... 3. The rocket holder holding the plane portion. As far as your issues on control at high altitude, I don\'t have any specific tips, but just try various forms of flying and I\'ve had the same troubles, flying in atmo is a different balance than out of atmo. I had a similar design once that worked well and then suddenly did flips until it spun itself apart. xD -
*doesn\'t understand the reference* Okay, cool. Oh...well..I like weird-looking designs more. >.> *wanders off to be distracted by explosions and Jeb\'s flying*
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Can we see a picture of the craft in full? I\'m not gonna download it just because of a shot of the cockpit and the map showing where you crash-landed one of \'em. Of course, I don\'t download much...so...
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Crash Two Kerbals Into Each Other
Guard13007 replied to cardgame's topic in KSP1 Challenges & Mission ideas
I already did this. See, I was using the classic breaking system of slamming into another Kerbal. Unfortunately, it didn\'t break any of the Kerbals. I also hit the one over on the left who is taking a lie down now. -
638) 'Hey Munny, is that our engine over there?' - 'I don\'t know, let me go check.' - It was. 639) Going down the runway at 150 m/s. Why isn\'t it lifting off? 640) Final approach is at 500 m/s.
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'Hey Munny, is that our engine over there?' 'I don\'t know, let me go check.' Also I have a picture of a rocket falling at 500 m/s 2 km from the Munar surface at full throttle. You can picture what happened there.
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I guess that means I am getting good at flying, because it seems perfect for me, I land every time with near half a tank left (and that\'s after maneuvers to choose a landing site next to my other landers (and one time I screwed up and used up the stage that\'s supposed to start the burn to the Mun before even getting to orbit, I still had half a tank at landing..it\'s like a curse for me, I always have half a tank). I\'ll work on the design for the F 3 now, including a way to get back and more fuel for accidents/fun. But for now, another silly entry. Ladies and Kerbalmen, I introduce to you the J 2! (aka Ring Glider) It glides really well, but is a bit hard to control, especially considering the fact that the roll controls actually work in reverse (Q rolls right instead of left, E left instead of right) and A makes you roll left while turning left, and D makes you roll right while turning right. It also gets even more uncontrollable at altitudes above 10 km or above 500 m/s. View the full gallery on imgur: http://imgur.com/a/BNzvu#0 The hard part of flying this vessel is getting it to stay upright (as far as roll), once you have it stable, going vertical up is hard (down it naturally falls towards), but once you get it level, it glides forever, and takes a long time to land because of this. You can dive a bit to land quicker, but this is dangerous: Download is an attachment to the first post, or as part of version 1.3 or later of the all ships download. The J 1 is also available, if you like having the tail ends of your circle separating and flexing around: Edit: The J 2 and J 1 are now the Drunken Jay mk2 or mk1. See the first post.
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Introducing the F 2 (name pending) Mun base! (Hey! I\'m still looking for names for these things! Got an idea? Want a rocket named after you? Reply and I will consider it! (I probably will allow almost any name!)) This craft gets you to landing on the Mun quite comfortably, depositing a three-Kerbal pod ready to handle future Mun operations! Craft file attached to the first post or download all my ships from the link at the bottom of the first post.
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So after someone showed a pic with 16 Kerbals on the Mun, I just had to waste an hour landing Kerbals on the Mun. The results are shown below: I present to you, the challenge to party on the Mun! - Stock parts only! - Land as many Kerbals as you can, EVA, and bring them all together for a party. - Bonus points for Kerbals doing weird stuff while hanging out, or for having something random in the background (like a flying outhouse). So, my entry has 18 Kerbals. COME ON! BEAT ME! BEAT ME!!! The standing with their points: - 'Rubber Ducky' (from another forum) with 30 Kerbals - BillWiskins with 19 Kerbals - Me with 18 Kerbals - Happy3 with 15 Kerbals - AncientAstronaut with 9 Kerbals (Questionably) Honorable mentions: - darkwolfpaw54 has a ridiculous claim with no proof of 100 Kerbals
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Jackass - Kerbal Space Program Edition
Guard13007 replied to Guard13007's topic in KSP1 Challenges & Mission ideas
Awesome! xD I\'m watching it now, the stairs idea seems good, and I love the climb a ladder and fall off bit. -
I see your 12 Kerbals and raise by 6. xD Thanks! And now I have something interesting to put in my signature. xD Minmus Base Alpha 'Lander City' as seen from above. About 16 Kerbals currently at the facility. Hah! I still beat you by two! xD
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So I got Andorf face-sliding and breakdancing, I want to see what you can do! It\'d be awesome if we could gather a ton of clips of Kerbals doing really stupid stuff and then make an epic montage out of it. Whadda-ya-say!? No rules, your prize is being included in a montage of stupid stuff. xD
