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katateochi

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Everything posted by katateochi

  1. This is probably a noob question (but I'm just starting out with MKS, so yeah, noob)...but what is the difference between the "regular" drills and the "automated" ones? ie between the "MEU-100 pulse drill" and the "MEU-100-A pulse drill". The only dif I can see is a lower power consumption on the A version, with a sightly higher cost and mass. I'm also a bit confused (totally baffled actually) by the "Bay" concept on drill and converters. So I want to drill for MetallicOre, and I've got my MEU-100 drill and I've set it's Bay 1 and Bay 1 Separator value to MetallicOre=>Water. I don't get what the separator bit does. It doesn't seem to matter what I set the separator to, I still get MetallicOre from the drill.
  2. You know someone is going to say the landing was faked because the live stream cut out.
  3. Oh wow, that view is awesome. Dragon Sep!! hooray!!
  4. Wooo. successful landing!!...now on with the show.
  5. Hey...they're playing KSP on that middle monitor.....oh wait
  6. Bob and Doug are looking chill. And those suits are bad*ss
  7. yeah, same! This is way more tense than unmanned launches
  8. Just trying Spectra out for the first time and I'm really liking it. Thanks @Avera9eJoe! Looks really nice along with Pood's Calm Nebula Skybox. I presume that we just don't install Kopernicus right now? I'm also getting the rainbow clouds on the main menu, If it's any help this is my current mod setup (but sounds like you've already narrowed it down to a scatterer/EVE issue
  9. Really pleased to see this mod making a return. Yes! the Squeaky toy kerbals! So good. The other big win with this mod was having tyre squeals when landing....seems that aspect is there, but a little calibration is needed. I don't get any sound as the tyres hit the runway, but then constant tyre squeaks as you're going along the runway until you stop (and it's squeak squeak squeak, rather than a constant squeal). It seems that once a tyre has had an impact it then keeps squeaking, which is also a problem if you have a rover that goes over a jump, from them on it sounds like it badly needs an oil can! Also, not getting any dust effects....but then that never worked for me in the original mod either.
  10. So this is probably a silly question, and I'm guessing the answer is no, but is it possible to use Module Manager to override settings in KSP's main game settings file (/settings.cfg)? There's always a few things that I set, and some which aren't shown in the settings UI, so it would just be convenient to have a module manager style patch that could just be dropped in and set those values. I know it's easy enough to just copy the settings.cfg file over from each install, but I prefer to not do that when moving up to to a new version of KSP.
  11. I did wonder, but then I leapt on the opportunity to show off KerbalX's sort and filter powers!
  12. With the "Rover" filter on, that will bring you most things on wheels/tracks so it won't filter out cars and tanks (and yes, there are more of those than I ever expected). But you can try and mess around with some of the other filters AND some of the sort options. For example, click the "more filters" button (near the top on the right) and then in the section that brings in, click on "Science Parts", to add in another set of filters for science parts. Then click on "Any" (ie craft which have any of the science parts). That cuts down on the cars and tanks and then also use the "Sort" options (right side, just above the results) and click on "Popularity". So you're then filtering for Rovers, with any science parts, sorted by popularity. That results in a different set of craft, which are much less tanky and more rovery. Here's a link that will set those filters and sort options for you http://kerbalx.com/?search=~rover ~any_sci ~include ~by:popularity ~all_time You could also try using the crew capacity filter or some of the other sort-by options (there are more of those if you click the little + on the right of the sort options.)
  13. oh, huh. yep, bug, will fix. I'd not noticed that one, thanks for bringing it up
  14. So this flashed up in my news feed https://www.polygon.com/2020/5/20/21265482/kerbal-space-program-2-delayed-2021 Saying that KSP 2 has been delayed until fall 2021. But the tweet that it references won't load for me...so just wondering if this was a mistake or if that is the case. Gotta say, I was surprised (and tbh concerned) by how soon they'd initially proposed to release. Just didn't think it was realistic, or if they did release then that what we'd get would be disappointingly simple/unpolished. This seems more realistic, especially given current constraints.
