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KSP2 Release Notes
Everything posted by Person012345
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Where did you get these figures? a quick wiki tells me that:
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A mission to reach 1% of the Speed Of Light
Person012345 replied to Rockhem's topic in Science & Spaceflight
Top speed is not dependent on thrust value. You could fart out the back of your spacecraft for long enough and reach near light. If you mean practically in a human lifetime then I don't know. >.> -
A mission to reach 1% of the Speed Of Light
Person012345 replied to Rockhem's topic in Science & Spaceflight
Nuclear pulse propulsion? -
If evolution were perfect they would most likely be black. afaik we don't really know why they aren't, but it might just be the fact that achieving chlorophyll and things better than chlorophyll is evolutionarily difficult. Or it might have come from outer space and plants evolved utilizing it. But we don't really know.
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Space cows my good man.
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I'm missing something here...
Person012345 replied to Person012345's topic in KSP1 Gameplay Questions and Tutorials
Ah, thanks. -
Do jet SSTOs need wings?
Person012345 replied to Vanamonde's topic in KSP1 Gameplay Questions and Tutorials
If you have no vertical force, you won't go up unless you achieve orbital velocity (highly unlikely in lower atmosphere). -
So I assumed you just plonked external seats on a thing and then the kerbal was supposed to be able to get on them. Except... http://puu.sh/3zFjz.jpg Can anyone enlighten me as to how I use external seats? As you can see there is no "press F" dialogue so what am I doing wrong?
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That would seem like a highly redundant project.
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This is awful, terrible advice. I use avast. I also hear things like avg are good.
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Well my GPU fan only ever seems to run at about 30 - 35% duty on auto according to thunder master so I figure there is room for it to get hotter under there. If you're worried though, try a program called "SpeedFan" or similar, they access the inbuilt temperature sensor (assuming you have one) to tell you how hot it's getting.
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apparently KSP launch lag is authentic...
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Explanations for the Extreme Densities of Kerbol Worlds
Person012345 replied to Euracil's topic in Science & Spaceflight
Stable uranium. >.> <.< -
Explanations for the Extreme Densities of Kerbol Worlds
Person012345 replied to Euracil's topic in Science & Spaceflight
They're all made out of pure uranium. Which is why you get kerbals. -
Spiritwolf/Hanland Submissions
Person012345 replied to Chozo Nomad's topic in KSP1 The Spacecraft Exchange
Either way, it's only designed to do the kind of work he had the Isprits doing in the series. Light tugging. I'm not envisioning towing around capital ships with them, mainly just the small bits that need doing. Like an astro droid, but with better control. Further marks will come with more capability, and if they need a slight redesign then so be it. -
Spiritwolf/Hanland Submissions
Person012345 replied to Chozo Nomad's topic in KSP1 The Spacecraft Exchange
The docking node sticks out behind the engines, they shouldn't obstruct anything being attached to it unless it's a very odd shape. I have used a similar design for construction of a space station and a moon base I had. -
Spiritwolf/Hanland Submissions
Person012345 replied to Chozo Nomad's topic in KSP1 The Spacecraft Exchange
Kerbin United Space Divisions present: The StarMover Mk. I Having read the reports of operations by Spiritwolf, we noticed that Isprits were often being used for hauling and orbital refuelling duties due to a clear lack of proper ship for the role. Noting this, and the increased tensions in the kerbol system, the kerbin united space divisions decided to begin work on an armoured utility vessel designed for refuelling and tugging items around the kerbol system. A protruding, rear facing towing port allows the vessel to remain stable when towing awkward objects and the light armour allows it to absorb some fire from smaller vessels. Additionally, it has 4 forward facing multi-purpose adapter ports that can be used for carrying extra RCS fuel, extra lquid fuel, or even standard torpedoes if such a thing becomes necessary, in which case it is enabled to act as a weapons platform. In addition, we produce a more heavily armoured B version: The B is encased in much more substantial armour plating than the A version. As shown, the engines are now largely covered by light plating and there is additional protection for the all important pilot. The extra armour may prevent some modules from fitting on the forward facing multi-purpose ports however. Weighing in at 31 tons and 62 parts, the 4 nuclear rockets give it enough power to deal with most light orbital towing jobs and the RCS system is well balanced for easy docking. It is fully capable of interplanetary flight and is expected to be able to reach any solar system body. Testing involved a trip to duna which was completed with no hitches. The launch stage deposits the ship in orbit with full fuel remaining. Please note, the starmover is not designed for atmospheric use. It features parachutes in case the launch stage encounters explosive difficulties, but once in orbit it is not designed to land again. It is recommended that a shuttle be used to transfer crew and that the vessel be servicable by a crew-friendly ship at most times (it only has a cockpit which is less than an ideal place to sit for months on end). May contain small parts. Do not give to children under 5. Order now and get 10% off future vehicles in the StarMover series! (I do have a proof of orbit video, but even after compression it comes in at over 1gb which is going to take my poor internet a longish time to upload, so I will post that later - not that it's any great achievement to put that little thing into space. I will post the craft files when I have done that) Edit: Oh, and we'll sell to anyone who's buying. -
Career mode... When you think that it will be liberated?
Person012345 replied to Pachi3080's topic in KSP1 Discussion
This. Also, build numbers don't mean a lot. saying "0.3" doesn't tell you how long it will take or how many updates will come in between. Between 0.21 and 0.3 there might be 0.21.1, 0.21.2, 0.22, 0.22.1, 0.22.2, 0.22.3, 0.22.4, 0.23, 0.24, 0.25, 0.25.1, 0.25.2 etc. Or it might just go 0.21, 0.22, 0.30 (for example). All you're really doing is trying to guess what the devs will call such a major update. -
I can't stop listening to fantastic future recently... GET OUT OF MY BRAIN