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Everything posted by goldenpeach
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Disable Overheating
goldenpeach replied to BlurSpot's topic in KSP1 Gameplay Questions and Tutorials
Simple: press alt and f2 at the same time. You will notice a new GUI appearing(the cheat menu). In this window, you have the option to ignore the maximum temperature: if you enable it, the game will, as the option say, ignore the maximum temperature of the parts: it will still calculate the temperature and you will still have the little bar indicating how close you are from over-heating, but no parts will experience over-heating. -
playing 1.0.5. What else should I do?
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The Unofficial News About KSP Posted On Other Sites Thread!
goldenpeach replied to Robotengineer's topic in KSP1 Discussion
Sooner than you think: it's out! source: this forum -
Yes we have, in the mod chat. The funniest I can think of was when we managed to make duodex think that the experimental was out(well, I wasn't in the chat when this was pulled so I can't really know what happened). The funniest they pulled on me was when I was still a rookie. They somehow managed to make me think that Red Iron Crown became a moderator because of a bug: they convinced me of sending a PM to him asking to stop backseat moderating, then they revealed the truth ^^ EDIT: the joke on Duodex about the experimental is a practical joke not because it mean that we're a step further to the release,but because moderators can access the experimental versions. (So basically, it's like making someone think that a new version is out) yes, it was a sadistic joke, but still a funny one
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For me, it's very very rare. I actually don't remember when was the last time I received one so my best guess would be a few months.
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Certaines fonctions ne devienne disponibles qu'a partir d'un certain nombre de posts dans le forum. Pour mettre un avatar ou une signature(ou les deux) il faut avoir trois posts.
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[1.1] VesselMover v1.5 (+Vessel spawning, toolbar ui) - Apr 25
goldenpeach replied to BahamutoD's topic in KSP1 Mod Releases
That will make the problem I alway have: sometime, I'm too lazy to roll the plane off the runway to make some test flight. (also: I can finally put some AI target far away so I can make a more realistic fight against ground units ) -
I had to use a screenshot because if I remove the alpha layout(i.e: the transparent part), the surface which had the layout turn black Welp, the problem was simply that the name I used for the edited navball wasn't "StaticMask" but alway something like "StaticMask2", "StaticMask_test", "StaticMask_result" etc... Anyway, here is a link to the file, if anyone want to download it I plan to make some minor edit to correct some error(on term of the editing) I noticed(in exemple, making the black liner as wide as the orange one, I saw that a smaller black line make it more difficult if you want to check it fast).
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I have a good news and a bad one. The good news is that I finished the navball texture(and it should give me the precision needed). The bad news is that I can't verify the above because when I try to see it on the in-cockpit screens, I just see a white page with the numerical(and text) information usually shown on that interface. I used a software to convert the .dds file to a .png file, edited it then converted it to dds again. As it didn't worked, I tried to use the PNG file,just in case it would work, but the result is the same. I used Paint 2 for the editing, any idea of what could have gone wrong? The transparency of the image is properly set(i.e: if it's not the navball, the transparency is 0) but I don't know if I should do anything else than that.
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It would be cool to have the ability to zoom out when using the cameras: sometime, the image is just too zoomed in to be useful. EDIT: Is there a way to show the in-game navball on one the screens? I find the current navball used in the mod have a too tick horizon marker(*) and I can't use it if I need to know exactly the orientation of my plane. (*) In case I used the wrong word: I want to designate the horizontal ligne which stay at the same position while the navball is rotating behind it.
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[1.0.5] LightsOut (v0.1.5) - Day/Night Mode in VAB/SPH
goldenpeach replied to nodrog6's topic in KSP1 Mod Development
Thank you so much for the mod! You don't have any idea on how many time I had to revert to the SPH/VAB because the lights I used was too powerful and were over-iluminating everything. -
Quick question about the hangar part of the certification test: if accidentally touch the ground during the pass and, after that, I just turn around and make a perfect pass on the same hangar. Do the certification test is failed or is it complete as long as we passed all the step at least once in the same flight?
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All my parts are missing.
goldenpeach replied to PineCone's topic in KSP1 Technical Support (PC, modded installs)
Any other mods you used before and deleted? What folders is there in the GameData folder. -
All my parts are missing.
goldenpeach replied to PineCone's topic in KSP1 Technical Support (PC, modded installs)
Did you used it in the past? In the game data folder, is there only file directly related to The mun(pocket edition) and mechjeb? -
All my parts are missing.
goldenpeach replied to PineCone's topic in KSP1 Technical Support (PC, modded installs)
You won't lose the .craft saves, but I guess you were talking about ships already loaded? Try with a new save, that way you won't lose anything. EDIT: support-ninja'd by Sal -
All my parts are missing.
goldenpeach replied to PineCone's topic in KSP1 Technical Support (PC, modded installs)
did you tried again without the mods? -
All my parts are missing.
goldenpeach replied to PineCone's topic in KSP1 Technical Support (PC, modded installs)
I would suggest you to try to restart it, then creating a new save instead of continuing with your current one. It might be a corrupted save(well, I don't really know. My parts were alway showing up again :/ ) -
All my parts are missing.
goldenpeach replied to PineCone's topic in KSP1 Technical Support (PC, modded installs)
Do you mean that,after the restart, the parts are still missing or that they disappear after a while? -
All my parts are missing.
goldenpeach replied to PineCone's topic in KSP1 Technical Support (PC, modded installs)
It happen to me from time to time. For me, the only mod that seem to increase the amount of time it happen is Dang-it or Entropy. The only work-around I find is simply to quit KSP and re-open it when it happen. (yeah, I know it's not fun but it's the only thing I can do :/) (also, when it happen to me, if I manage to show the parts(after clicking everywhere in the part menu), I notice I can't place them AND that I can find kerbals and flags in it. When I hover the mouse over them, they grow; I even can "put" them on the craft(it won't clip, they will just show up as if they were placed; yes, I already launched a craft with that bug to see if I would see the kerbals: they don't show up in flight ) -
I was announced the good new the 11 February at 3h15 pm(EDT) Which mean that as I'm writing thise post, it's been seven months, eighteen days, seven hours and twenty two minutes. yes, telling the hours and minutes was very important. time pass fast: didn't realized I was a mod for this long o.o EDIT: For posterity, I must say that it was the 11 February of 2015. Yes, I found the will to get the moderation time up to the seconds, but I forgot to say which year I joined :/
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[1.0.5 - Alpha 6] Dang It! (12 september 2015)
goldenpeach replied to Ippo's topic in KSP1 Mod Releases
ok, I discovered that this part appear when you are testing a plane and that [redacted] fuel tank decide to leak D: Or the engine fail, and, of course, you needed that engine because it was the only one you had D: D: no, I do NOT talk for experience, that sort of thing didn't happening for me , and I did not have to revert the flight a few seconds after take-off because fuel tanks and engines are mean.> Oh, and you can't imagine how happy you feel when you managed to complete the mission perfectly despite that one important control surface suddenly stuck. Pure happiness and a feeling of "BAM! You thought you could kill me Dang-it? well, I managed to land despite you trying to kill me!" also: when the control surface was stuck, you can't imagine how happy I was to fly a VTOL at that time: no need to land using any control surface! -
Not really. I'm just more cautious about what I post, and sometime I decided to not post what I would probably have posted if I was not a moderator. This is a rare event thought.
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Thanks for the help But I resigned myself to putting some commands in the terminal.