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About me
Spacecraft Engineer
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I made a plane that launched a plane from it's cargo bay. So. F*cking. Awesome.
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[1.3] Kerbal Joint Reinforcement v3.3.3 7/24/17
Andrezado replied to ferram4's topic in KSP1 Mod Releases
Nope, didn't check. And I only had FAR, B9 KJR and pWings as I've said. Edit: I started a new fresh install. No outdated mods at all. And they still wobble like rubber. What mod is doing that, I wonder.- 2,647 replies
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Could I get some kind of cartoonized-ish Jool and all of it's moons on the side? So it'd be something like O . . . . . (Jool in the start and the rest are the moons)
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[1.3] Kerbal Joint Reinforcement v3.3.3 7/24/17
Andrezado replied to ferram4's topic in KSP1 Mod Releases
So the final solution is that my game copy is cursed or something then, because no one knows what the hell is going on. Gonna call the exorcist. Edit: Seriously though, I've tried to play in a fresh copy of the game= only FAR, KJR, pWings, and B9 and its fixes. It didn't flex NEARLY as much, it was way less, but still a little derpy. Maybe it's a mod incompatibiliy or something like that, gonna see if I can find the mod that is doing that.- 2,647 replies
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[1.3] Kerbal Joint Reinforcement v3.3.3 7/24/17
Andrezado replied to ferram4's topic in KSP1 Mod Releases
Well, it didn't do anything at all. If something, it made it slightly worse.- 2,647 replies
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[1.3] Kerbal Joint Reinforcement v3.3.3 7/24/17
Andrezado replied to ferram4's topic in KSP1 Mod Releases
Yes, they do and struts do literally nothing, even cheat struts, hell even the FuelPipes that are godlike (from KAS) don't do nothin'. I'll try to edit it and come back with results. Edit: The exclusions are already at 0-7. Nothing to change there. Let's see how that works.- 2,647 replies
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[1.3] Kerbal Joint Reinforcement v3.3.3 7/24/17
Andrezado replied to ferram4's topic in KSP1 Mod Releases
Hello, I'm having some large issues with KJR and pWings, they are flexing more than rubber, doesn't matter what size I make them, or where I put them, happens in all crafts after I take off. I got redirected here because Nathan said it might be something to do with KJR. I really need a fix, not sure if other people are having the same issue, because I can literally make nothing that flies with it, even the tiniest of tiniest of airplanes just flex too much to control.- 2,647 replies
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[0.90] Procedural Dynamics - Procedural Wing 0.9.3 Dec 24
Andrezado replied to DYJ's topic in KSP1 Mod Releases
Is there any way I can fix it for now? Something in the CFG... something! It's impossible to make anything larger than tiny with this flexing. -
[0.90] Procedural Dynamics - Procedural Wing 0.9.3 Dec 24
Andrezado replied to DYJ's topic in KSP1 Mod Releases
So, I'm having a little issue, well kind of a major issue actually. My wings keep flexing in every single plane that I make, even tiny wings flex/have really weak node strength and just flex so much in large planes that I can barely control the goddamn thing. It happens in every single craft I make that I put pWings on. -
Will updating the RftS config take long? The engine configs that you indicate on the thread, at least most of them don't have either NP's engines or stock engines.
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They're only going to be displayed on certain parts like the command pods and the Claw... not in every part.
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Agreed. (10char)
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And how exactly would I do that? Can't you just give me the altitude?