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Lithium-7

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Everything posted by Lithium-7

  1. Does anyone have an alternative to the Time Control mod that works with 1.0? I need something to allow for faster warp with this mod, and Time Control causes the Kraken to eat Kerbin (black screen, staging doesn't work and Jeb is perpetually terrified) when I launch anything.
  2. Off-topic: I was just messing around in Prototype Zero and when I failed to bring the comet down to the surface of the green Hopper planet, I happened to go to TF2Maps.net and stumble upon Nova's name on the pl_waste page- specifically, for the payload cart model. I didn't know you'd ever played TF2, Nova! (though I would have if I'd taken two more seconds to look over your YouTube page). On-topic: I do hope things are going well with your hard drive, and that this won't be yet another dead project. I do very much look forward to following this project to completion.
  3. Never again shall I forget to pack the orbital science equipment, or solar panels, or batteries. Thanks for this!
  4. Okay, I think I've got it all figured out. The problem is that I've had my Camera set to AUTO. When I tried turning AUTO off and switching to another camera mode, the problem disappeared. But with AUTO on, random WASD input in EVA pack mode seemed to trigger a shift in camera type. So whenever I go on EVA, I'll have to remember to turn off AUTO camera. I'll try removing all my mods and seeing if this can be reproduced in a vanilla install, in which case it'll be reported as a bug.
  5. Great piece, much better than mine. I think it does a much better job of capturing that odd, condescending tone that the Guide usually carries.
  6. It could also be because real-life Mercury's crust is very thin, and being that Moho is a Mercury analog, it was so named because the surface and the Moho are so close together. Or something.
  7. This is subjective. Your opinion is not fact. In addition, you are not Squad. Different people have different views of what should and should not be implemented into KSP- and it is for this reason, and the massive, unreasonably vitriolic hatred for unrealism that I suggested that it should be moddable(you don't have to install an FTL mod, or for that matter, an FTL expansion), which has barely been touched upon so far. Also, I don't think anyone here has seriously proposed that interstellar travel should be possible with traditional rocket, ion or nuclear engines. Again, your opinion is subjective and you are not Squad. None of us get to decide what is and isn't within the scope of KSP because we are not the ones behind the design of the game.(please don't say I tried to decide that, I only made a suggestion for how they could go about FTL travel IF they decide to do so.) Additionally, things being outside the scope of the game is(although technically subjective, this seems to me like an uncontroversial opinion) not necessarily bad and no reason to not allow modders to implement it themselves. It is only a reason to not include it in vanilla KSP. also i kinda liked spore and i didnt find that to be an issue so thats also completely subjective Technically, nothing is objective, and realism depends on how concrete you perceive your knowledge to be, and what you consider to be realistic. As far as what we're pretty sure we know about the universe, then realism can be objective, but some people don't adhere to that set of knowledge as concretely as others. Therefore, FTL by Alcubierre drive can seem mostly realistic to one person and unrealistic to another, because the first person doesn't feel so attached to what we think we know about the universe. I, uh, am that first person, by the way. I know that I at least have one more reason, which is exploration for the sake of exploration. Even after science is mostly 'done', I'd still like to go out into the universe and land on other planets. People have said that there is no reason for traveling to and landing on other planets, but this implies that four assumptions are made: 1#: Practical reasons are the only reasons 2#: Reasons are objective 3#: People do things for absolutely no reason whatsoever 4#: Career mode is the only mode I know for a fact that people played KSP before career mode existed, but why would they do that if there was no ingame incentive? It's simple, really, exploration for the sake of exploration. You don't NEED a practical reason to travel halfway across the galaxy in a massive colony ship, if you're doing it because that star is there and it's fun. Fun, after all, is the point of playing a game, and it is 100% subjective, so that means that while having unrealism in your KSP might not be fun for you, it's obviously still fun for lots of other people. Some people don't play KSP for the same reasons that you do, and that is why you may not understand why people even consider adding an unrealistic thing to KSP. People can and often do have mindsets and sets of values that are like night and day compared to yours, and it's important to be open-minded. I'd like to believe that anyone smart enough to comprehend orbital mechanics would be more open-minded and creative, more willing to let go of your fragile views of how reality seems to work. (we still don't understand virtually anything at all about this universe! Technically, we don't know what's realistic and what's not. We could ALL be wrong about everything.) But, as evidenced in both this thread and the scientific community, as well as humanity as a whole, this is not always the case. Please calm down. This is not supposed to be a thread where we throw virtual eggs in each others' faces and wave our E-peens around.
