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KSP2 Release Notes
Everything posted by BenjiGH
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[1.0.x]Destruction Effects (flames and smoke on joint breaks)
BenjiGH replied to BahamutoD's topic in KSP1 Mod Development
Thanks a lot :-) -
Mk 2.5 fuselage expension (V0.1 released on 25/03/2015)
BenjiGH replied to BenjiGH's topic in KSP1 Mod Development
Those are the stock one imported with the mu importer add on for blender -
Mk 2.5 fuselage expension (V0.1 released on 25/03/2015)
BenjiGH replied to BenjiGH's topic in KSP1 Mod Development
No problem (look in the mkV mod, you'll find those nacelles) -
Mk 2.5 fuselage expension (V0.1 released on 25/03/2015)
BenjiGH replied to BenjiGH's topic in KSP1 Mod Development
Neutrinovore: In B9 there are just one jet engine like this but it's true that when you stick two together it look like the one on the photo (at least the last time I used it) and it's true that there are way too many parts in B9, in my opinion they should have divided it in packs -
Mk 2.5 fuselage expension (V0.1 released on 25/03/2015)
BenjiGH replied to BenjiGH's topic in KSP1 Mod Development
The adapter from mk1 to mk2.5 is planned already (with and without air intakes) as well as a short adapter for two mk1 And the b-52 style twin engine is a really good idea -
Mk 2.5 fuselage expension (V0.1 released on 25/03/2015)
BenjiGH replied to BenjiGH's topic in KSP1 Mod Development
Thanks -
This mod is made for the one who love making twin engine fighter but who don't like the Mk2 bicoupler. It will add a set of part witch look like two Mk1 fuselage stick together with the texture of the Mk2 set Here are the three first parts I've modeled (from left to right: Mk2.5 air intake fuselage (still have to import in unity),Mk2.5 fuselage (lf) and Mk2.5-Mk2 adaptor) There are only three parts for now but I'm open to suggestions Planned parts: Mk2.5-Mk1 adapter Mk2.75 fuselage,fuselage+air intake,adapters for Mk1,Mk2 and Mk2.5 (more F-15 style fuselage but with stock textures) Maybe a cockpit who know? And some ideas picked up on this thread of course :-) Download link: https://www.dropbox.com/sh/p003lnsv78leafu/AACr4EWUe1kkS5tBcLIh5vDta?dl=0
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I'm used to play ksp with a lot of mod but a few days ago ksp had a strange "crash" whitch still with all my ksp vertion (I have backups of all my previous install) so I deleted the whole ksp folder on steam (using steam first then manually) and downloaded it again but the bug stay here What I have is a tiny and flat window an error message on my screen (witch is at the end of the output log btw) but no crash report Here is the output log Initialize engine version: 4.5.5f1 (7684ad0c5a44) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 9.0c [nvd3dum.dll 9.18.13.1106] Renderer: NVIDIA GeForce GT 440 Vendor: NVIDIA VRAM: 1488 MB (via DXGI) Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 RAWZ=0 NULL=1 RESZ=0 SlowINTZ=0 Begin MonoManager ReloadAssembly Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\KSP_Data\Managed\UnityEngine.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\KSP_Data\Managed\UnityEngine.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\KSP_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\KSP_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\KSP_Data\Managed\Assembly-CSharp.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\KSP_Data\Managed\Assembly-CSharp.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\KSP_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\KSP_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\KSP_Data\Managed\Assembly-UnityScript.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\KSP_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\KSP_Data\Managed\Mono.Cecil.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\KSP_Data\Managed\Mono.Cecil.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\KSP_Data\Managed\Mono.Cecil.Mdb.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\KSP_Data\Managed\Mono.Cecil.Mdb.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\KSP_Data\Managed\Mono.Cecil.Pdb.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\KSP_Data\Managed\Mono.Cecil.Pdb.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\KSP_Data\Managed\xmldiffpatch.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\KSP_Data\Managed\xmldiffpatch.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\KSP_Data\Managed\XmlDiffPatch.View.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\KSP_Data\Managed\XmlDiffPatch.View.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\KSP_Data\Managed\TDx.TDxInput.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\KSP_Data\Managed\TDx.TDxInput.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\KSP_Data\Managed\MiscUtil-r285.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\KSP_Data\Managed\MiscUtil-r285.dll into Unity Child Domain - Completed reload, in 0.064 seconds <RI> Initializing input. <RI> Input initialized. desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0 D3D device reset failed [E_INVALIDARG] (Filename: Line: 357) Switching to resolution 154x0 failed, trying lower one here start the error message (this is still part of the log !) All resolution switches have failed Screen: could not switch resolution (154x0 fs=0 hz=0) Crash!!! Crash in winutils::ProcessInternalCrash(PEXCEPTION_POINTERS pExInfo) I was making a mod so please help me using window 7
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OMICRON - Flying Space Car Development Thread
BenjiGH replied to Climberfx's topic in KSP1 Mod Development
I hope it will be released soon -
[1.0.x]Destruction Effects (flames and smoke on joint breaks)
BenjiGH replied to BahamutoD's topic in KSP1 Mod Development
Destruction effect plus collision fx plus bd armory = awsome airial interceptions http://benjigh.deviantart.com/art/Destruction-effect-Bd-armory-517617545 -
[1.0.x]Destruction Effects (flames and smoke on joint breaks)
BenjiGH replied to BahamutoD's topic in KSP1 Mod Development
Do you thinks it's possible to extend this plugin to make more effect (like trails on wing tip with hight aoa for example) -
If you want I have a lot of screenshots on my deviantart But can you do enhance just those one ? http://benjigh.deviantart.com/art/Screenshot58-495081309 http://benjigh.deviantart.com/art/Screenshot59-495081319?q=gallery%3ABenjiGH%2F44706669&qo=43
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[0.90] Magic Smoke Industries Infernal Robotics - 0.19.3
BenjiGH replied to sirkut's topic in KSP1 Mod Releases
I have the same problem with all my wings -
The only mod I knew who was doing this kind of stuff (mine is like a fighter cockpit btw) was a mod made for ksp 0.16 whitch add a whole "kit" to make su-27 style planes And it had a ejectable seat
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If you want I can help with modelling (I've done a cockpit model with an ejectable hood )
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I don't have the biome specific dust effect What can I do to have this working correctly ?