Jump to content

NovaSilisko

Members
  • Posts

    4,794
  • Joined

  • Last visited

Everything posted by NovaSilisko

  1. Hey hi it's not dead but not active. As Mad Rocket Scientist pointed out I'm working on a different space game right now, although I definitely want to get back to SotS someday. I've learned so very much working on other things since I last touched SotS, and have had a long time to think about what I want it to be, and I think I will be able to make it a far better game that it could ever have been before.
  2. Oh yeah, I didn't mean change the yellow color. The yellow is fine - darkening the trefoil by making it either black or dark yellow, surrounded by the original light yellow, is what I meant
  3. Ooh... I really love it. [insert official seal of approval sticker] My ONLY complaint would be the trefoil on the NTR - grey on yellow just isn't a very nice look IMO. It goes... mushy, at even moderate distances; there's not enough contrast to make it distinguishable. Either black ,or perhaps a darker yellow would be best.
  4. Ah it was just placeholder names for bodies, before the final ones were decided collectively across the team.
  5. False - it was intended for one of Kerbin's lagrange points - L4 or L5. Its texture later evolved into Tylo (old Tylo - the current one no longer has such a lineage)
  6. Please don't start some sort of crusade... One should always consider the phenomenon of convergent evolution - completely independent arrivals at the same basic solution for the same problem. It is, however, very disingenuous of the author to have labelled the videos as KSP. That's something to get a mild bap on the head for. And it definitely is arguable that it's taking a bit too much inspiration in certain places - the UI, etc. But calling it "reskinned" is patently absurd. You don't just "reskin" a Unity game. Even with KSP's mod system it would involve vast amounts of custom code loaded in via the plugin system to effectively delete the base game, massive amounts of custom parts, etc, by which point you might as well be making your own game already. Faking everything, in part using KSP, to give the appearance of a more complete game than is there, is equally absurd, especially because actual downloads are being offered by the author upon request for an invite, and a charade like that would be broken the moment the first tester ran the game. And in my own opinion, if a game comes along and does what KSP tries to do, but better, then it deserves recognition. Time will tell how this turns out. I would hope for the author's sake that there isn't any funny business going on. Oh, and lastly, to everyone calling it ugly - this is what KSP looked like a few years ago: Edit: Lastly pt. 2: DoctorDavinci, maybe you shouldn't flaunt your screenshots that plainly show your torrent site bookmarks
  7. I might've missed something in the localization posts. Has anything been mentioned about whether or not the game's strings will be available in files in the game directory? For instance, many games, to handle localization, just include one file for each language listing a bunch of game string IDs, with the translations set in next to them. This framework lets people very easily make their own translations, which could later be included in the game. If it's just hardcoded, that's...unfortunate.
  8. Yeah, exactly this. Making an announcement saying "Important announcement on March 2!" a week in advance gives people an impression of something more substantial than an update we already knew was happening, and a contest... I want to get off Mr Bones' wild ride
  9. This has nothing to do with That, and also see this
  10. Nah. That's why It's in fanworks.
  11. Just messing around. If you don't know what the Duna Signal is, this is probably a spoiler...
  12. "Scrapped" gives the implication that it was begun - the Duna SSTV doesn't really count as a beginning because that was put in before the idea of connecting things existed in any meaningful way. That writeup was practically spur of the moment when it was posted. It was the first summary of a lot of vague ideas I had had floating around in my head at the time.
  13. Oh hell, not that stupid pastebin thing again... as for the secret of the Duna SSTV... I wish I could find my original untarnished copy of the signal/source image, although I don't know how okay it would be to release it...
  14. Maybe someday I'll finish one of the stories I'm working on. There are a solid dozen ideas in the same universe, and the furthest along is at T+ 1 year but only 15,700 words...
  15. Just put up an updated version. Has a few extra (spooooooky) sounds added, a few tweaks I was wanting to make, and versions for mac and linux.
  16. Nah, not quite that complex. It's more an arcade style progression with options for difficulty at the start. Each session is relatively short and independent from any others, with a new level generated by the game each time.
  17. Hi! I've been making a small game recently (you may have spotted it already, if you follow me on twitter or youtube), and have finally gotten it finished and released (and by that I mean "made 90% of in august then lost motivation and finally got back and finished it in the last two weeks ish"). It's free! You, too, can get blown up by meteors and experience frustration, which seems like the sort of things KSP forumgoers would be into. So... View & Download on Itch.io yes sots is still happening sooner or later
×
×
  • Create New...