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NovaSilisko

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Everything posted by NovaSilisko

  1. ASAS seems to be working good with this rocket, but I still need to test it with bigger ones. Edit: As expected, the normal ASAS isn\'t doing a very good job...
  2. I\'m really annoyed at RCS, honestly. It takes hundreds of the things to rotate a large ship, but you can take off from the moon with four of them. It\'s like translation has more power than rotation. I have no idea what to do.
  3. I\'m trying to fix the ASAS wobble issue. I\'m confident it can be solved by enough tweaking of parameters. As for RCS, I really never run into that many problems with it. I also need to decrease the amount of RCS in the service module, since in the future it won\'t be -just- RCS.
  4. Engine gimballing enabled on several engines Lander engine fuel consumption increased to 1.5 (was 1) Fairings shortened a bit Mk4 pod no longer explodes if it lands on land
  5. I do hope you\'re saying build five separate designs and not one that can do all of those.
  6. That still registers escape velocities... All that is is just a marker of surface velocity (because the planet\'s rotating) and orbital velocity (ignoring planetary rotation)
  7. Did another one with my Extended Stay Lunar Vehicle
  8. http://www./?xf7evi8v7x1nexo I\'ll upload the new version soonish
  9. I\'m going to host it elsewhere, but anyone else is welcome to make mirrors.
  10. That\'s my fault, I tried hosting a 0.12x1 mirror on dropbox... They didn\'t like that.
  11. When I was doing my live missions, I passed what must have been 20 meters above a huge mountain in my ultra low 'smash booster into side of mountain without dying yourself' attempt. I lived, but was trapped.
  12. From all the trouble I had, I felt like I hadn\'t balanced the parts for a lunar landing very well...
  13. Sweet zombie jesus I\'m an idiot. You can fix this temporarily by stacking two decouplers.
  14. I\'ll still insist we convert the base game\'s balance into my version of it.
  15. Here, have some 0.5 http://dl.dropbox.com/u/575558/Kerbal%20Space%20Program%20-%20Silisko%20Edition%200.5.zip Added experiment racks Added micro RCS tanks Added second, completely unfinished service module Added a 2m to 1m payload connector Tweaked RCS unit and fuel weight Reduced all decoupler weights Shortened the existing stack decoupler. Pressurised fuel tank now holds 100 units of fuel, and weighs 1.05 units. SRBs now more capable of overheating ASAS made useful Big 2m engine now overheats more easily mk3 pod has proper node placement
  16. It took me a long time to realize that wasn\'t a haiku.
  17. I reduced the consumption of both RCS units anyway, and slightly decreased the thrust of the big one. In the future, a service module isn\'t going to be 100% RCS fuel.
  18. I\'ll continue to insist you\'re doing it wrong.
  19. We must be doing some things very differently then, since I never have issues with RCS fuel. I\'m avoiding using normal SAS (infact, I might remove it soon) for anything now. I try to design the rocket so the first stage burns out just before winglets become useless, then I have a much smaller ship to move with RCS.
  20. This is my current mainstay exploration vehicle: It launches on this rocket: It\'s fully capable of being a lander, it just doesn\'t have any legs that fit in the fairing.
  21. You see, I can reach the mun using very little. One LFT, upper stage engine, 5 LFTs, normal engine with two strapon liquid boosters of the same dimension is enough to propel a craft to lunar orbit. Still, I can decrease RCS fuel consumption I guess.
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