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Everything posted by Whirligig Girl
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What's the most Kerbal thing you've done in real life?
Whirligig Girl replied to Mister Dilsby's topic in KSP1 Discussion
One time I had a scrathcmade rocket. Silver. It was big but had an A-type Estes motor. It launched up less than a hundred feet, and started down crashing within two or so feet of my dad's car. I also once made a scratchbuilt rocket called The Obelisk. it was orange, and more suggestive than your usual rocket on account of its plastic-easter-egg nosecone. We couldn't launch it on the rail because the straw was too small for it. Instead, the rocket was resting on the launch pad until ignition, wherein it immediately pitched over, flew almost perfectly horizontal for almost a hundred feet, then crashed into the ground, shattering the nosecone. Once me and a young kid I was tutoring (he was homeschooled) were building already designed build-to-fly model rockets. We didn't have the right stuff (ha!) so we just used duct tape. My dad assured us that they wouldn't work, and although mine pitched over and nearly flew into me, for the sake of experiment I told the other kid to twist the winglets of the rocket so that it would roll. His flew much higher and straighter than mine. I've also had several good rocket flights of pre-made equipment. It was earlier this year, in fact, that this story happened: I has two rockets and four motors to fire. Two were A-class motors and two were C-class motors. The smaller rocket was a ready-to-fly model that I got for christmas, the other was a big kit that i assembled, painted black, and gave it my Gregrox Space Enterprises logo and striping, and return information. The first flight was the Ready-To-Fly one. There was a sports game going on in the field next to the parking lot I was launching from. The rocket went up, and I heard some girls in the parking lot exclaim "What the hell is that?" and "If that lands on my car I swear..." I ran over to chase the rocket and bring it back. When I came back I saw that there was a little kid who had taken some interest in what was happening. I brought the rocket back and fired it again, this time showing the kid what I was doing. When he had to leave I advertised Kerbal Space program to him and got to work with the large black Gregrox Space Enterprises rocket. This one was using a C-type motor, very powerful. It went very high, earning me a few oohs and ahhs from the sports viewing people. It glided in the wind as it came down on the parachute. It landed somewhere on the campus of a nearby Middle School. It was time for Incognito Rocketry Recovery Mission! Just in case there was any school staff there that might think I was doing something bad. My Dad drove me over to the school parking lot, where I explored for a few minutes around where I thought the rocket came down, desperately hoping it wasn't caught on the roof. I saw in the corner of my eye the parachute, and just as a gust of wind (it had become much more windy since I hit the launch key) nearly tossed it away I ran and caught it. I brought it back to the ship truck, the parachute tossing in the wind and dragging behind me, and we left, succeeding in our mission. -
What's the most Kerbal thing you've done in real life?
Whirligig Girl replied to Mister Dilsby's topic in KSP1 Discussion
I tried gluing two bottle rockets together once. Only ignited one of them. And to make it better, I sent candy corns with faces drawn on it as well. Once I sent one with a larger payload structure with 20 candy cornonauts. It was a Space Station. It did a pitch program and went off to what looked like the horizon, so I can assume it successfully got into Earth Orbit. They're still there probably. Doing candy corn science and looking at the Moon with the small magnifying lens that was attached to the side. -
Wow. Epic.
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I don't think there's any real reason not to have sideways hab modules, as long as the sets can be swiveled! That would just remove some of the creativity of base design. Another problem is that for the most part, you aren't going to be seeing a Kerbal on EVA in an artifical gravity setting such as is described. Would I love to see it? Absolutely! But until IVAs that allow movement around are implemented this is not likely to work.
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In real life, you definitely want the Lander/CSM model because of the fact that Moon is 10 times bigger than Mun. In KSP, you have to be really efficient to get a Lander/CSM to be more efficient than a direct lander. The nerfs to engine Isp in 1.0 helped with making mass ratios bigger, so landers were more required. Once you do things like going out to Dres or Duna or the Joolean Moons, then you will want to do the lander/CSM stuff. It's worth noting that the first time I returned from the Mun was an Apollo-style mission, despite having landed on the Mun several times before.
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Lurking since 0.13? That's probably a record. Have your first +Rep.
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KSP 2.0 - What would you expect (or wish) for a sequel?
