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bsalis

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Everything posted by bsalis

  1. My 2c Build a munbuggy and drive the last distance in style
  2. That's not a rocket... (still cant break 12000 m/s dV on Stock but will get there sometime)
  3. I was channeling Jebediah Though it would be nice to know if my implementation for hyperbolic transfer is correct.
  4. That's pretty Epic. However I can't get it to Orbit. I think you need to use the fuel bug to do it as you mention. Since the Thrust to Weight is so low, your losing more to gravity loss than drag. Had to check this out since when someone says they put 130 tons to LKO on Stock, it gets my attention because I know the kind of rocket that entails, and it's not easy.
  5. Ok, I figured this out.... as-per readme this modified carts.dll is using the RCS translate keys, not the I/K/J/L keys that the original carts.dll use
  6. Having a lot of fun with this mod. However I can't seem to get the Carts mod integration working. Is the DLL up to date? The one in this mod is smaller than the latest proper carts mod. Any help on this would be appreciated.
  7. I changed the ACOS to COS for the Ejection Angle since the value going into it was >1. No idea if that is correct or not. As I said before, someone else should confirm the numbers.
  8. Ascent, Destiny, Hope, Nexus, Genesis, Explorer, Eagle, Nova, Flow, Globetrotter, Scalar, Persephone, Epsilon, Pi, Hornet, Galileo, Horizon
  9. There's a RESET button at the bottom of the stack view thingy. I generally find that it does a good job of fixing things. I typically then bump up the decouplers into the next stage so that the decoupling and next engines start at the same time.
  10. Wow togfox, your winning so far. (not that this is competition or anything)
  11. What is yours looking like. Mine is looking a bit... messy. Note Mun and Minmus in the top right.
  12. This is my preferred 3 man lander. The reasons which should be obvious. Heres my old all-stock except Mechjeb lander.
  13. This is what I get... it looks right, but need to try it out. Origin Name Mun Parent Grav Param 3531 Radii (km) 12000 Gravity Param 65.136 SOI Radius (km) 2430 Parking Radius (km) 220 Target Name Minmus Parent Grav Param 3531 Radii (km) 47000 Solution Phase Angle 90.493 degrees Hohmann dV 142.245 m/s Ejection V 747.509 m/s Ejection Angle 155.402 degrees EDIT: I tried this out. Seems that 747.509 Km/s is too fast. About 740 Km/s is more what it is. I think it's because the burn is not instant. So there still some guesswork. Unless you take it to the next level and do the math to factor in the ship mass, impulse, thrust in order to do a timed full thrust burn instead of hitting a target end velocity.
  14. The spreadsheet should be checked by someone other than me. However, I did correctly reproduce both examples that Kosmo-not has done. So it should be fine, unless there is something fundamentally different with a Mun-Minmus transfer. Some things to be mindful of... * Make sure you change the parent grav param to Kerbin. * Make sure your using the correct units. I think everything you enter is in Km, Km/s and km3/s2. * Note that parking orbit radius is from the center. So a 100Km high (by altitude) Kerbin orbit has a radius of 600 + 100 = 700Km.
  15. The things you would only read on the KSP forum. I have a couple of incidents worth mentioning... The Stuck Kerbanaut I just landed on Mun with a two stage lander. Although it had a Mk2 pod, I only had one Kerbanaut on board. After descending the ladder and jumping off to set foot on the tanks of the lower stage, he slipped. Then promptly fell between the gap between the inner and outer tanks and got stuck. With no one else there, I had to send a rescue party in the form of two Kerbanauts in a Mk2 pod. Once there, I had one of them take control of the poor fellas ship and takeoff and land again, hoping to dislodge the stuck Kerbanaut. No luck with that, so I decided to try going to orbit and see if he could dislodge himself in zero gravity. So off we go on the initial burn. I checked, and he is still there - all good so far. Another burn to almost get a full circle orbit, and I check, and... he is gone! Map view, and I see he was dislodged during the second burn and he is behind me some distance away. While both in sub-orbit, coasting to Ap, I try to rendezvous. No luck with that, however on the EVA, the RCS activity accidentally put my poor Kerbanaut into orbit! So I get the ship into orbit as well and try more rendezvous attempts. Sadly, no luck so I gave up. However if anyone posts a challenge to get a Kerbanaut in EVA to orbit around the Mun without holding on to anything, at least I can say I done that. Munbuggy Madness Using the wonderful Carts mod and Crewtank mod, I created an ingenious ball of fun out of just two parts: The Munbuggy. This little contraption has taught me a couple of thing. Speed Kills, and don't let Jebediah behind the wheel. One incident that fortunately ended well, I was returning to the lander in the Munbuggy on Minmus after visiting another landing site. Travelling atop a plateau at speed, I decided to slow down as I approach the edge down to the lake, for obvious reasons. Alas, I touched on the brake at the wrong time it seems, because it rolled and bounced. Minmus, being Minmus, this meant nerve racking ordeal that was probably pushing 2 minutes. I did reach the edge of the plateau after a few bounces... then went careering over it. I thought it was a goner, but no, it kept bouncing. Ended up coming to a standstill, wheels down, only a short distance from the lander.
  16. I posted a speadsheet attachment with the calcs in the following post... http://kerbalspaceprogram.com/forum/showthread.php/15796-A-Guide-to-Basic-Kerbal-Rocket-Design-Through-Rocket-Science?p=231289&viewfull=1#post231289
  17. You don't find The Kraken. The Kraken finds YOU.
  18. Finally did that spreadsheet. I attached it. Anyone care to check the calculations? The spreadsheet also has a tab with Inter-planetary transfer calculations as well. (edit: small correction, LV-909 Small actually has a thrust of 20, not 90, change cell V17)
  19. I see what you did there. You solved the problem using maths! Awesome work. I don't understand the details of the math but it all makes sense me. I might create a spreadsheet and plug those formulas into it.
  20. Just did a prototype for a planetary rocket with (hopefully) return capability. It's no less than 6 stages (not including SRBs). It's all stock except for a MechJeb. Now I just need some planets!
  21. Apologies to anyone who knows this already, but please remember that it does not matter how large or asymmetric or imbalanced a space craft is. When in space, it should not start moving or rotating unless a force is applied, such as from a control input (eg. pod reaction wheels). More mass just means sluggish but still predictable reactions. Imbalances just mean odd but still predictable reactions (ie. multi-axis response to single axis force eg. twisting). Any phantom forces that are moving the your ship is work of the Space Kraken. You don't need to be doing 9km/s or more to see her maul your ship. A fix is being worked on for 0.17, which will be needed to make inter-planetary travel practical. Note that if your getting issues that only happen with (A)SAS turned on, then yeah, it may be the ship design is conflicting with how SAS works.
  22. My guess is that it could be the Space Kraken taking a liking to your ship. The Kraken likes big ships with slight imbalances, even at 2000 m/s.
  23. I think I will do this tonight. Note that b0bl00i has already done this. http://kerbalspaceprogram.com/forum/showthread.php/9549-Skycrane-delivered-Munar-rover-on-the-Mun Also Eumaeus... could I trouble you to update your original post and add some more info to conform to the challenge guidelines. I also think setting a list of allowable (and recommended!) mods to do this with. My list would be Damned Robotics and Carts as minimum, with MechJeb and NovaPunch as optional.
  24. Since myself and (i assume) others here already own the game, i'm not surprised that most opinions range from "Meh" to "No". However if I were Squad, I would be looking to get the completed game on Steam. It's a great channel to promote and sell the game through. Assuming of course there is comfort in what that relationship entails.
  25. Yeah, with a whole kilogram of fuel to spare as well!
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