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Nhawks17

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Everything posted by Nhawks17

  1. Here are my screens of various ones I have done. Atomic Age Lantern Atomic Age Lightbulb MRS Hound MRS Quad Cluster MRS Quad Nuke MRS Turbojet SpaceY Kiwi SpaceY Moa
  2. Bwahaha, ok. I'll get them to you by the end of the day
  3. Just submitted a pull request for Modular Rocket Systems I'm going to update my SpaceY configs to add the sepmotor plume now that its fixed then I'll be working on the Atomic Age engines!
  4. Ohh, so will this fix my issue of the effects not working on the engines?
  5. This... this is just.... wow, you guys are incredible at what you do. I can't wait to see what you and Proot have to offer from the new stuff. Its insane.
  6. No, they aren't aligned. I don't think this can be fixed unless Squad fixes it themselves but I'm not positive.
  7. I just tested it again and no, none of them do actually. And oddly enough without any special config on it the nuclear engine from MRS has a jet engine smoke/sound effect coming from it so I think something broke haha
  8. Hey Felger, can you check the Hydrogen-NTR plume. I keep running into the plume not showing up like how the sepratron plume is doing. I've tried it on the Atomic Age engines and the MRS nuclear engine and neither are having the plume show.
  9. Woop! I'm going to continue working on getting more mods supported today
  10. Let me test with the new version to see if its working better and I'll let you know. Edit: Oh my I need to update the SRBs xD Changing that plume did not work in their favor Edit Edit: So this is what I was talking about with the smoke being odd on the scaling. Maybe it's suppose to be this way? However, the smoke trail seems, to me, a little too large compared to the plume/flare Edit Edit Edit: <.< Just created a pull request for the updated SRB plumes so they don't look funny
  11. Blackrack, this is just... absolutely stunning, this latest update is beautiful. Just want to share a neat shot with everyone. I'm using AVP V2. I do have the optional atmospheric scattering that AVP provides and I think thats why Kerbin looks a little too hazy but it still looks wonderful. Brilliant work Blackrack, really. [spoiler=High Res, open to see ]
  12. Yokay, all of the SpaceY engines are done except for the sepratron(sp?) which I need to poke around.
  13. Wooo! That worked! I'll get the rest of the engines done for SpaceY today now Edit: Alright now another question, is there a way to configure the smoke externally in a config per engine? I'm having trouble with one of the 0.625m SRB's having a proper plume size but the smoke does not scale with it. Its using the Solid-Lower plume so I don't know if that makes a difference. Here is the config I'm trying to put on it. Everything scales right except for the smoke.
  14. Ah ok, awesome. I'll work on getting this implemented today! Thanks Felger
  15. Yep! Here is the actual engine config and here is the RealPlume config for it.
  16. Ahh ok awesome, thanks - - - Updated - - - Hmmm... that didn't seem to work. It basically reversed the effect so the main engine mode no longer works but the second engine mode does but incorrectly. For example, by default the M9 has 9 nozzles, the main mode is all 9 engines going and it shows all 9 plumes coming out correctly normally, the second mode is only the center engine going and is suppose to only be the center plume showing. Adding the ,* caused the main mode to show no effect and the second mode to show all 9 plumes going even though its only suppose to be the center plume
  17. Well looking over one of them it seems that it assigns two different EngineIDs. Two of the cluster engines have a AllEngines and a CenterOff ID and then another has a AllEngines and CenterOnly ID. The other clusters don't have a toggle. If you want to look at the configs yourself I'll post them here here and here
  18. Oh, I forgot to ask you Felger. The cluster engines that are in the pack for SpaceY have two modes, one mode is where all the engines are ignited and the second one is where only the center engine is ignited like the actual Falcon 9. I would've figured that it would've applied the effect to both modes but it doesn't. How would I go about making sure that the second mode gets the engine effect as well?
  19. Well... I think I did stuff.... and things. Possibly successfully created a Pull Request but then again I could have totally blown it, let me know if you get the pull request Felger xD
  20. TeeGee I think this project aims at bringing the neat effects of RealPlume to stock, not based off of their fuel type but what looks the best and what a user prefers. If you really want to have them all be one specific plume type its really easy to configure if you follow his guide straight through.
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