Jump to content

Atheu

Members
  • Posts

    62
  • Joined

  • Last visited

Everything posted by Atheu

  1. With NFE I have noticed something with the antimatter containers, I'm not sure if this bug remains with non NFE version. Bug: When antimatter is present in the containers, running out of power does not initiate discharge sequence, meaning the containers will NOT explode. Affected Parts: Large Antimatter Canister, Small Antimatter Canister, Small Antimatter Bottle
  2. I do have NF installed, also i have noticed it has pretty effectively caused the Alcubierre Drive to become a giant paperweight, it can't even charge with two antimatter reactors pasted to it. It's Currently requiring 2318MW to warp, and won't even collect ExoticMatter, Will there be an adjustment to this?
  3. I have been pulling my hair out for the past hour trying to figure out how to get the max MJ out of the charged particle generators, they say they can hold up to 40 GJ but they are only holding a max of 14 MJ in the storage. and this is with an antimatter reactor attached to them, I'm not sure what I'm doing wrong, also, The max power output for the 2.5m reactor has only been about 240 MW (for two generators attached) Is there something wrong with this or no?
  4. This mod seems to work fine in 1.0.5, i haven't really noticed any game breaking issues as of yet.
  5. Is it at all possible to add in the parachute arm/deploy/cut buttons? i know alex had these in his ASET pack, and in the ALCOR capsule. would be helpful for those "sticky situations" during a launch abort
  6. Any time frame on the new IVA's? can't wait to see them with the new features included in the latest patches.
  7. I have noticed an issue with firing missiles, at random times after firing AGM missiles, my intakes on my plane will become "occluded", causing my engines to cut out, makes it very hard to avoid missiles and to fly for that matter.
  8. I have noticed you cannot fire the GAU-8 using action groups. any way you could check this?
  9. i'd love an abort button and action group buttons in every cockpit, aset hasn't done a revamp for every cockpit, and i have no idea how i would place the props. any idea what program i would need in order to do so?
  10. i think this mod needs to have interiors for all the cockpits. rpm standard doesn't really have all the functions you need.
  11. issue is with they would have to simplify a little, because of the Scansat module in it, as well as autopilot features from mechjeb If this does become stock, the features i hope they include from RPM itself Cameras - because who doesn't want to be able to see where the docking is going and other parts of the ship Orbital stats/graphic Delta-V stats Gauge Panels for fuel/oxy/electricity/ore Heat indicators In cockpit Abort buttons Some of the features would have to be reworked because of dependency on mods, so they would have to work on that first
×
×
  • Create New...