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zarniw00p

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Everything posted by zarniw00p

  1. Mechjeb displays the predicted landing zone on planets with atmosphere pretty well. You can still work with maneuver-nodes to plan your reentry and you don't have to use autoland to use this feature. Just click "Show landing predictions" in the "Landing Guidance" tab. It will display your predicted landing zone as a blue marker on the map view. It also can be used to tell your predicted apoapsis after aerobraking. http://forum.kerbalspaceprogram.com/threads/12384-PART-0-23-Anatid-Robotics-MuMech-MechJeb-Autopilot-v2-1-1
  2. It's actually impossible to circumnavigate Kerbin with a boat: http://www.kerbalmaps.com/ A Kanama kanal is urgently needed!
  3. It's fine, Squad should focus on more important stuff.
  4. KSP sandbox, in it's current version, is still a very unfinished game. There are still a ton of features that play an important role in space flight that are not yet included: When you design a rocket in real life you have to think about aerodynamics. You can't just slap a rover on top of it, you have to cover it in fairings. We don't have those yet and we only have a very basic aerodynamics simulation. We still have no reentry heat. Angle of reentry, heat shields, etc. are an integral part in the design of reentry vehicles, just think of the space shuttle. KSP is missing this whole aspect, you just fall to the ground and that's it. We still have a very limited amount of parts. At the moment, it is very difficult to recreate missions like Apollo or the Space Shuttle, because essential parts are lacking (very large fuel tanks, cargo bay, spaces shuttle engines, etc.). Just think about it, you can't play the two most important missions in NASAs history because we still don't have the parts for it. Of course, there are ways to design around that with the current parts, but it's still no substitution for dedicated parts. When you send astronauts into space for months (or years) they need living space and resources (oxygen, water, food, etc.). This is one of the main real life difficulties in the design of manned interplanetary missions (because you have to carry a lot of stuff with you). In KSP, you can send a single Kerbal in a small pod on a year-long flight to Jool without worrying about life support. Of course, it's easier that way, but we're missing out on a very important aspect of manned space flight. Now that resources are cancelled, we won't be able to mine other planets for fuel and do something like this: http://en.wikipedia.org/wiki/Mars_Direct As others have already said, not including other star systems is like excluding the ultimate frontier of space flight from the game. So, KSP sandbox is far from complete, because it lacks a ton of features that are an integral part of space flight. Focusing development on career mode and multiplayer won't help to change that.
  5. KSP is "developed" by many more people than the few guys from Squad. There are people creating mods for parts, aerodynamics, resources, planets, and so on.... and it all seems to work fine together. Actually it's pretty rare that different mods conflict with each other. So I don't believe the argument that adding more developers (for example 1 for parts and planets, 1 for resources, etc.) would complicate things. If it works with mods, why not with stock development? But, you know... The longer it takes for Squad to develop KSP, the more time they have to sell their product.
  6. I think improved aerodynamics should be introduced alongside a procedural fairing system so that it doesn't negatively affect complex spacecraft designs. Probably it should be developed in combination with reentry-heat / heat-shield-systems since those two features seem to depend very much on each other.
  7. What I don't understand is why the Kerbin/Eve/Laythe ocean bug wasn't fixed. After all 0.23 was supposed to be primarily about fixing bugs and doing optimizations? The ocean lag is by far the most annoying thing in this game and severely affects gameplay around those planets. It needs urgent fixing! Without changing the ocean-values in the settings.cfg the game is not playable on my computer. On ocean-less planets/moons the game runs fine and smooth without any lag. It's annoying to have something unimportant like an ocean affect your framerate when you're in a 100km orbit. Is this bug really that impossible to fix??
  8. 0.23 is supposed to be mainly a bug-fixing update. Unfortunately there are no reasons to assume that we'll get resources, more parts, planets or solar systems in the near future. And that's the problem. If you're not interested in multiplayer or career mode and are playing mostly sandbox, there isn't any major feature to look forward to in the foreseeable future. This is frustrating and will lead to a lot of people loose interest in KSP.
