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Nhawks17

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Everything posted by Nhawks17

  1. Felger, I tried to send you a message earlier today, did you get it because it isn't showing in my sent messages, dunno if its borked or not.
  2. Felger actually added this to the main release of RealPlume, if you're running into this issue you need to make sure to grab the latest files of RealPlume, not just the configs!
  3. I used the KSP DDS Tool to convert it and it showed up fine on all the different methods, try using that.
  4. Hey Felger you couldn't get in touch with Nertea to see if you could adapt the particles that come with the Cryogenic engines to realplume-ify them could you? Those particles are amazing and I'd love to see them available to use here.
  5. Well you could use Procedural Fairings, if you keep Auto-Strut enabled the fairing will automatically give whatever is enclosed struts even though they aren't visible.
  6. This has been an issue even with HotRockets, Felger could give a better answer but from what I've experienced with HotRockets, I don't think it is but I'm not 100% on that.
  7. Hey Felger for some reason the newest release of the configs doesn't include Avera9eJoe's BTSM support.
  8. https://github.com/KSP-RO/RealPlume-StockConfigs/pull/8 Done
  9. Yeah, check the drivers because I'm running this fine on OpenGL with Win 10.
  10. Ah neat! I'm moving tomorrow so I'll be unavailable for a bit but I'll look at the configs as soon as I can
  11. Didn't check the OP then Blackrack mentions this in the Known Issues section of the OP and how to fix them, plus OpenGL is known to have issues with this, which is also stated in the OP ;D
  12. Yeah I ran into this issue on this engine as well. If Felger doesn't do it by the time I get around to it I'll go ahead and do a pass over of the stock engine configs to adjust all the ones that have this happening, if there are anymore that do this.
  13. Woo! I got my own edition xD Thanks for the update Felger - - - Updated - - - You can make the plume bigger by changed the FixedScale line in the engine.cfg filek
  14. Should be noted that the new numbers are 255,191.25,51,63.75 since rbray changed it to the 255 system.
  15. I just submitted a pull request that includes a fix for the weirdo turbofan scaling caused by the file Justicier mentioned. You can either download it through the RealPlume Github repo or download this file and just overwrite your GameData with it. Also if you want a fixed engine effect for RealPlume-Stock, download this file and overwrite your GameData as well. - - - Updated - - - So I just realized that this plume is actually from HotRockets (am I right on that?) so I can't, as far as I'm aware, add that specific look to it as I only have what Felger has made available at my disposal but I did go ahead and make configs for the SFX so that engine has a RealPlume effect its just not *that* effect. I'm submitting a pull request as we speak for the added config so the next update will have them or you can grab it from the repo.
  16. Oh, bwahaha sorry, it looked tiny from the picture I'll be able to make you a config file in roughly 24 hours unless someone else does it before then.
  17. If you go to the SmokeScreen folder in your GameData there is a SmokeScreen.cfg file where you can specify the max particle amount. - - - Updated - - - What mod is the tiny nuclear engine from?
  18. This, I've said it three times now in this thread xD Thankfully others are seeing it. @Felger do you think you could add something in the OP telling people they can reduce the particle amount to help with frame rate?
  19. !!! Yay! I've been waiting for your new stuff
  20. If you have Blizzy's Toolbar installed, add the SmokeScreen button and change the Max Particle Amount to around 2000 or until your FPS is what you like.
  21. UNITiS, if you have blizzy's toolbar installed you can add the SmokeScreen button. Click on that and set the max particle amount to around 2000 it'll help with the FPS. You can adjust that until your FPS is to your liking.
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