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Warringer

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Everything posted by Warringer

  1. Okay, what does the latin stuff mean?
  2. No need to decompile it. You could have just grabbed a clone from the KSP GitHub repo I set up and liked to in the OP... Also fixed the Bi-Elliptic Orbit bugs now. But I'm note sure if my fix for the Launch Orbit is working correctly.
  3. i Have run a few test and have to say that the effectiveness of a Gravity Turn depends on the rocket. If you got a nice slim rocket without any boosters strapped to it, the Gravity turn works nicely. As soon as you have thrust that is not centered however the rocket turns so rapidly that you crash back to the launch pad. In that case you need the SAS to fight the wobble. But once you're over 10km you can turn off the SAS and the gravity turn does the rest.
  4. The thing is that the Launch Orbit Calculator is experimental. I don't really know if it actually works as intended. So reversing the thing is is kind of a problem. But in the end you can always circularize your orbit and then get yourself into a Hohmann Orbit of sorts. Through the idea of building a calculator to get yourself from one elliptic orbit into another is in the making, by the plan to make something of a chained orbit transfer calculator.
  5. Version 0.9 Added a Bi-Ellipstic Transfer Orbit Calculator (may be buggy) Fused Generic Parts and Custom Parts Staging Calculators And again please do bug reports on the google code page for the KSP Calculator. Thank you.
  6. I would guess that its either rounding errors or errors in the precision of the various constants that are needed for the actual calculating. Like the radius of the planet, its gravity or its mass. All needed for correct calculations and if one is wrong, the calcs are incorrect. So in the end we are working with what we have. Until the devs come out and correct the values we have that is.
  7. I could throw you an invite.
  8. Plane Change is planned, but, like the launch orbit calculator currently not very viable without readings to confirm that you have done a plane change. There is a bi-elliptic transfer orbit calculator planned, as well as a calculator where you can calculate a series of orbital maneuvers. 3D is currently not planned as it would need a good amount of coding that I currently can't do.
  9. Next version is going to include an automatic size change for the windows. Besides, I already have tried to make it easer to use...
  10. I HOPE that the issue with the custom parts is now resolved... After many tries to make it right... :'(
  11. Overlooked a little problem... >_< Hopefully fixed now... But on the up side I (hopefully) have rerouted the Console output into a sysout.log file. Next time please use that log file for future errors. And set up a ticket on the Google Code page of the KSP Calculator. Thank you.
  12. Try it now? Its the last bug fix for today, its late here in Germany. I hope to get a few screenies from the program and/or the command line should there still be a problem through...
  13. I fully support this product and/or service. It is a really nice part and just about perfect for the times when a rickety ol' radial decoupler is too floppy. I just had a rocker with eight stacks of large fuel tanks around a 2m tank and an SAS on top of each large fuel tank. It was perfectly stable.
  14. Most likely. But I, hopefully found a way to fix that bug. Bugfix release now out.
  15. Strange... Try editing the KSPconfig.cfg directly. I'm trying to find out the problem...
  16. Hmm... Take a look at the new menu and point the program at the directory where your KSP resides. Eventually I need to do a little bug fix through if it turns out to work less well under Windows. Different file systems and all that...
  17. Sorry, but the Nerd Police has to confiscate your Nerd Card.
  18. Looks really good there. I'm going to give it a try.
  19. That is no moon... Sorry, someone had to say it.
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