  9. or resources, or re-entry heat, or better aerodynamics, or more planets/solar systems, or...
  10. Of course resources. It would add so much to the game. The ONLY time you would notice that you're playing with other people in multiplayer is during docking. Apart from that you would never see or interact with other players and everybody on a server would be playing alone thousands or millions of km apart from each other... sounds like great fun. Why waste months of developing time on that?
  11. I already thought that the focus on career mode was a mistake, but now this change from resources to multiplayer is probably the worst decision that has happened in KSP development ever. It seems that for 2014 mods are the only hope for KSP. Just compare the gameplay that Kethane adds to KSP to the boring "science"-text gathering of career mode. So much potential being wasted...it's frustrating to watch.
  12. that's so awesome! But, if you alone were able to create this in a couple of days, I'm really wondering why Squad can't come up with something similar in a couple of months...
  13. How exactly is the landing leg suspension supposed to improve gameplay or lander design? The only effect it seems to have is that you have to increase your part count because you now have to add more of them. Is this really what improvement looks like?
  14. It's apparent that a lot of people are concerned about the direction development is heading (or not heading) at the moment. A lot of the points raised are valid concerns and locking threads definitely isn't the right way to deal with this issue. But I agree that discussion should take place in a respectful way.
  15. Update is ok, but I'm not impressed. Personally I don't care about career mode at all, because it doesn't fit with my gameplay style. I don't like the fact that you can't really use the science equipment in sandbox mode. Subassemblies and new ASAS are nice, but not perfect. I have the impression that KSP development is getting slower every update. It's not compareable to the huge jumps from 0.15 to 0.16 or from 0.16 to 0.17. There's still a lot to be done and added to the game, just look at the planned features list, but it seems like the devs are not very interested at the moment to work on those things, but rather focus on career mode which basically is nothing more than a short tutorial. I'm not very optimistic for 0.23
  16. When I fly my science equipment in sandbox mode all the way to Jool to perform experiments I expect at least to get a short text message about the results, not just the feedback that I'm only playing sandbox mode. I mean, come on.... It's the first time something is added that you can actually do after landing on a planet , apart from putting up a flag and than you can't use it in sandbox? Why are people forced to play through career mode to get experiment results? It makes no sense......
  17. resources re-entry heat landing-point prediction on athmospheric planets apoapsis prediction after aerobraking land-base parts more planets better aerodynamics ....... I'd be happy with any of those. But please not again an entire update only focused on career-mode!!!!
  18. Kerbin, because it has the most interesting terrain.
  19. I think that's the main reason why squad decided to implement career mode now. It somehow reminds me of the scenario and training missions they added in 0.17, which were made for similar reasons. I don't know if those did help newcomers to learn KSP, but for experienced players they were pretty worthless. We also should remember that currently we don't really know anything substantial about how exactly career mode will be implemented, other than that it constrains the parts you will be able to use. It seems that many people have different concepts in mind when they talk about how they'll like career mode and I'm afraid that a lot will be disappointed when it finally doesn't reach their high expectations. Besides...limiting resources for your space program doesn't seem very kerbal to me.
  20. A flat dry lake on one of Laythes islands would be very useful for operating spaceplanes and especially heavy SSTOs on that moon. http://en.wikipedia.org/wiki/Dry_lake It could basically function as a natural runway and would make landing and taking off much easier than the current bumpy surface.
  21. Squad has been talking about focusing on career mode for months, and in all this time we haven't seen anything substantial. Or am I missing something? As far as I know they haven't even announced what they are planning to include in career mode. I just hope they get this done quickly and then start to focus on more important issues...
  22. Thank you very much for this awesome craft. I never thought that its possible to carry that much deltaV into Orbit on an SSTO. I guess when it comes to SSTOs, smaller is better?
  23. Hm.... This post of HarvesteR is more than one year old, so I don't think its a priority for them to fix this in the near future.
  24. Interstellar travel. It would be the ultimate challenge to fly a mission to another solar system. Nothing beats that.
  25. An option for a simpler ocean would be great. Kerbin (and Laythe) oceans are by far the worst framekillers in this game.
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