  8. My file appears to have been overwritten in a recent patch- but I can't redownload this file anymore because Dropbox denies its existence.
  9. :l None of those involve a workaround for Squad's reason to not make procedural star systems. And none of those involve suggesting that Squad at least make it possible for modders to do. What they do involve is people just plainly suggesting to include procedural star systems, and other procedural things related to other stars and planets. I never actually mentioned that I wanted them to implement it, nor did I specify how. I'm not suggesting that they implement FTL, procedural systems etc. period, I'm suggesting that, IF they decide at any point in the future that they want to make these things happen, they could work around the whole community disconnect like I said, but if not, I have a way for them to semi-satisfy those who want them to do so.
  10. I've seen the suggestion to add other star systems over and over again, and the fact that the dev team (and plenty of players) seems vehemently opposed to that idea seems... odd. I know of at least one excuse the devs came up with to not bother with this: To me, there's a frustratingly-obvious solution that's staring me in the face, yet I haven't seen anyone mention it yet. Just use the same seed. Have every single copy and save of the game use the exact same generation number doohickey, so that everyone gets a procedurally-generated galaxy, but everyone gets the same procedurally-generated galaxy. Like Starbound. That way, someone can be like, "I landed on the third planet of the second star in the system at (galactic coordinates)", and then, people might not initially know what they're talking about, but they can just head for that system and find the exact same thing there. There's still a disconnect in that the galaxy would be too massive for everyone to come to know what it all contains, but that happens with anything on this scale. It's basically unavoidable without just rejecting the idea entirely, which seems like a really dumb idea when there are so many people that want this to happen, or at least be possible. Which brings me to the next point: If the devs won't implement it, they should make it possible for modders. Because if they just decided to stomp on the idea entirely and not even make it possible for modders to accomplish in some form, that seems like it would be a really big letdown to a lot of people, and it would probably mean less people actually buying the game. (unrealistic FTL travel is far more popular and therefore profitable than no FTL at all.) I'll admit that I don't entirely understand the prioritization on realism (there are so many things in this game now that are still extremely unrealistic, and I think it's been stated that KSP is a game first, and a simulation second), but if that's how they want to make their game, I shouldn't try to change that. All I ask is that they at least try to enable the people who really, really want this to happen to accomplish their goal without having to make another game entirely or have to do some extremely drastic, difficult, and loophole-y modding to make it work. I mean, implementing your own planets has already been shown to require extensive modding and workarounds. But currently I haven't seen Squad mention much about the potential relation between FTL, other stars, and their expansion packs. I'd like to think that, since I think they said that the expansions would include content they don't consider to be within the scope of vanilla KSP, could they make it into an expansion? It seems like a good idea; people would pay good money for that. Plus, I think the fanbase would break in two if Squad decided to not make it into one (or, again, make it possible with mods.) Also: Notice that I'm not mentioning how exactly I think they(modders or Squad) should do it, what FTL system they should use, or anything like that. That's because that's not the point, the point here was explaining what can be done to solve the only problem I've seen Squad pose with a procedural galaxy, and explaining why I think they should at least let the community do it.
  11. I've got a few submissions. First, a Mystery Goo addition: default = You cannot grasp the true form of the Goo. That might be a bit too obscure, though. I'm not quite sure of the exact definition of "really obscure", seems a bit too subjective to me. A few crew reports: KerbinInSpace = You stare out the window in deep thought, and ponder the answer to the Ultimate Question... before being rudely interrupted by Mission Control. SunInSpaceLow = You ask Mission Control why they put you so close to Kerbol. They respond, "Science isn't about WHY. It's about WHY NOT." You can only wonder what that's supposed to mean. SunInSpaceHigh = You suddenly realize that you forgot to bring your towel. SunInSpaceHigh = You gaze into open space, and you just can't believe how vastly, hugely, mind-bogglingly big it is. EVA reports: KerbinFlyingLow = Mission Control assures you, "Don't Panic". KerbinInSpaceLow = You can not get that song out of your head. You sing to yourself, "Boom de yada, boom de yada..." KerbinInSpace = "If you’re hearing this, it means you’re taking a long time on this spacewalk. The lab boys say that might be a fear reaction." KerbinInSpaceHigh = Staring down at tiny Kerbin, it strikes you as a planet that looks mostly harmless. MinmusSrfLanded = You trip, and are momentarily distracted by a pebble floating by. For a second you think you're flying, but then it turns out it's just Minmus' low gravity. EveSrfLanded = You wonder when that cake you ordered will come... MunSrfLanded = You see a helmet not unlike yours bouncing by... Finally, a Materials Study entry. default = Inside, you see what appears to be a small, glowing yellow squidlike creature... fascinating.