Whirligig Girl replied to carlorizzante's topic in KSP1 Discussion
Solar Sails are not fictional. If it weren't for its battery failure, the lightSail spacecraft would be using sunlight to go into the deep space. -
Kerbo Log Rocket Club AKA October's Planets
Whirligig Girl replied to Whirligig Girl's topic in The Lounge
At first money is made through bets with your friends, but as the group grows you start entering competitions and being sponsored by companies, even so much as launching the first satellite into the space. -
KSP 2.0 - What would you expect (or wish) for a sequel?
Whirligig Girl replied to carlorizzante's topic in KSP1 Discussion
http://forum.kerbalspaceprogram.com/threads/111226-Kerbo-Log-Rocket-Club-AKA-October-s-Planets -
KSP 2.0 - What would you expect (or wish) for a sequel?
Whirligig Girl replied to carlorizzante's topic in KSP1 Discussion
KSP 2 would be a reboot of the future, probably quite a few years, even a decade, in the future. The only thing I care a lot about for a reboot, starting over in terms of balance and design, would be a 100% Earth-Scale Kerbin. (But still Kerbin, not actually Earth.) EDIT: And also cities and other things to make the game feel like it is on a thriving real planet. A larger space center that covers more area, longer distance to launchpad, better graphics, etc. All of those things are kinda given if it is created in the future. -
DevNotes: "something rather brilliant from RoverDude"
Whirligig Girl replied to AbacusWizard's topic in KSP1 Discussion
If I had my way we shouldn't even know what the thing is until we open up 1.0.3 for the first time and play around for a bit. -
http://forum.kerbalspaceprogram.com/content/344-Kerbal-Space-Program-is-coming-to-PlayStation-4-What-does-that-mean-for-you
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What I would have instantly said "YES!" to would be some kind of Kerbal Space Program mobile "port." Not just taking the game and moving to a mobile device obviously, that would never work. But making a mobile game similar to some kind of 3D SimpleRockets. That would broaden the scope of KSP players as well.
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Guys, think about it this way. Sure, everyone here is a PC-gamer and plays KSP on the PC and doesn't care about other consoles. But what about the people who can't afford the time and money to set up a PC, or already have a console, and thought that KSP was a really cool idea that they could not play? They wouldn't be a part of this forum of course, because they can't play it. But when they load up their gaming news website and an article mentions that rocket sim they liked the idea of being ported to a PlayStation4, and assuming they have a PlayStation4, their eyes are gonna light up, because they get to play Kerbal Effing Space Program! And of course, as has been stated several times, the console dev team will not take away at all from Squad's work on the PC core game, and in fact has boosted the development of Unity 5 upgrade.
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Will this suffice? I stole this file from Maxmaps' hard drive. True story. Definitely. Totally legit.
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I've seen you. You flew to orbit that one time. And the other times. And then you stranded a hero at Ike. And later you killed him. Good times. Great fun. That's over half the fun of Squadcast, the other being teases about upcoming KSP news. read: pictures and announcements
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I think I can say on behalf of everyone else, we demand this Squadcast be played on a controller. Doesn't have to be on PS4, but it must be on a controller. I think we all want to see just what you can actually do with NO mouse or keyboard. (Bonus points if, for budget cuts reasons, you just use an NES controller)
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I have been mapping it out, and with my knowledge of the OS4 controller, there's no way you could get docking into the game. It will have to be more limited. Just the lack of mouse proves this. Craft interactivity will be limited to 0.13 days. Basically v0.13 with better graphics, more parts, and more planets, and maybe a career mode too. Probably EVAs, if you can figure a good button for it. Though science would be very hard.
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I don't own a Playstation, so I need to find someone to drive the Playstation HypeTrain. You must prove to me that you have what it takes to be a good hypeTrain driver for such a console. To be honest, I'm a bit disappointed. I don't think KSP can work as a console game. The piloting would be fine but you'd need to drastically simplify the editors.
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The Kerbal version of Rosie the Riveter
Whirligig Girl replied to Wolf Baginski's topic in KSP Fan Works
It's just this picture from Squad. -
ok.
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My great grandparents had a son named John and a son named Ivan. Okay I made up that story.
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I modified NovaSilisko's Wormball, now it's a minimalist logo.
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They're siblings! Ick!
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Another Race (AI)
Whirligig Girl replied to Gameslinx's topic in KSP1 Suggestions & Development Discussion
I actually really like this idea, but for some kind of interstellar spaceflight. If your trust is low, then they will attempt to shoot you down, and even send ships to try to crash into yours.