-
Posts
229 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by El wonso
-
DL link doesn't work
-
that "large array of features" is pretty much resources and a proper aerodynamic model
-
Check if there are new planets. If so, I will explore. If not, I will exit the game because it won't be worth my time.
-
nothing
-
Configurable ejection force for decouplers
El wonso replied to El wonso's topic in KSP1 Suggestions & Development Discussion
Thanks, I will. I can't use docking ports for they are buggy sometimes, I wrote it in a first porst. -
As simple as that - I'd like to be able to rifgt-click on a decoupler and set it's ejection force. I use them in my SSTO spaceplanes to hold cargo (docking ports have been quite buggy for me) and I don't enjoy shooting expensive space probes from one end of the cargo bay to the other. I'm pretty sure some other people would like to see this feature too.
-
Screwy center of lift / symmetry bug (FAR)
El wonso replied to Jarin's topic in KSP1 Technical Support (PC, modded installs)
Using Mk2 Bicoupler causes CoL shift every time for me. -
*something* collieded into Launch Pad
El wonso replied to El wonso's topic in KSP1 Technical Support (PC, modded installs)
I'm gonna bump because I've just noticed it only (?) affects non-rectangular shaped wings. -
How do I transfer crew without EVA?
El wonso replied to El wonso's topic in KSP1 Gameplay Questions and Tutorials
thanks mate -
How do I transfer crew without EVA?
El wonso posted a topic in KSP1 Gameplay Questions and Tutorials
How do I do that? Do I have to meet any conditions? -
In case no one nitced - docking cam in (now) stock Mk2 Clamp-O-Tron points forward insted of upward.
-
What's wrong with RCS on my SSTO?
El wonso replied to El wonso's topic in KSP1 Gameplay Questions and Tutorials
exactly both pitch and yaw work fine -
What's wrong with RCS on my SSTO?
El wonso replied to El wonso's topic in KSP1 Gameplay Questions and Tutorials
The things is that rcs barely uses any fuel when rolling. It's (or should be) strong enough. -
What's wrong with RCS on my SSTO?
El wonso replied to El wonso's topic in KSP1 Gameplay Questions and Tutorials
RCS Balancer Enabled is disabled. -
What's wrong with RCS on my SSTO?
El wonso replied to El wonso's topic in KSP1 Gameplay Questions and Tutorials
I was asking if I could completly disable this feature, when in space I often disable my engines so I won't throttle up by accident. Well, I've been playing KSP since 0.8.5 (I think) so I know basic stuff. I just not playing that much lately since recents updates were not very interesting to me. I get that, but I think it's just stupid. RCS barely works when rolling. The problem is my CoM moves back and forth, that's why I put 2 sets of blocks in the front and two on the back. Also I need both translation and rotation (see next paragraph). Also I consider the looks important so I prefer 2 x (block + linear) than 4 x block. The cockpit is too powerful imo so I usualy disable it and rely on RCS and externall reaction wheels. -
What's wrong with RCS on my SSTO?
El wonso replied to El wonso's topic in KSP1 Gameplay Questions and Tutorials
Oh... Well, since I cannot set specific thrusters to control roll only I will have to rely on reaction wheels. Huh, didn't know that. So that imaginary issue is solved. btw Can I turn it off? I would prefer not to have my RCS controlled by throttle no matter if any engine is active. here are pics if anyone is interested: -
So I have this nice SSTO spaceplane with 2 RCS block and 2 linear ones. Is it normal that: rolling barely uses RCS so it I have to use gyros (it's extremly slow otherwise)? throttle controls both engines and RCS (NOT in docking mode)? pls help
-
*something* collieded into Launch Pad
El wonso replied to El wonso's topic in KSP1 Technical Support (PC, modded installs)
I may upload quicksave file after which (quicksave) it occurrs (or at least happend twice to me) if necessary. -
Very rarely my plane would just start losing parts and then structural integrity while returning from space to KSC. That usually happens near (within ~20km) to KSC but sometimes as far as a few hundred kilometers. I have experienced this bug on 0.25 and earlier releases. I do have quite a few mods but on I've found a thread reddit describing identical bug occurring on unmodded 0.24. Complete mod list: Toolbar 1.7.7 Bucky's Instruments DeadlyReentry KerbalJointReinforcement NEAR ProceduralFairings Lazor Docking Cam AC Life Support Kerbal Alarm Clock MechJeb 2.4.0 Editor Extensions SQUAD pls fix
-
[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
El wonso replied to ferram4's topic in KSP1 Mod Releases
Mk2 Bicoupler causes my spaceplanes to roll and yaw by itself with FAR or NEAR installed. I have had this problem when Spaceplace Plus was still a mod. Am I the only one with this problem? Should I reinstall KSP?- 14,073 replies
-
- aerodynamics
- ferram aerospace research
-
(and 1 more)
Tagged with:
-
Circumnavigate Kerbin...BY FOOT.
El wonso replied to MedwedianPresident's topic in KSP1 Challenges & Mission ideas
What's your time OP? -
At high altitude and velocity it started to wobble, like it's glitched. BTW one of the parts seems bugged (?):
-
I have just downloaded the mod and I experience (I think) problems with FAR. My vessels seem very unstable (I have no problem with the ones built with stock parts). Am I doing something wrong?
-
KSP is considered to be a (very) good game by pretty much everyone but majority of the users think that it's still underrated. HUE What's even more funny - some users (a lot of them actually) are discussing if the game is good or not (which looks more like praising ksp) although it's completely unrelated to the thread. I'm not saying they are stupid and/or brainwashed. But... Final thought: You think Apple has fanboys? Visit KSP forums.
-
Does it have cargo capabilities? plus post screenshots pls