  12. I'll post pictures on this post when/if I do. It'll be in sandbox mode, though.
  13. This is a great mod and all, but I was wondering if you could add a part that allowed you to gas-mine Kethane on Jool. This would of course require the use of Hooligan Labs Airships, but DAMN. It'd be like the Tibanna gas mining facilities, one of which you know as Cloud City, on Bespin. It might not be very practical, but the point is it's cool so fu-*static* practicality. So please sir, make this part for a future update. You'll be doing many players a service.
  14. guys but no guys you're not guys guys they can just no guys In all seriousness though, the galaxy (if and when it's implemented) is going to be a full-10x-smaller-scale spiral/elliptical sort of thing. But it's not going to be handmade because that is an awful idea. Randomly generated is what it's going to be. Well, maybe except for a few fixed systems but the rest will be random. And processing power is not an issue because one; KSP does not simulate gravity for anything other than your craft. It's all on rails. Two; KSP will not render all of the planets and stars and interstellar guff at the same time. It does currently, but it's not going to in the future. This is guaranteed because it's as impractical as a rube goldberg machine and the solution is simple and easy. Having a galaxy full of 100 billion stars will be simple because they're all on rails and only get generated and rendered as you go. The worst you need to worry about is a big save file.
  15. Ah, quick question. I'm configuring a simple launchpad on the Mun and I want to know two things: One, what's the .mu filename for the basic launchpad? And two, what'd be a good flat place for it to be? Can you give coordinates?
  16. The Hitchhiker's Guide to the Galaxy is property of the late Douglas Adams and of course I take no credit for any of his ideas- or Squad's, for that matter. The Hitchhiker's Guide to the Galaxy has this to say on the subject of Kerbol: Kerbol is a seemingly unremarkable star in an unremarkable sector of the Milky Way Galaxy (ZZ9 Plural Z Gamma). Upon closer inspection of it and its surroundings, one would come to find that it is mind-blowingly small. The star is so small in fact, that it should by no means be a star at all- but rather an average-sized gas giant. The planets that surround it are also impossibly small, which has led many to regard the system as proof of the existence of Magratheans. It is speculated that Kerbol was a small-scale testing ground for Magrathea's planet creation technology. Though we have absolutely no solid proof in favor of this theory, it is not because there is no proof, but because nobody could be bothered to visit the place. It's much too small for anyone to be comfortable, the only sentient species- called Kerbals- are stupidly reckless, and it's so remote that nobody considers it worth going any further than glancing at the star and going about whatever business you had been occupied with at the time, which is almost certain to not involve anything in orbit around it. There isn't even an asteroid field to fly through. However, it has been visited at least twice- though both visits were by teasers, and both crashed on the poles of the Kerbals' planet and its moon, and so for all that a hitchhiker is to be concerned, Kerbol is completely harmless, if a bit odd.
  17. Well, gas giants emit lots of radiation. Realistically, nothing could live on Laythe. The atmosphere might make it even worse. Vall's sub-surface ocean (it must have one) would be insulated from the radiation by the thick ice.
