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Everything posted by Cloakedwand72
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I’ve seen his Tesla craft file, he has a link in his video for it.
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Is there any mod that adds in a drivable Tesla roadster & or a Cyber truck? It’d be a cool way to bring kerbals to the pad with walk about mod combined.
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Has anyone or is anyone working on a space craft inspired by Lockheed martian star clipper? Similar to this clip on YouTube from orbiter 2016. Or at least a wrap around tank part pack that adds in a similar style wrap around tank? This looks far easier then a ‘Normal’ space shuttle.
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What’s the point with KSP again? I still have trouble creating shuttle like craft they all still keep flat spinning once they bleed off speed right after reentry. And yes I have big rear rudder & yes I still need a non SSTO style space plane for a mid 2000’s part of career mode play throughs. And no I don’t like using rockets for space station cargo or sending fuel tanks. Any tips on how to prevent this stuff? Also what’s the point in KSP if I can’t make a space plane? Also I hope aerodynamics improve in KSP 2.
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Space plane flat spins
Cloakedwand72 replied to Cloakedwand72's topic in KSP1 Gameplay Questions and Tutorials
Yeah no problem it took me a while to figure out how to send pics. And I noticed how light the MK3 fuselage & how heavy my engine is. Should I switch to a vector engine or something similar? Also I can add some ore tanks in the front to balance this. And wondering if y’all have similar designs like this that I can barrow. And I’m pretty adamant when it comes to making stuff like this with cargo bays it just makes it realistic sending gravity rings or unity node modules or fuel tanks with something like this or traditional shuttles. Btw what should my tail section look like? -
Space plane flat spins
Cloakedwand72 replied to Cloakedwand72's topic in KSP1 Gameplay Questions and Tutorials
Hear is my Space plane COM/COL fully fueled and not. Yeah and I'm still sure I want to make space planes. Only way to send up specialty modules with being rockets look silly bye doing so. -
Space plane flat spins
Cloakedwand72 replied to Cloakedwand72's topic in KSP1 Gameplay Questions and Tutorials
I’d try to show you a a image of my space plane but imgur is being finicky with the copy & past of photos so I can’t until I figure that out. Wish the forums made it easy to show photos. Btw my col/com is near the rear. -
Love the starship themed parts been using them for a while! Btw is it possible for you to increase the payload inventory requirements to be allowed to carry bigger parts like the hitchhiker module & science lab & similar sized parts? To be able to build a base with KSP’s new update. Also btw it’d be somewhat realistic as that’s what SpaceX wants to do IRL.
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Why does my space planes always flat spin right during reentry? I've tried STS/Buran style designs also a MK3 robotic space plane with two side detachable boosters & it also flat spins. Any tips?
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Cool thanks! Oh btw will you eventually add in the National team & dynetics lander also?
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Can I use the stock air brakes to help simulate the sky diver maneuver? With out using the breaking ground robotic parts. And does the stock air brakes generate enough lift/drag for that?
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Nice recreation! Oh btw it’d be cool if you could make parts to recreate the energia 2 reusable rocket.
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Have you thought of placing a faring around the space plane or putting fins at the bottom?
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[1.12.5] Commonwealth Aeronautics "Blue Steel" [1.3]
Cloakedwand72 replied to Well's topic in KSP1 Mod Releases
Can you make a version that’s balanced for the stock solar system? So we don’t have to do back end confining with the mod? And am used to the stock solar system. -
[1.12.5] Commonwealth Aeronautics "Blue Steel" [1.3]
Cloakedwand72 replied to Well's topic in KSP1 Mod Releases
Wow congrats on the release! Will be perfect for my possible career mode bundled with the Tundra Aerospace mod. Is your space plane mod balanced for the stock solar system & can you fit the jumbo max tank in the skylon? -
[Min KSP 1.11] Mk-33: X-33-inspired parts for KSP!
Cloakedwand72 replied to Angelo Kerman's topic in KSP1 Mod Releases
Have been enjoying using the venture star mod! Just two things why is their lack of control while orbiting? And also what should the fuel balance look like & reentry profile look like for this SSTO? -
Is their a mod that someone is making or has made something that resembles the NASA HL20 space plane lifting body vehicle?
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Is there any mods that add in the lander proposals from the Artemis program? Like a lunar landing version of starship & the dynetics Lunar lander & the blue origin lander.
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Will at least you can do a sea dragon attempt. Ferrying the rocket out to sea.