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KSP2 Release Notes
Everything posted by NovaSilisko
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The v1.2 Hype Train Thread - Prerelease is Out
NovaSilisko replied to Whirligig Girl's topic in KSP1 Discussion
This is a general announcement. Passengers of the patience ferry are advised to put on their earmuffs at this time. They can be found in the antihype kits located beneath every seat. Instructions for properly donning these headphones are included in the kit. Thank you.- 1,592 replies
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- experimentals
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It's from a documentary about a fictional secret Russian moon landing. https://en.wikipedia.org/wiki/First_on_the_Moon
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The v1.2 Hype Train Thread - Prerelease is Out
NovaSilisko replied to Whirligig Girl's topic in KSP1 Discussion
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Replacing Laythe
NovaSilisko replied to Vysionone's topic in KSP1 Suggestions & Development Discussion
I was under the impression that it was the mass of the nuclei in the atoms of the shielding material that determined how effective it is at stopping radiation, rather than the collective mass of the whole shield (or air column, in your comparison)? -
Replacing Laythe
NovaSilisko replied to Vysionone's topic in KSP1 Suggestions & Development Discussion
Bad wording on my part. "Bombarded by radiation" would be a better way to say it. I am not so sure about the surface radiation environment being classifiable as "benign" though? Maybe benign in comparison to, say, Io, but versus Kerbin or Earth it would be varying levels of deathtrap (to say nothing of the other deathtrappy features) -
Replacing Laythe
NovaSilisko replied to Vysionone's topic in KSP1 Suggestions & Development Discussion
Enveloped in clouds flashing with lightning, the air laden heavily with noxious volcanic gases. Only occasionally do the clouds break to reveal glimpses of the surface below - either the greenish, choppy ocean, or yellow and white and red landscapes of rock and sand peppered with everything from hot springs and geysers to active volcanoes, every square inch radioactive from the intense radiation belts of Jool. That is Laythe.- 64 replies
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Should Cassini have landed on a Moon?
NovaSilisko replied to ProtoJeb21's topic in Science & Spaceflight
Yep, clearly the vast number of Cassini EOL options studied by JPL pale in comparison to what a few people on a forum have thought up... I still wince in recollection of someone insisting that fixing Hubble was "easy" because you could "just send up a Soyuz" to fix it. KSP is the gateway for some into an understanding of spaceflight, and the gateway for others into a misunderstanding of it. -
Lately it's been retro space art. Here are the last two I've used:
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"What is the ground on Eve made of?" Regret.
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This would appear to be the case. It is strange that, in spite of all the easter eggs being touched up, colliders were not added to the ones that didn't get any the first time.
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1.1.3 Hype Train: Branch Line Edition
NovaSilisko replied to Whirligig Girl's topic in KSP1 Discussion
[eye twitch] -
Apparent diameters of celestial bodies in KSP
NovaSilisko replied to NovaSilisko's topic in KSP1 Discussion
Not really, as I said in the notes in the image, anything under about 70 arcseconds apparent diameter is going to be basically indistinguishable from a point, and Mars falls well below that limit. -
Apparent diameters of celestial bodies in KSP
NovaSilisko replied to NovaSilisko's topic in KSP1 Discussion
In a little while I'm going to calculate the views from the various moons of Jool, I think. -
So! I've been thinking about doing this for a while. I made a chart showing how big various celestial bodies would look from the surface of Kerbin, compared to many real world bodies viewed from Earth: (click for full size) Look up at the moon outside, and imagine it being almost four times bigger. That's about what it would look like. Bonus: Ike when viewed from Duna is insane: http://i.imgur.com/AYqokIx.jpg
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Well, since this got bumped agian, I'll give a few small updates. Lately I've been playing with the terrain generator some more, optimizing and refining. It can operate in two modes, now - normal mode, or caching mode. Normal regenerates the mesh for a given terrain chunk every time a new level of detail is requested. That saves on memory, since the old mesh is destroyed, but uses more CPU. Caching mode does the opposite - it generates the mesh and then holds onto it until told to stop, and then the next time that detail level is needed, it's loaded instantly. This uses more memory (about ~100 megabytes of RAM for a 300 meter diameter planet with every single chunk loaded to the maximum level) but saves considerably on CPU resources. Proper shadows remain elusive (everything thus far has been clever placement of directional lights to make single scenes look okay, but don't tell anyone), although Solutions Are Being Pursued. And I added a few effects to its shader, such as a simple and subtle opposition surge (or Heiligenschein) opposite the sun. Speaking of shaders, there are also new and improved thruster effects for engines and RCS: http://i.imgur.com/6v7shkF.gifv Also, I invented an in-universe parallel to Betamax tapes, because why not? Possible use: an in-game video recorder that takes output from the control monitor and puts it on tape (aka an mp4 file in a special folder in the game data, which, if a method exists, could even be used to insert arbitrary video files for playback as in-game tapes... like the vinyl record soundtrack system, but even worse) The website is so outdated now, and really should be redone at some point. But putting a "pending renovation" or somesuch page in its place gives the impression that such an update is imminent, which it really isn't.
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It's all the part prefabs that have been loaded into the game. They're rendering for... some reason. You could probably identify which ones based on that pipe.
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They're a side effect of one of the terrain noise generators, it can make somewhat unsightly worm-like features. I'm not sure its specific name, but you can see similar features in Space Engine as well, which uses the same principles.
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- easter egg
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I haven't done anything KSP-related on it in a while, but hey: https://www.youtube.com/channel/UCLktDrm2gB-UpfAEbZUyC8w
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And other things, too. It's a long story.
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Even still, it's better to find the details of each specific case before dismissing anyone's issues - some can definitely be dismissed quickly as local computer issues/mod issues, but plenty of times it can turn out to be a bug that's just difficult to reproduce or something ephemeral that only comes up due to a bizarre set of interlocking circumstances.
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Well, there are of course specific cases where that is indeed the case and I do agree that if you're still running a 12 year old windows XP machine, you shouldn't harbor any expectations for KSP to work very well, but the post in question felt like it was just dismissing everyone having issues as just having computer problems, and that they were therefore of no concern.
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Er... congratulations? That doesn't change the fact that a lot of other people are in fact having lots of issues. You can't just blame it on their computers or game settings - that's not fair to them.
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I'm quite impressed Furze hasn't gotten himself killed, yet. He almost got various appendages caught in the fan at a few points, there.
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Long duration flight with crew requires larger habitat modules. No ten year flights crammed inside a Mk1 pod. Generally, two crew per Hitchhiker module is the absolute max.