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goldenpeach

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Everything posted by goldenpeach

  1. You could also try something else: ask them if the have any restriction on the payload(apart the size and the weight of course) but don't talk about the bus. Maybe they think that you aren't serious because you asked them if they would launch a bus. Also,providing a link could be a good idea but I doubt that the person who answer the mails will take the time to follow the link. Even if he did, I would be surprised if he take the time to read the posts; however, if we are lucky, that person coupd be a KSP player!
  2. Is there a way to fire specific RCS thruster? I need that to let my "grasshopper" like craft(it just go up for a while, hover and land). Currently, my code doesn't allow my craft to travel sideway while hovering(how can I land without that? simple: I just don't hover long enough to get out of the launchpad).
  3. "You never use me! You prefer to use that 'fancy looking autopilot that can do everything' called mechjeb! You will pay for that! [make my space station wobble] Your space station don't have enough reactions wheels, put some more so I can destroy it!"
  4. The center engine on Apollo 13 automatically shut-downed because of low pressure in the thrust chamber(according to the flight autopilot). It it hadn't stopped, the rocket would have been destroyed. If you want more info(because I don't say a lot of info in this post), I suggest you to follow this link:http://www.universetoday.com/62672/13-things-that-saved-apollo-13-part-5-unexplained-shutdown-of-the-saturn-v-center-engine/
  5. Thank you very much! Is there a way to know the prograde/retrograde vector(relative to the surface) of the ship?
  6. Yeah, I saw that achieving a constant velocity is harder than I though. To answer your question: I don't to keep a constant speed, I want to make a script that will keep the rocket to a given speed(I will use that to limit the speed to terminal velocity). For now, I try to keep a constant speed because, if I can't do that, I don't see how I could make the rocket to go at a given speed! EDIT: for now, the way my script work, is simple: if the rocket is below the required speed, it throttle up and if it's above, it throttle down. The problem is that the rocket will throttle up/down all the time all the time it's not at the correct speed. That mean that it will accelerate too quickly and overshoot, then it will throttle down too much and get too slow, throttle to much and do the same thing until there is no fuel left. Will have to work on that a little!
  7. Ok,tank you! I will try that when I will be able to make code that do what I want the to do(I have done a few, but as soon as i try a more complex code(like making a code that keep a rocekt at a constant speed(assuming that the rocket stay vertical)) .
  8. How can I make an input for the user? Is there a way to make that the value of a variable is set by the user without having to edit the program?
  9. Now, the question is: how much fuel and which engine. I propose we use the inside of the bus as a fuel tank:we don't need to fill it all, but it would make economy of the fuel tank we would need if we don't do that.
  10. Really cool plugin: I can't stop myself from making small programs(for learning the KOS language). The best I have done yet: a rocket that goes up,full throttle, until it reach 3000 meter, after it has reached that altitude, it head to the north(45 degrees above horizon) and cut the engine after 5 seconds. I may need to work a little before going in space
  11. I suggest we land it on the moon and drive it at realistic speed(for KSP, of course): who doesn't want to make jump on the mun moon? more seriously, if we get it to GEO,it will require less fuel to crash it on the moon than to crash it on earth!
  12. I have some suggestions: 1) To be able to make the chatter sound only when we press the insta-chatter key. If I select "no chatter" in the chatter frequency option, it prevent me from using the insta-key to make the sounds. 2)To be able to use a key to make a bipping sound with pre-selected options(frequency, tone, volume etc...) The mod is awesome! Will use it when I will do some video!
  13. Making the bus a man-rated spacecraft is too complicated. I don't think we would have a chance to receive a permit for that.
  14. I agree, we need to see the bus and have some sort of control(even if it's just for going into graveyard orbit). What if we drop the engine once it become useless?
  15. Do you think that Squad could be interested in this project? After all, ending a bus in orbit just because we can is kind of Kerbal! (also, we could just something like "KSP player do this everyday" on the bus!)
  16. Calculationg the delta-v is really simple: ∆V=ln(M0/M1)*Isp*9,81 where M0 is the mass before the burn and M1 the mass after the burn(or M0 the mass with the fuel and M0 the mass without the fuel). ln is the natural logarithm.
  17. I have used KAS to make a debris de-orbitor craft. I used it to deorbit a debris(a vestige of my firsts manned mun mission in career(it was in a very eccentric orbit(the result of staging during the mun transfer burn)). Unfortunatly, the connection between the de-orbitor and the debris break during time-warp(due to the plugin): I had to redock in order to do the deorbit burn at apoapsis.
  18. This plugin is awesome! Just starting my anti-debris project(I have 69 of them, it will be long)! PS: Is there a way to make that the connection is still active during time warp?
  19. yeah, in KSP when we encounter a problem, we use a very efficient way to know how big is the problem: we launch the rocket and see what happen. If the rocket crash, we relaunch it, just to be sure. It's can be quite expensive though.
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