  18. Note: Sorry for the pagestretch! Could someone tell me how to resize the images? It started as a simple flyby- Inquirers 1 and 2, a pair of space probes destined to fly by Vall and Laythe. They would take snapshots of the surfaces of both these moons of the great green wonder, Jool. None of the scientists in the Rocket Propulsion Laboratory division of the KSP could have anticipated what they saw in the first snapshots of Vall. But the first to fly by would be Inquirer 1, assigned to the then-thought-to-be-significantly-more-interesting-and-less-dead Laythe, took the following picture: Everyone had thought it was bound to have vast quantities of life, until they discovered one thing: On the small probe Inquirer 1 launched, the Geiger counter went insane. The atmosphere had been holding all the radiation that Jool was emitting, not insulating it, and Laythe was so bathed in radiation that the small and weak probe eventually lost contact ten minutes before it even crashed. Disappointment filled the control center, and everyone was certain that there was no hope of discovering life after all. At the press conference, it was said that no, life was indeed very unlikely on Laythe because of its radiation-based greenhouse effect. But then, not one day later, Inquirer 2 arrived at Vall and began to take pictures. The scientists had expected to find a heavily-cratered, lifeless surface. What they got was this: A comparatively-smooth and non-cratered lifeless surface. To the scientists at RPL that had only one sensible scientific explanation. Vall's core was active and hot, melting the ice into a 2-kilometer thick sheet. What ice was melted was a global ocean of liquid water. And where you have insulation from radiation (The sheet of ice was sufficient for the amount that Jool was emitting), heat, water, oxygen, and a little organic matter, you get life. Scientists rejoiced and cheered. They couldn't wait for the press conference the next day. They later threw parties and had more beer than one might consider healthy, and the public reaction wasn't far off. It would be another five years before the RPL launched another mission- this time, a mission to put a small drilling probe on Vall. It was christened "Greater Exposure, Greater Comprehension (GEGC)", and would drill deep down underneath the surface of Vall to explore the ocean below. The craft had made it into low Kerbin orbit now, and prepared for the transfer window to take them out to Jool. Another hour later, the engines fired up and shot the probe out into interplanetary space, on an encounter course for Jool. It would take some time before it arrived, but before then, it prepared course correction to give them an aerocapture in Jool's immense atmosphere. The maneuver was a success, and it was in Jool orbit. The craft then prepared for the burn to bring the probe onto an encounter with Vall. After the burn was complete and the periapsis reached, the craft circularized and completed several orbits around Vall to take photographs and map the surface. An ideal landing site was located and the de-orbit burn began. That completed, and the landing stage separated from the Joolian-transfer stage. It slowed its descent, unfolded the landing gear, and finally made touchdown on the surface of Vall. Deploying a small tube, the GEGC itself was lowered down to the surface and immediately began digging, while the lander performed scientific studies of the ice and taking the first-ever photos from the surface of Vall. The view of Jool and the specks that were its moons was fantastic indeed. Some days later, the GEGC finally broke through the ice layer, and began to send back its footage up through the ice to the lander. Its light was activated, and it plunged into the depths of the alien sea. It performed studies of the surfaces of the rocks located on the raised seafloor, and searched for life in the warm waters. What it saw stunned and fascinated all. It had discovered alien phytoplankton. Vall had life. Moreover, the first-ever discovered extrakerrestrial life was found. GEGC had found EK. The scientists back at RPL had more parties; they sung and danced and drank and hugged. It was the most important thing Kerbalkind had ever discovered. The world lit up with this discovery. Scientists and space/UFO enthusiasts across the globe rejoiced. But that was not all to be found. Photos revealed bio-luminescent creatures, multi-cellular organisms. The scientific world of Kerbin was in a frenzy. Xenobiologists fainted. Regular biologists fainted. And the Kerbals continued to explore the stars, driven by this discovery, into the farthest reaches of space. Tell me what you think, and remember I'm open to criticism- but not flaming. Refer to this page for what defines criticism and what defines flaming.
  19. Nope. Steam says it's up to date, and the version in the title screen reads 0.21.1. EDIT: Nevermind, Mechjeb's doing it too. All the parts are. I'll have to pinpoint the mod causing this.
  20. I have an enormous bug to report. I can't attach survey units or the Kerbal Unreconstitutionator because whenever I click to attach, the part connects and immediately disconnects and from then on, refuses to be put down and is unable to try attaching again. I have to delete it. Then, if what I attempted to attach the part to is not the focal part, picking it up renders it unable to be put down or attached, like the kethane part, and this time cannot be deleted by any means, I cannot save the craft, nor can I exit the game or throw it away into the parts menu. I'm stuck and screwed over before I'm even done designing the damn thing. I've tried redownloading the mod and installing it without the Game Data directory, same results. The stupid thing refuses to work; and therefore I can't use this mod at all. But the fuel tanks work! Mods installed: CleverBobCat-1.2.0.0 DamnedRobotics DEMV Mk1 v0.18.1 DEMV Mk2 v0.18.1 Extraplanetary Launchpads FASA Asteroids HyperEdit Kethane KWRocketry Lionhead Aerospace rovers Pandora & Prometheus Chatterer Romfarer Lazors & Sunbeams Spaceprobe Parts TriggerTech Kerbal Alarm System Output_log.txt
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