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Cloakedwand72

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Everything posted by Cloakedwand72

  1. My game is having trouble loading with your OPT mod its stuck on the loading screen when it says OPT_Legacy parts sage engine.
  2. Thanks! I also found a mod that adds in mini air breaks and wondering if theirs large and medium air breaks?
  3. Are they’re any mods that add in a variety of sizes for air breaks as well different aesthetic designs and functions?
  4. Has anyone made any angled structure parts of the MK1/MK2/MK3 stuff? I would love to attempt to build a centrifugal habitat with out resorting to part clipping.
  5. Cool. Any balance issues though? And is it safe to use the CKAN versions?
  6. Hi am wondering what happened to the B9 aerospace mod? And wondering is anyone going to update it for the latest versions of KSP? As most of the dependencies are on CKAN & It has some nice space plane parts & other useful stuff.
  7. Don't worry I'm sure it can handle it! Would you recommend a AMD Radeon™ RX 5700 XT its pretty much the same offering.
  8. Would KSP 2 beadle to run on our current gaming set ups?
  9. Will early adopters of the first game get the second game for free?
  10. Hi am wanting to upgrade my tower PC. I currently have a I-7 & a 2012 GPU 670 & 8 gigs of ram. And want to get ready for the new games coming out like Cyberpunk 2077 & also the New Kerbal space program 2 & also the new Microsoft Flight simulator coming out next year. And a few other high end flight simulators & games also. And am wanting to play them on the highest settings & butter smooth frame rates. And wondering what are some good upgrades to consider saving up for? As I don't want to buy another Tower PC etc.
  11. Why does Ckan sometimes say already running in instance even though its not?
  12. Why do the controls lock up sometimes even though you have no mods installed? Also it happens sometimes when I try to reach orbit even though I also don't have comm network requirement enabled. I sometimes can't close the game normally also & can't turn on the SAS buttons. And wondering if its something to do with the unity game engine or if I'm still missing something..
  13. Yes though its not updated. And not sure if theirs any balance issues with that mod on 1.7.3 of the game.
  14. Is anyone planning on working on a mod that adds in built in retro rockets in the stock command pod? That can be used for landing or as a escape mechanism.
  15. Will the new expansion be free for people who have making history & also bought the game in early access? Also what are the features of the Expansion? I briefly saw it on Steam news.
  16. I turn off the satellite network requirement & play the game as normal. After launch while its outta atmosphere it locks complete control of ship and game and I can't revert to VAB or SPH or main game screen why is that? This is happening in the new update.
  17. Cool I seen a tutorial on this on YouTube. Would mods like Transfer window planner work with features like this?
  18. Feature request: TD:LR Would love a feature where we can use mods that worked from 1.4.1 & 1.6.1 version of KSP to say Compatible. Specially for part's mods & utility mods.
  19. Ok. Sorry I thought I'd reply in comments rather than PM. I Just get confused with the quotes part on this forum format.
  20. Any chance of making a larger service module to fit this & the updated Linux guru gamer updated version of the capsule?
  21. Looks great! Btw the mod pack is missing some Inline parachute packs in the 2.5 & 3.5mm Variety.
  22. Cool. Thanks. Is the Delta V accurate? Do I need to plan it after i send a space ship in low orbit? Or can i pre plan my flight in the map window at the KSC?
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