-
Posts
64 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Bug Reports
Everything posted by erkle64
-
[0.23] Im a Cupcake Wannabe (Advanced Hover System)
erkle64 replied to mpink's topic in KSP1 Mod Releases
Nice work mpink, I'm going to take this as a sign that KSP is ready for me to add Wiremod to it. -
I think it's caused by multiline messages.
-
Feel free to check the source code of my [thread=20503]docking clamp[/thread].
-
I'm one bug away from getting my docking solution fixed for 0.17, anybody know how to fix this? I've been able to get vessels to appear to be teleported from outside the loading range but its orbit remains where it was. I've tried dozens of ideas to update the orbit, mostly in vessel.orbit and vessel.orbitDriver, but it always gets snapped back.
-
I've released my docking mod here, most of the mentioned issues have been fixed, I'm off to bed now. http://kerbalspaceprogram.com/forum/showthread.php/20503-0-16-Erkle-Mods-Warp-Capable-Docking-Clamp
-
My thoughts exactly, samstarman5.
-
I'm working on the issue with losing the clamping, after switching focus, at this very moment.
-
The source code is included as per the plugin release rules.
-
Thanks heaps for the feedback. I'll be ironing out a couple issues and adding a few features today, then I'll post it in the addon release section. This isn't the docking mod from the OP, I just got impatient and made one myself last night.
-
It repeatedly moves both ships into position when in warp mode but it uses a fixed physical joint in real time mode. I'll be looking into pack/unpack and save/load in the morning, New Zealand time, that should allow switching away from the area.
-
It looks like a decoupler and is in the same category but is called Warp Clamp, I'll be making a model at some point, I've only spent a few hours on it so far.
-
I'm making a docking mod for this very purpose.
-
Does this count? http://www.boxtin.co.nz/downloads/ErkleWarpClamp.zip
-
Still not released? Feel free to use my one in the mean time, it's nowhere near as good, but it does handle warp. http://www.boxtin.co.nz/downloads/ErkleWarpClamp.zip
-
I don't know if it's exposed in the modding API but in general physics engine can change an object's position and velocity without applying any force.
-
Why is this game so hard and so addictive.
erkle64 replied to VengfeulVermin's topic in KSP1 Discussion
Sorry if it's been said already, there's a mod for spot lights, using the downward ones makes even night landings easy. And like people have been saying, your first landing should feel amazing. -
The music you should play when you launch a rocket into space
erkle64 replied to Awesomeslayerg's topic in KSP1 Discussion
Haha, nice, I was about to post the same suggestion. Best song of all time, ever since I played BF: Vietnam. Flame, flame, flamer, flame, flaaaaame! -
They don't need to match velocity or splat on the ship, just create a ladder net and grab on at exactly the right moment. F5 and F9 may help though. EDIT: It helps to turn the camera to line up his head with the ladder, then use the EVA pack to cancel lateral movement.
-
I love how this thread is full of both monstrously huge and ingeniusly small solutions to the same problem. Kinda like seeing a Gee Bee amongst B52s.
-
Kerbal Skydive challenge
erkle64 replied to ExtraPlanetal's topic in KSP1 Challenges & Mission ideas
There's more where they came from. -
[UNOFFICIAL/FANMADE] 0.17 Discussion Thread 2
erkle64 replied to kacperrutka26's topic in KSP1 Discussion
Much smaller and it'll be mistaken for a period after the name. -
[UNOFFICIAL/FANMADE] 0.17 Discussion Thread 2
erkle64 replied to kacperrutka26's topic in KSP1 Discussion
I assume it refers to 'MohoroviÄÂić discontinuity', how's that less badass than burnt wood? Besides, in Total Annihilation, the Moho Mine is the better version of the Metal Extractor. -
ARC: Kerbalnaut Recovery Rocket [HARD]
erkle64 replied to BustedEarLobes's topic in KSP1 Challenges & Mission ideas
I got Jeb to let go, pitched the ship and grabbed a ladder on the other side. I then did the same but with roll to move him to the correct ladder. I was meaning to add RCS but I launched a test flight and got distracted. -
ARC: Kerbalnaut Recovery Rocket [HARD]
erkle64 replied to BustedEarLobes's topic in KSP1 Challenges & Mission ideas
Here's my attempt, it took 12 game hours to sync up the orbit. Holy... it's 12:22am, must've been a good challenge. -
The planetary lander delivery challenge
erkle64 replied to liorg1993's topic in KSP1 Challenges & Mission ideas
4 of those parachutes are actually nose cones, which actually seem to add drag.