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Guard13007 Industries A brick will fly if you throw it hard enough. Hello, I am Guard13007. I\'ve built some designs that I like in 0.16 and am actually starting to get better at this. So here are some rockets and planes and a rover. Downloads are attached at the end of this post or in the 'all ships' download linked to at the end (which comes with a txt explaining stuff better on how to fly them). Update 1.7: The Bowing 737 has been added and I\'m posting links to the 'Quest for Firefly' Project here (downloads). A quick overview: - A space plane with exact instructions for orbiting and is a very good glider, easy to land. - A Munar base and rover design (complete with rocket to get it to the Mun). - A nice plane based on the A-10 to fly. - Random stuff. A note about the 0.16 fuel-use glitch: I don\'t intentionally use this glitch to my benefit, but it has come to my attention that some of my designs get a lot more out of the fuel they have by using this glitch to help get into orbit (since it\'s most efficient whether or not the glitch is there to burn a little at a time as close to Apoapsis as possible). Space Planes Daedulus mk1 - A very light SSTO shuttle. Images: Flight instructions: 1. SAS off, hold S, full throttle, hit space. 2. As soon as you are vertical, SAS on, keep yourself vertical. 3. At 18,000 meters, cut throttle to 2/3 and begin gravity turn (hold W steadily). 4. At 30,000 meters, cut throttle to 1/3 and finish gravity turn (continue holding W steadily). 5. As soon as you are level, cut engines and switch to map view. 6. When you are 50 seconds from Apoapsis, full throttle until you are again 50 seconds from Apoapsis. Warning you have to carefully keep yourself level! 7. Cut engines until you are 20 seconds from Apoapsis, then manually control throttle and keep level until you are in orbit. 7a. One way that works pretty well is 1/3 throttle until Apoapsis is 30 seconds away, then wait till it\'s at 20, and then fine tune at your own discretion. Make sure you remember to keep level! Rockets (VAB structures) Rover mk1 - A small rover meant for the Mun. Images: The E 1 (name pending) is a good launch vehicle for the rover. Picture: F 2 (name pending) - A launch vehicle to set up a three-man pod as a base on the Mun. Picture (+note on flight): Start gravity turn when you reach 500 m/s and start gradually throttling down, make sure you never stop gaining speed though. Burn as little as needed to stay just before apoapsis and never allow yourself to slow down. Recommended burn at full power for a few seconds at 50 seconds from Apoapsis. Note, has no ladder for getting down, but which such light gravity and RCS systems, I don\'t think this should be a problem. Planes (non-space-capable designs) Gerwig Battlehog mk2 - A highly maneuverable plane based off of the A-10 Warthog. Named after Gerwig Kerman, the original test pilot. Images and info: Very easy to fly (just use SAS for stable flight and hold F while maneuvering). It turns really fast, rolling is easy and doesn\'t rip it apart, stunts are fun to do. Also takes off really fast: View all images here: http://imgur.com/a/05Pbj#16 Old images of mk1 (still available for download): Landing instructions: 1. Drop at no more than 40 degrees down with engines off to be safe. 2. At 1.2 km up or so, pull up to level (your wings level, not how fast you\'re falling, you should still fall at close to 20 degrees). 3. At about 500 meters, pull up to make as gradual a decent as you can. Under 5 degrees to guarantee safe landing. Don\'t worry about a tailstrike, as long as you are going down without stalling (pulled up too much, started rising, started falling again while pointing up, usually accompanied by spinning end-over-end), you\'ll be fine. 4. As soon as you touchdown, cut off the SAS, tap brakes to slow, do NOT hold them or as with many smaller designs, it will flip on its nose. Bowing 737 - A standard heavy airliner. Very stable, slow movements. Just like The Real Thing ! Pictures and info: Takeoff is full throttle, SAS-on, pulling up as hard as you can. It will run off the end of the runway, sink a little, then rise. Landing: - Cut throttle to 1/3rd and gradually decend. (This will take a long time, start early and/or have plenty of space to land in.) - Cut engines on touchdown and tap brakes twice a second until it stops. - Your landing speed should be between 90 and 100 m/s. Faster could rip the landing gear off from how fast you\'re moving, slower means you\'ll touch down really hard (and could also rip the landing gear off). G 1 (name pending) - This plane flies well with its own power or as a glider. The intent is to design a launch vehicle to send it into orbit. Images: There are no special notes about how to fly it, it\'s pretty straightforward. K 1/2 (name pending) - A very tiny plane that flies more like a rocket and tends to only go for one flight. Picture: It\'s fun and stupid and crazy..I guess.. C 1 (name pending) - A plane with the silly intent to have Kerbals hang on to the back during flight. Picture: The Pathfinder - A plane that looks like it shouldn\'t fly. That\'s about all there is to this funky design: Drunken Jay mk2 - Also known as the \'Ring Glider\' This plane is a giant ring. Info: It glides really well, but is a bit hard to control, especially considering the fact that the roll controls