Bigred2989
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Everything posted by Bigred2989
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[old thread] Trajectories : atmospheric predictions
Bigred2989 replied to Youen's topic in KSP1 Mod Releases
I'm kinda confused still on how to use this. I had hoped this would let me target something near the KSC and then give me guidance on where to burn for deorbit but I'm guessing that's more then it can do. EDIT: I'm on the x64 version. -
[old thread] Trajectories : atmospheric predictions
Bigred2989 replied to Youen's topic in KSP1 Mod Releases
Will this mod or do you plan to make this mod work with NEAR? -
Skylon Cargo SSTO v2.0 (UPDATED)
Bigred2989 replied to iDan122's topic in KSP1 The Spacecraft Exchange
Where do you put the sub assembly files in KSP? -
I'm having some issues folloing the directions. I end up staging at 14,000 instead of 28. I never make it that far before I end up ditching all the assent stage parts, but I'm following your directions to the letter. I lose the engine cluster at 14, turn to zero, and instantly start losing altitude. Does it three times and the only way to get into orbit is to use the poodle engine and use up all my fuel. At that point I can't make the journey to duna anymore due to lack of fuel.
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CCTS Block 2 (A FAR-compatible crew shuttle)
Bigred2989 replied to Sauron's topic in KSP1 The Spacecraft Exchange
Does it have a docking port? I don't see one. -
Not sure if mentioned before but the airplane HUD mode on the display is very difficult to use. The angle lines(?) pan up when you nose down and vice versa. I think the numbers that are inverted should be on the opposite side since my eyes tend to view them on the left. Also being able to see the point of travel on it as well like on a real HUD would be awesome. Something like the prograde vector on the navball.
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Galaxy Express 999
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Afterburner Limited Hanger
Bigred2989 replied to AfterburnerDave's topic in KSP1 The Spacecraft Exchange
You can't post a thread just talking about how awesome you design is and what you used. -
Here's the welding mod I was talking about before. I'm fairly sure people who download the craft can just do it on their end but might want to know if they lose fuel lines or stuff like that while doing so. http://forum.kerbalspaceprogram.com/threads/38577-0-22-UbioZur-Welding-Ltd-2-0-Playtest-4-Now-In-Game-Tool
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[Showcase] Killzone Helghast Cruiser (Battleship)
Bigred2989 replied to Madarch's topic in KSP1 The Spacecraft Exchange
They will know... Helgan belongs to the Helgast -
Maybe you could also have parts be arranged by creator/author as well if they made multiple different mods under the same name but in different packages.
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[0.21] Hooligan Labs - Airship, Submarines and More
Bigred2989 replied to Hooligan Labs's topic in KSP1 Mod Releases
Um, you don't need that anymore. You can add and remove crew members in the vanilla version now while in the shipbuilding menu. -
Odyssey Orbiters (BluPlanet)
Bigred2989 replied to Kerbol Prime's topic in KSP1 The Spacecraft Exchange
Nice. I'll let you know how I do. -
Odyssey Orbiters (BluPlanet)
Bigred2989 replied to Kerbol Prime's topic in KSP1 The Spacecraft Exchange
Do these include launch vehicles? -
That doesn't work either. I even made everything under the root part a subassembly but I can't attach a clampotron sr to the top without parts clipping, and then nothing will attach to the docking port. It's all very screwy. I even tried taking my new root part, the largest disc shaped drone core, and put it between the RCS tank and the fuel tank. It refused to attach in that way.