  15. I can see that so far there have been a few email verification requests that have failed to be delivered. Either because the address used to sign up was entered incorrectly or because the mailbox for that address is full/otherwise not accepting mail. So make sure your email is entered correctly in the settings page https://kerbalx.com/settings and make sure you're able to receive mail. At least if you're still logged in you can change your email address in settings. If you're logged out and your account has the wrong address then you can't recover your password and sadly I can't really do much to help. But if that is the case contact me via the forums and I'll see what I can do (if it's a case that the entered email is wrong by a single letter, typo, and you can also send me an email from the correct address then that may be enough to prove who you are! Might also quiz you about some things on your account)
  16. That's how it should work. Only 1 member from a version group will be shown in the search/front-page results. Which one is shown is down to the order of the versions and which search filters are active. So with your Squire-Submarine-Passenger-Plane, the 1.9.1 version is shown on the front page, To change that, go and re-order the versions making the 1.4.5 one the top of the list. That would be a bit different to intended use, as I'd expect the most recent version to be the top of the list (larger version number) and in that case, neither would appear on the front page, because the 1.4.5 one is so much older. But if you did that, then on your crafts page (https://kerbalx.com/Klapaucius/craft) only the 1.4.5 version would be shown, albeit a little ways down the list, and the 1.9.1 version wouldn't appear at all. Re redoing the text. Next release will have the ability to copy the page from one craft onto another...but right now you can do something. Craft versions has a optional "Shared page" feature which enables all the craft in the group to share the same page content (and changes to one are made to all). If you go to the older 1.4.5 craft and enable the shared page option from there, it will overwrite the page of the 1.9.1 craft. Just make sure to do it that way round (if you enabled it from the 1.9.1 craft it will overwrite the page for the 1.4.5 version). Once you've enabled it, you can either leave it so both craft share the same page, or you could disable it right away, which will leave the 1.9.1 craft with a copy of the 1.4.5 craft's page which you can then change without effecting the content on the 1.4.5 version.
  17. Thanks for doing this @HebaruSan, and sorry I've taken a while to even get to replying you. I've not had time to look at your pull request yet, but now I've got a site update out of the way this is next on my list. Site Updated - 1.5.0 Just release an update which has been a very long time in the making (rather delayed by getting injured!). 3 Main Points 1) A new feature "Craft Versions" lets you create a new version of an existing craft, rather than updating and replacing the current one. So when you update a craft (ie for a new version of KSP) you don't have to overwrite the previous one and can link the new upload to the old one as a new version. Another use for this feature is if you want to upload several variations on a design; ie a mod and a stock version of a craft. Read more about it here https://kerbalx.com/help/craft_versions 2) Email verification. Not something that I wanted to add as it's just another step to starting to use the site. But there has been a number of fake/spam accounts cropping up so to combat that users must verify their email address. Also it is no longer possible to sign up to the site with disposable email addresses. Existing users who have already uploaded craft will be able to continue uploading and posting without verifying, but you will get a weekly reminder to do so. New users or users who've not posted craft yet will need to verify their email before posting anything (this includes posting changes to your profile page, as that was how some spammers where putting spam content up). I hope this doesn't cause anyone any issues, but if you have trouble with the verification process please let me know! 3) Downvotes are being phased out. You can no longer downvote craft. Although the downvote arrow remains for now, but that's just so downvoters can see a message about the phase out. In the next update they will be gone completely along with downvotes for comments (which you can still do). Aside from that there's been a few tweaks and minor fixes, but nothing note worthy.
  18. Hey, no worries. yeah, these strange times are getting to us all in different ways! So I think that should now be corrected. The parts that had been listed under airship pirates mod pack have been reassigned to BD Armory Continued. Having poked around BDA related parts I've now got a question that you might be able to answer. There is now BDArmory and BD Armory Continued. Has the latter completely replaced the original and if so have all the parts from BD Armory been moved to BD Armory Continued? KerbalX still thinks there are a number of parts (37) that belong to BD Armory. Have a look here https://kerbalx.com/mods/bdarmory and click the show parts link in the top right to see the list of parts. Do you think any of those should now be listed under BD Armory Continued (https://kerbalx.com/mods/bdarmorycontinued) There are also some other mods (ie https://kerbalx.com/mods/bdarmoryfps) which have some parts that start with the 'baha' prefix. Are they incorrectly filed? Let me know if anything else needs fixing.
  19. Sorry for the delay in replying to this. KerbalX uses a learning system to work out what parts belong to which mod and sometimes it learns the wrong thing. So sorry for that, and I'm looking into fixing the knowledge base to correct the error. As @swjr-swis said, the cause of the problem is that a mod pack was added to CKAN. KerbalX uses CKAN's listings to find out about mods and so this mod pack ended up being assigned parts that belong to BDA. I will stop this mod pack from being used in the mod discovery process, but you will need to take it up with CKAN to get it removed from there. Please, in the future, it would be helpful if you could provide more information when submitting an issue, just like is required with any mod bug report. And please understand that in these times some of us are under immense pressure at work, and so a request that starts with "What the ___ is this?" is going to get dropped to the bottom of my job list.
  20. It's quite interesting, I built KerbalX as a way to make it easier to share modded craft, and I expected the majority of the craft on the site to be modded. But users always surprise! Stock craft out number modded craft and yes, stock craft are more downloaded than modded. And the reason is as you've stated; sharing stock craft is easier. Even with the combined powers of KerbalX and CKAN that can pretty much automate getting the required mods for a given craft. Sometimes you'd like to use someones modded craft and maybe already use most of the mods it needs, but you just don't want to have to add yet another mod to your already over-modded game, so you just stick with stock. I've always been a modded player, I love mods, but most of the craft that I share (to my own site designed to share modded craft) are nearly all stock! So yeah, in the end the value of stock craft being things that don't die every time the game updates or when a mod falls into obsolescence is clear.
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