actually work in reverse (Q rolls right instead of left, E left instead of right) and A makes you roll left while turning left, and D makes you roll right while turning right. It also gets even more uncontrollable at altitudes above 10 km or speeds above 500 m/s. View the full gallery on imgur: http://imgur.com/a/BNzvu#0 The hard part of flying this vessel is getting it to stay upright (as far as roll), once you have it stable, going vertical up is hard (down it naturally falls towards), but once you get it level, it glides forever, and takes a long time to land because of this. You can dive a bit to land quicker, but this is dangerous: Download is an attachment to this post or as part of version 1.3 or later of the all ships download below. The mk1 is also available, if you like having the tail ends of your circle separating and flexing around: Experimental These craft are highly likely to explode in your face or something. The L 1 (Part of the 'Quest for Firefly' Project) is an early design of a Firefly-class-like vessel. It doesn\'t fly too well and has yet to have a successful landing. Images (& download link): Link: http://www./?19r3hri7361ief2 The L 4 (Part of the 'Quest for Firefly' Project) is a later design that does not look as much like a Firefly but flies a little better. It has also yet to have a successful landing. Images (& download link): Link: http://www./?b84y9x9t1i1ctne 'Quest for Firefly' Project image gallery: http://imgur.com/a/l1xCL#0 Downloads The craft files have been attached below. Or you can download them all along with a handy txt file containing flight instructions and some notes on each one from here: Version 1.7: http://www./?6k805bk099u998y
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624) When you forgot to put control surfaces on your wings and you only notice at the end of the runway. 625) When your plane\'s wings start flapping. 626) When your shuttle is missing half of each wing immediately after takeoff. 627) When two of your crew bailout before takeoff. 628) When one of your crew on EVA explodes for no apparent reason.
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Well, I did this very shortly after getting the update, but the forums went all stupid for me until just now. Got it working after a few structural problems being sorted out, and my first Mun landing ever, not just for this update. And I am so happy it worked out like it did after I crashed so badly. (The goal was not to return, just to get a rover up there.)
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KGSS: Determining Composition of Minmus surface
Guard13007 replied to togfox's topic in KSP1 Challenges & Mission ideas
And looking at mission logs, we can see they were all from the missions I planned to go into orbit of the Mun...that somehow ended up on Minmus...strange... @togfox: Really? o0 Hmm, well, I have yet to try again (time is money right?) because I\'ve been really busy. But we shall see I suppose. -
I like the stuff at the end about config. Even though I have not looked into it, and do not plan to for a while, it\'s nice to look at how it works and have a reference to go back to when I do (although it might be out of date by then with how long I normally take for things xD). Also like the mission, as it got me to finally try shooting for Minmus. I failed miserably, but at least I\'ve started trying instead of ignoring the second moon. Keep it up. ^^ (Oh yeah, the thing about rendezvous, I had that same chart, but couldn\'t remember what the values were for. xD Now I remember.)
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KGSS: Determining Composition of Minmus surface
Guard13007 replied to togfox's topic in KSP1 Challenges & Mission ideas
Well, I tried this... Didn\'t pay close enough attention to see that the 'special probe' was just a tail piece so I made my own random structure. xD Tips please/I will try again. -
I keep seeing people asking why ships suddenly change speed & direction on the map or say something that implies they don\'t understand why ships appear to do that, and I haven\'t seen many people try to explain it. So I made this quick video to explain it. Hope this helps: http://youtu.be/BMusSq3Timk Or if you don\'t want to watch that, the basic explanation: 1. Everything in space is moving, and speeds are all relative to other objects moving. 2. Your speed and direction on the map is relative to the object you are in orbit of/landed on (the Sphere of Influence). 3. So when you change SOI, you can seem to suddenly switch direction and speed because relative to the other object, that is the direction and speed you are going. [sorry if people actually already all get this or I did something stupider than usual or something...]
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Thank you, I probably never would have noticed otherwise (dammit I can\'t follow topics that don\'t exist yet!)
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Cool. ^^ Will be watching. Whenever I end up checking my email again that is. xD
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People are a lot more likely to reply if you post something more than just a teaser. Posting a teaser and asking others to reply about it before you will show anything is a bad way to start.
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Oh dear, I had no idea! Good thing I thought to try to be professional! Can\'t wait to see \'em. ^^ Now to go find places to name. 8)