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Everything posted by NovaSilisko
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Right, then. Time has refined my views. *cracks knuckles* - Low-density belt of vulcanoid asteroids below the orbit of Moho - Eve: - Inclination reduced to make an easier early-game interplanetary target - Hotter and generally more angry atmosphere on Eve - Eve not violently purple (I regret this to this day) - Perpetual clouds and heavy haze, thunder ambiance, flashes of lightning and a surface dark enough to require lights to see properly (except when the lightning is going of course) - Kerbin: - Small amounts of eccentricity and inclination - Mun: - More realistic crater distribution in both size and location (very uniform, as it stands) - Tycho crater ripoff with properly shaped solid-black monolith - Duna: - More, flatter lowlands, more obvious ancient water-carved features - More irregular ice caps with super cool features - An additional asteroidal moon, far beyond Ike, if the systems allowed it it would have irregular rotation like Pluto's small moons are expected to (due to the odd dynamics of a binary planet system) - Ike: - Return of the magic boulder - Craters and a more moon-like heightmap - Asteroids discoverable in the actual asteroid belt, along with a significant quantify of larger asteroids - Jool: - Re-arrangement of major moons to be more widely spaced and similar to Saturn's layout of moons - 150% its original size, with enlarged moon orbits as well - Not so green (as with Eve, I still regret such an intense color), perhaps green bands instead, which when sampled yield algae... - Oblateness similar to that of Saturn's or Jupiter's (requires reworking of how atmospheres are handled) - Uncomfortable quantities of minor moons - Laythe: - Smaller, Duna sized - Mostly cloud covered - Scattered with active volcanoes - No ice caps (hot greenhouse atmosphere would destroy them easily) - Faint torus of gas along its orbit from escaping atmosphere (not enough to affect ships, but enough to catch the light, see Saturn's E ring [although you could of course get crazy with it and make it enough to change your orbit using aerodynamic surfaces... paging Larry Niven]) - Vall: - Smaller, Mun sized - Scratchy surface like that of Europa/Eeloo - Tylo: - Smaller, slightly below Duna sized - Two-thirds-gee surface gravity (High for a body of that size, so perhaps a dense iron core surrounded by ices; a body from the inner solar system that was ejected and then captured by Jool) - Ice geysers + resulting atmosphere - Second faint gas torus - New Planet: Mez - Super-Kerbin with rapid rotation period, somewhat lens-shaped as a result (as later calculations of the properties of good old planet Mesklin suggested) - Thick atmosphere - Gravity at poles approaches 10-20g, gravity at equator only ~0.05g - Scale height of atmosphere varies accordingly, and grows very diffuse and stretched around the equator - ... which is annoyingly impossible with current systems unless the atmosphere can be rejiggered to work with non-spherical bodies (Dear ferram...) - Eeloo: - Surface like our new best friend Pluto with neat flowy stuff and everything - Small blob of a moon - Extra bodies with analogues of most real-world dwarf planets (especially Sedna) Technical advances required: - Functional atmospheres for non-spherical bodies - Proper altitude detection for non-spherical bodies - Non-spherical atmosphere rendering - Gas torus rendering - Dynamic loading/unloading of planet surface maps to keep memory usage sane (or just 64-bit and deal with the inefficiency) - Ambient sound system for planets - Irregular planetary rotation (optional, for Duna's minimoon) - Clouds
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I suggest you read more about it before disparaging it. The pulse units were effectively nuclear shaped charge devices, and in fact redirected the majority of the explosive energy back at the pusher plate. "Irradiating half the planet" is more of a concern when we're talking about a small planet like Kerbin. The bombs were designed to be very "clean" - and, due to them detonating high in the atmosphere (most of them anyway), they don't really pick up any fallout, so radiation release is minimized (for, you know, a nuclear bomb). The exception being the first bombs detonated near ground level, though that could be helped by the addition of booster rockets to give it an initial kick. Really, all the issues you mention were actually worked out in surprising detail. Just on paper, though. They did build small scale tests using conventional explosives, which actually worked, apart from sort of veering off course due to having no guidance (and a few missed charges). That's all just engineering; solvable problems. On Earth, though, I don't think project orion will ever fly. The general aspect of a giant nuclear powered spaceship the size of an aircraft carrier loaded with hundreds of nukes flying over your backyard/country is not an encouraging one to most people. Now, if we could refine fissionable material from asteroids and build the ship at a near-earth asteroid, though...
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Hrm. To me, feels like it could be considered a bit misleading to include pictures of stuff that only mods offer (unless you're doing a feature box on the back talking about how moddable the game is, anyway)
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This may provoke a reaction, but we are talking about sins, here. Flying rockets is my least favorite part of the game.
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Tough upper layer, a thin vein of rock, with a softer layer beneath it - perhaps some sort of sandstone. That's my explanation. The lower layer erodes away from the wind over the aeons, leaving only the spoon intact. I don't think such a structure could form in the presence of water very effectively though, it would be eroded away very fast. So it's certainly formed well after Mars' water has been gone. I'd bet if you so much as tapped it, it would snap off. Only the fact Mars' winds are extremely thin and gentle has left it around, along with the lower gravity reducing the strain. It does look to only be attached on the right side, rather than an arch. I wonder what bigger features lurk out there...
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Ever wonder what a game development budget looks like?
NovaSilisko replied to RainDreamer's topic in The Lounge
I have applied some corrections. -
Oh lord help they keep coming 5 remain (I added 3 more to the queue...)
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Rocket Engine Landed in a Guy's Living Room?
NovaSilisko replied to Argylas's topic in Science & Spaceflight
Remember China uses hypergolic propellant, which that thing probably was still quite toasty with. In some of the photos of the full first stage that came down earlier this year, you can see a vicious orange cloud of toxic death rising above it - that's nitrogen tetroxide. "Heads up, we're about to drop a bunch of crap on your heads"? Whether many of the people downrange are actually equipped to receive these notifications (or whether the notifications propagate from official channels to the population) is another question... -
Five more. Going to need to get Barlowe's Guide repaired sometime... Also holy hell what sort of acid trip is the cover for The Gods Themselves
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What brand of GPU do you use to play KSP?
NovaSilisko replied to Red Iron Crown's topic in KSP1 Discussion
I in fact use a toaster. With Nvidia drivers. -
I'm actually worried, now. The mailbox is only so big. I may very well get like, nine or something arriving on monday, and I don't want to see any damaged by mailpeople jamming them into the mailbox haphazardly.
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I forgot to mention, I still have ten more on the way. This will probably increase, soon.
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It just keeps happening
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what the hell
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I don't get how typing stuff with your eyes closed is a challenge... are all of ye uncultured primitives who have to practice the art of the hunt and peck?!
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kerbal space program Wow, I actually did it. I knew my ultra-sharp elbows would prove an evolutionary advantage someday.
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Dawn Probe - three ion engines, but only use one at a time?
NovaSilisko replied to mellojoe's topic in Science & Spaceflight
Why would they possibly have separate tanks? If that were the case, the failure of one engine would immediately convert its propellant to dead weight. Not to mention 3x the mass for the tank structures. -
Which one looks nicer; new Mk1 cockpit or old one
NovaSilisko replied to Falkenherz's topic in KSP1 Discussion
I like it. It reminds me of the Lynx. -
I wouldn't mind very much, at least. I don't really agree with the "freckles" comparison. It's like when people talk about the bugs and glitches and broken parts of the game as "part of the charm". I don't get it at all, really.
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Wasn't really "gotten rid of" as far as I can tell. Something broke it, and it just was never fixed.