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Vaisman

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    Rocketry Enthusiast
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  1. Awesome!!! I have 24 xeon cores, 128 Gb of RAM and latest radeon, it will run on 320X200?
  2. Best DLC and update ever, i think. Thank you, squad. But i think, rotor engines must be in "engines" section and LF rotors must have alternators Also i'm waiting for coaxial rotors for Tu-95 and Kamov style planes and helicopters
  3. Спасибо за информацию, чтож. ВПН так ВПН.
  4. А можно я на минутку оффтоп разведу? Чтой-то я на форум через российских провайдеров ("мегафон" и "цифра 1") попасть не могу, пришлось через VPN лезть. Это я один такой несчастный, или есть такая общая проблема? Мне так, для понимания, кого дальше бить по голове ногами.
  5. [quote name='Scarecrow88']Not correct. Actually, that is true, but it's not how this boat works. If you dump ore you come back to the surface but are then unable to submerge again. The action group keys for diving are linked to the cargo bays, which become negatively buoyant when closed. No idea why. I did try using a greater number of the smaller cargo bays to give a more delicate control of the dive/surface process, but they don't seem to work.[/QUOTE] You must use [U]separated[/U] cargo bays. Like fueltank-cargobay-fueltank-cargobay-fueltank, not fuel-cargo-cargo-fuel. Linked small bays count as one large in this case.
  6. Yes, heat management important now. Аbout 12x... i think it possible with beautiful new engines and large wings and fuel tanks.
  7. Try to place ore tanks inside, and opened cargo bay will float and closed will sink This is magic! :), and probably it work with service bays too
  8. This is street magic. I've find, how to change buoyancy from positive to negative and back, I've used cargo bays for it :)
  9. Stock submarine and kind of street magic. Place it on the water with VesselMover or add wheels and move on it, drop first (protect/transport) stage. Balance it, moving ore between tanks. 1 - dive/go to surface 0 - reverse engines Up to 40 knots, about 300 km range (at 15 knots) craft if this link dead, tell me, i'll fix it video
  10. Andromeda, 1.0.5 stock (and no FAR), 0h, 56m, 14s and fuel for another flight
  11. Big engine - not always fast engine. It's powerful, but slow I think i have better idea and will fly around Kerbin today or tomorrow
  12. First? Big boat, and will explore Kerbin oceans, and another jet for Kerbin circumnavigation
  13. This is my attempt. I dont have map view screenshot, but during the flight, I took several pictures of the surface. Thunderbird Mk I, 1h 37m 34s, one time around Kerbin
  14. Nice! Another kind of Machingbird challenge? I'll definitely try it
  15. New version - new attempt All craft is stock (as always), only mods used are "partless" - more for fun and information, and not affect craft or flight. monopropellant in cockpit was set to 0 take off fast and high as always after landing so... 2365 m/s on stock manned craft. Something was changed in this version, i think we need new leaderboard
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