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Glorious Dear Leader

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Everything posted by Glorious Dear Leader

  1. I get this bug! Sometimes it's a partial UI fail and lockout and sometimes worse. It's made me stop my space program and I just fiddle about in low orbit fiddling about every-so-often because the game has become unstable.
  2. I get the same lockout issue with TWP. After I close it I can't stage, cycle SAS, use right click menus. Going back to VAB or Center has all the buttons locked out. It's such a handy mod I just restart KSP after using it. I run a heap of mods and perhaps it's just conflicting.
  3. Yeah I've lost a few deepspace satellites from that as I couldn't raise them on comms again to regain control.
  4. That sounds positive. I'll test it when I manage to finally get home and play.
  5. Hey thankyou so much for your work. KAS is a must have for me for my missions and we also always have so much fun with some of the weird contraptions we make with it and IR together.
  6. Is someone able to help me? Is this mod compatible with FAR so that the cargo payload is shielded? Very nicely made mod, very practical to use with MKS.
  7. I think with this update I'm finally going to take the plunge with this mod and spend the next few days punishing myself with it.
  8. I'm unable to play right (busy). Does the container system work? It sometimes plays up with updates.
  9. Thankyou so much. I updated Proc fairings, I noticed it was updated just after I posted this. I'll take a look at texture manager and get that running. Rather that than go 64bit until it improves. Again thanks very much.
  10. I'm finding this mod doesn't play nice with others sometimes and causes my game to crash. It generates a crash log, but I don't know how to read these. Anyone else having issues with this? When I uninstall the game runs fine with no issue. Here are my mods. Here is the crash log https://db.tt/FonVPW22
  11. I second the temp use of the recompiled one. So much stuff relies on it now.
  12. I tried the KSPAPIExtensions.dll in the tweakscale plugins folder and it didn't work for me. No big deal, but there it is.
  13. So true. I was a bit reserved with this mod at first thinking it would make KSP unnecessarily difficult, but man was I wrong. It brings this whole new level of challenge that gives rise to so many awesome missions with purpose.
  14. One bug I've found so far is that I can't get items out of a storage box in EVA. This is the same bug that popped up a wee while ago that was fixed when the recompiled .dll was released as a hotfix.
  15. Anyone getting "RTlongantenna2" error with the update to 25?
  16. There's an issue with the Spaceport download. "Unexpected end of archive error."
  17. Damn, I've been waiting for a mod like this. It struck me as odd as to why you would design an engine mount and tank structure in such a way that it required a multitude of struts to augment their structure. Awesome stuff.
  18. Or just use co-operative warping. Silent Hunter 3 had a system where time warping would only engage when all players set the same warp level.
  19. Hi, everyone! A friend of mine told me about this game and recommended it. I took a look at the website and thought \'What the hell, it looks like it\'s made for kids\'. I downloaded it anyway and took it for a spin. What an awesome game! Whoever knew orbital mechanics could be so much fun? At first I couldn\'t work out how you traveled from A to B, although building rockets was fun nonetheless, but after three days and a little bit of reading on Wikipedia about orbital mechanics I can now land on Mun and Minmus and return. The last Minmus trip used Mun\'s gravity for a slingshot. Now in the process on planning a Mun and Minmis landing and return on the one journey. One thing that strikes me is how graceful orbital mechanics is. I hope in the future we get docking and construction in space. I\'d love to be able to push fuel and parts into orbit and construct a station or pickup fuel for a mission.
  20. I wonder why the the Unity devs don\'t push it onto gpu. Licensing?
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