bigpapabearxx
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Everything posted by bigpapabearxx
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I created a shuttle today that can carry a full 2m orange tank and full 2m half grey tank into a 300km orbit and dock with a station to drop off the fuel. You lose about 400m/s of delta V on final booster separation due to the balancing issues. I am still working on figuring it out, but it isn't that big of a deal. By using all the fuel (including the payload), it can make it to Low Mun Orbit. It costs a total of 550,000 dollars to launch and all the boosters are recoverable.
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Mk3 Cargo bays
bigpapabearxx replied to Wanderfound's topic in KSP1 Gameplay Questions and Tutorials
Something is clipping. -
KSP Steam 0.22 Launcher?
bigpapabearxx replied to shuttle099's topic in KSP1 Gameplay Questions and Tutorials
Im pretty sure there is no launcher like Skyrim. Im only using Steam. -
There needs to be a way to boost your transmission signal strength. Like remotetech. Every comms unit on any ship can be used to boost the signal of any transmission getting it to almost 100% science. It would encourage people to place sats around planets. Also, i think that you should be able to transfer data to another ship with a Data Storage Unit when you dock or transmit it and then they can take it back to land on Kerbin. The amount of data loss should be based on distance from transmission target. Say i have a probe at Jool. but it cant get back. So i transfer the data to a manned ship around Duna and i would only get like 65% of the data. then the Duna ship would take it back to Kerbin. If i have a Sat around Eve and Duna and Jool are on opposite ends of the solar system, it would boost the signal making me lose a little less science. It would give the game more depth.
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Predicted periapsis location
bigpapabearxx replied to bigpapabearxx's topic in KSP1 Gameplay Questions and Tutorials
Thank you. -
I was watching some vids and when they would intercept like the Mun, the predicted peri is at the current location of the body. When i do it, it is where i will intercept it. I want to be able to focus on the mun in the map and change the peri with ease. Any ideas?
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Too easy to get science
bigpapabearxx replied to bigpapabearxx's topic in KSP1 Suggestions & Development Discussion
I agree they should add difficulty levels. -
Too easy to get science
bigpapabearxx replied to bigpapabearxx's topic in KSP1 Suggestions & Development Discussion
because of the R&D system, i have been doing estimations in my head and on my way back from Duna and Minmus i had about 5-10 units of fuel left. -
I got to nuke engines in 3 flights. NOTE: These points are not exact and they include crew reports ect. 1: Gather surface sample on/around pad 20 science. 2: Minmus Landing 500 science 3: Duna Flyby 1000 science. I think the prices should be higher.
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Tier 2: Mun Flyby/Minmus Landing
bigpapabearxx replied to bigpapabearxx's topic in KSP1 The Spacecraft Exchange
I was trying to save on weight and also they are not available in tier 2 of the tech tree. -
First off i want to say I am sorry for not taking screenshots of everything. I ended forgetting because i was worried about fuel. I was right to be worried. I used the side mono tanks as Goo stand-ins. I can get a Goo around the mun and get a Goo around minmus and get a surface sample. Even though i ended with 0 units of fuel, i had to do a plane change to go to the mun. Sorry for my bad flying. If i redo it, i could end up with most likely 25-50 units of fuel left. I used the oberth effect to set up my transfer to minmus from the mun and from minmus to Kerbin impact. I would most likely get 100+ science on my second mission. What do you guys think? Pictures http://imgur.com/a/36043 Craft File http://www./download/c3pqu4266n4huqv/Tier_2_Mun.craft
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Asymmetrical satellite launch?
bigpapabearxx replied to Eastistheway's topic in KSP1 Gameplay Questions and Tutorials
We need pictures of craft COM, COL and COT. -
Sticking mods into the game
bigpapabearxx replied to bigpapabearxx's topic in KSP1 Suggestions & Development Discussion
What about every other good mod? -
It is not normal. It only broke the saves because the terrain height changes would eat anything that is landed. Also the new crew management also broke the ships i think, because the crew system is different.
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He is under NDA agreement. He could get sued for showing us .21 and everything. Including files I think.
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So is anyone else just building and doing R@D instead of doing missions? Im doing it because saves will probably not work with .21 and I dont want to lose big missions. Also has anyone considered the possibility that .21 will be released July 20 for Apollo 11's 44th anniversary?
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Congratulations to Squad and the community!!
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The Terabyte Space Marathon
bigpapabearxx replied to TerabyteSPAAACE's topic in KSP1 Challenges & Mission ideas
Also why would we want to spend hours doing something that is impossible. -
Resurecting Dead Kerbals
bigpapabearxx replied to Sauron's topic in KSP1 Gameplay Questions and Tutorials
He will be back eventually. They resurrect themselves. Just wait.