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Everything posted by NovaSilisko
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Couldn't help myself. Behold, the meatworm (or wormball) I actually like it more than I thought I would.
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I like both, and wouldn't mind both being used. Just fit them in different places depending on the spaces available. Or, perhaps, merge the two. Replace the serif text on the meatball with the worm text in white.
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I made the "flying bedstead" VTOL tester originally, and I think the Z-map satellite. I can't remember beyond that.
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Weir has specifically said, IIRC, that it follows the book very closely, beyond things that have been cut for time.
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It's nuclear-electric, if I recall from the book correctly. Some sort of VASIMR descendent, probably. It has heat radiators. Heat radiators! On a movie spaceship! <3 Also, in the trailer proper, they show scenes from inside the centrifugal gravity portion, which is pretty cool - the rest of the ship spinning around from the point of view of inside the ring modules. Only issue I have with it is the offset nose section, which might alter the center of mass a bit much. However, I would assume the engine could be angled in some fashion. There also appears to be another section behind the centrifugal ring that's jutting upward, which might balance it out.
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You're missing my point. By all means, inaccuracies can be pointed out, but damn it there's no requirement to be completely condescending and pedantic about it all. That is what alienates others. There's almost never any credit given to what's done right or how much better it is compared to the current status quo. And, you know, it's almost exclusively done in these case by the armchair experts. In my observations, the actual scientists and experts are usually a lot more enthusiastic about a given film/book/series/whatever than those those in "fan" communities, and are a lot more laid-back about things it got wrong. It eventually becomes this endless cascade of "everything's so horrible and scientifically inaccurate and I hate it and I'm not even going to bother with any movies anymore because hollywood will never learn how to do this right..." and so on. I tire of it. Greatly. And of course, I expect now to be pigeonholed as someone who doesn't understand science or spaceflight and is just trying to defend their ignorance, because that's usually the reaction I get to pointing this sort of stuff out. I love scientific accuracy in movies, and you know what? I'm always very happy for what they get right. Negativity-for-the-sake-of-it just gives me gas.
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Laythe is Kerbin's ugly, poisonous, volcanic, and radioactive younger sister.
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On the Kerbal website news list, has anyone else noticed...
NovaSilisko replied to Justicier's topic in KSP1 Discussion
That's been there since the website was overhauled. Nobody seems to know what's up with it. -
Remember also there are still several months to go before release. They might not have finished the tedious post-process work of removing any scraps on the sets that might have gone unnoticed during filming.
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Well, if you ask me, it's far more "bound to alienate" if the attitude toward outsiders or lack of understanding (or indeed anything that doesn't fit with the paradigm) is one of condescending dismissal and snark... The remark about Hermes, for instance, is exactly what I'm talking about.
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You know, if I'm honest, this sort of attitude is why a lot of people find hard science fiction and its community rather alienating.
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I am becoming thoroughly convinced you're trolling, now.
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Russia generally being great at the whole "space" thing, lately...
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The "Science" Labs
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Sadness. Just found another thing that was broke in 1.0
NovaSilisko replied to DerpenWolf's topic in KSP1 Discussion
On the subject, a direct inverse falloff is pretty interesting. You get neat little trefoil shaped orbits, and orbital velocity actually stays the same regardless of altitude, from my experiments. -
If there were no limits - what would you make?
NovaSilisko replied to Foxster's topic in KSP1 Discussion
The problem with having no limits is knowing your limits. Are these lack of limits themselves limited to rockets and space constructions? Can I use KSP Unlimited to run a simulation of the entire universe? Are we already living in a simulation run on a copy of KSP Unlimited? -
Sadness. Just found another thing that was broke in 1.0
NovaSilisko replied to DerpenWolf's topic in KSP1 Discussion
Do you really read what other people post? The "total realism" of which you speak is a significant minority opinion. "Partial realism", however, is the current direction of the game, and what most people seem to want. Hey, while we're at it, why even have gravity fall off with the inverse square of the distance? Who needs realistic crap like that, anyway? A precedent has been set long ago with a preference toward partial realism. The planets are indeed small, but the mathematics that govern their motion is strongly like that of the real world (ie, it follows keplerian dynamics, not general relativity). Rocket engines use real equations for their operation, even if somewhat simplified. Using the fact that rockets are constructed "from thin air" is quite possibly, no, quite literally, the worst "argument" against realistic features I have ever seen. I do not say such a thing lightly. I think this thread needs a pruning, or a direct hit from a bolide. -
Sadness. Just found another thing that was broke in 1.0
NovaSilisko replied to DerpenWolf's topic in KSP1 Discussion
So a complete handwaving away of limitations by saying "eh whatever people in the future will figure something out, you can't prove me wrong", then? -
Sadness. Just found another thing that was broke in 1.0
NovaSilisko replied to DerpenWolf's topic in KSP1 Discussion
Well, as XKCD What If taught us with its lovely AK47 rocket space platform thing, there's a maximum thrust-to-weight ratio that can be achieved for any engine. As you add more and more and more and more engines, you only can ever achieve the thrust to weight ratio of a single, unladen engine. Which, if your engine has peanuts for TWR already (like an ion engine) means you can never get very high acceleration from a low-thrust engine, no matter how many you put on. The thing is, KSP's ion engine has a very very high TWR, which means, in the context of the game, you CAN stack them to get fairly high acceleration. -
Sadness. Just found another thing that was broke in 1.0
NovaSilisko replied to DerpenWolf's topic in KSP1 Discussion
No, I'm fairly certain there's actually a physical hard limit for how much thrust ion propulsion can produce. It's only a few newtons at the theoretical maximum, I think. I can't remember the mechanism that restricts the thrust but I know there is one. -
... Eh? I'm pretty sure decelerate is a word, used in many scientific contexts. What do you propose instead? Slower-downer?
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Been a while since I posted about music here. So with a significant shortfall of ado, here are the latest few things I've released: Muy rápido drum & bass smoothness: Bandcamp: https://silisko.bandcamp.com/track/annesburg-city-limits Soundcloud: https://soundcloud.com/silisko/annesburg-city-limits-released Chill swishy weirdness: Bandcamp: https://silisko.bandcamp.com/track/cloudless-everyday Soundcloud: https://soundcloud.com/silisko/cloudless-everyday And a heavy sampling/remixed thing: Bandcamp: https://silisko.bandcamp.com/track/i-wanna-be-all-right Soundcloud: https://soundcloud.com/silisko/i-wanna-be-all-right They're all name your price to download, with a minimum of exactly free. Though, any scraps at all are appreciated and will make me love you. I hope this doesn't break the advertising rule. Also, we need a [music] prefix.
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Two more showed up today - Shuttle Down, and Three Men In A Boat. I am officially way out of shelf space.
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Sadness. Just found another thing that was broke in 1.0
NovaSilisko replied to DerpenWolf's topic in KSP1 Discussion
That's an excellent way to put it, and what I couldn't come up with to explain my view on it.