maxsil
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Everything posted by maxsil
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"In ancient days, men looked at stars and saw their heroes in the constellations. In modern times, we do much the same, but our heroes are epic men of flesh and blood." Anyone care to make a plaque with that text?
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Space 1999 Eagle **Version 1.2 - .16, hatch & Kerbonaut Ready!**
maxsil replied to RedSpar's topic in KSP1 Mod Releases
Why won't the landing gears extend/retract anymore? Anyway, as awesome as ever -
[PLUGIN, PART, 0.17] Bigtrak KSP Edition v.30 Liltrak
maxsil replied to chickenplucker's topic in KSP1 Mod Releases
I love the Lil trak But what happened to all the bigtrak accesories? And the comminity stuff? And all that awesome stuff i saw yesterday? -
Mechanical Mouse Industries - Kethane & Payload Packs Released!!!
maxsil replied to Dani-Sang's topic in KSP1 Mod Releases
Write "["spoiler=SPOILER TITLE GOES HERE ] TEXT/IMAGE GOES HERE [/spoiler"]" Remove the " this is my example text -
Mechanical Mouse Industries - Kethane & Payload Packs Released!!!
maxsil replied to Dani-Sang's topic in KSP1 Mod Releases
I just made a Kethane rover It has: 2 kethane Extractors 1 Kethane Converter 2 RCS fuel tanks 6 RCS thrusters (to lift it of your delivery craft and to help with mobility) 1 Liquid fuel tank (to store liquid fuel as a buffer when you transfer it 1 kethane scanner 1 Kethane controll unit 1 mechjeb unit A manned command pod A savvy Parabol dish No ladders tho, could only climb down, but not up, so you'll have to rely on your E.V.A pack -
Mechanical Mouse Industries - Kethane & Payload Packs Released!!!
maxsil replied to Dani-Sang's topic in KSP1 Mod Releases
I see, thanks! -
Mechanical Mouse Industries - Kethane & Payload Packs Released!!!
maxsil replied to Dani-Sang's topic in KSP1 Mod Releases
That looks awesome, are you using NovaPunch parts?, i'm not seeing how they aren't updated -
Mechanical Mouse Industries - Kethane & Payload Packs Released!!!
maxsil replied to Dani-Sang's topic in KSP1 Mod Releases
http://www./?9vg1a0cpx9aj62d Here you go, it includes the craft file and a list of my mods an plugins EDIT, problem seems to be with landing legs, the wobbling stopped when i removed them, but now i can't land -
Mechanical Mouse Industries - Kethane & Payload Packs Released!!!
maxsil replied to Dani-Sang's topic in KSP1 Mod Releases
Allright, now i got what i belive is a real bug. My (new) kethane lander consists of a converter, controll chip, 2 drills, 1 pump, 1 sensor, 1 MMI liquid engine, 1 MMI landing gear and 4 external kethane tanks. And i i try to just launch that lander, it shakes violently and spims out of controll. And if i put it on top of a very basic rocket, everything shakes violently, and not even mechjeb can keep it straight, after a while it just dislodges and flies away -
Mechanical Mouse Industries - Kethane & Payload Packs Released!!!
maxsil replied to Dani-Sang's topic in KSP1 Mod Releases
Oh, i can only have one converter? That's the problem then, thanks! -
Mechanical Mouse Industries - Kethane & Payload Packs Released!!!
maxsil replied to Dani-Sang's topic in KSP1 Mod Releases
Hmm, i'm getting "invalid part configuration" when i try to make a small kethane lander Don't really know what's causing it,i have 2 converters, 2 drills, 1 controller, 1 pump, 1 sensor, a pair of landing legs and the MMI liquid engine on it -
I honestly don't think so, minecraft is a casual game that applies to all audiences, whilst KSP is much more specific ands requires a lot more skill and knowledge to play. But, if the game does become more popular i suppose it would be a good thing, seeing how the devs could hire more deves and haul out updates at a weekly basis, but it might take a turn for the worse, like minecraft did, meaning the devs takes a permanent vacation and lets one single guy do all the developing
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Mechanical Mouse Industries - Kethane & Payload Packs Released!!!
maxsil replied to Dani-Sang's topic in KSP1 Mod Releases
It looks like the probodyne pack, and the truss in the middle might be either from the truss pack or from KOSMOS -
Mechanical Mouse Industries - Kethane & Payload Packs Released!!!
maxsil replied to Dani-Sang's topic in KSP1 Mod Releases
Atm means 'at the moment' Google it next time -
Mechanical Mouse Industries - Kethane & Payload Packs Released!!!
maxsil replied to Dani-Sang's topic in KSP1 Mod Releases
Same thing as the 2 above, i am getting thrust, power-drain, and the blue effect on the engine, but i do not get any exaust trail -
Mechanical Mouse Industries - Kethane & Payload Packs Released!!!
maxsil replied to Dani-Sang's topic in KSP1 Mod Releases
Sounds like a 8)... shitty rocket -
Choosing a landing site on the Mun?
maxsil replied to CanuckOverlord's topic in KSP1 Gameplay Questions and Tutorials
Strap a few RCS thrusters and some tanks on your ship then Just do a deorbit and to get the landing area withing a few KM of eachother, then use I J K L N and H to steer the ship/base into position using that -
Mechanical Mouse Industries - Kethane & Payload Packs Released!!!
maxsil replied to Dani-Sang's topic in KSP1 Mod Releases
Dang the ion engine is weak, any chance of us getting a more powerfull version? Also, power feels way to abdurant, could you make some other parts that also drains electrical power, like a canadarm (the damned robotics ones feels so unstable and just wrong) , ion RCS blocks, lights, and perhaps even communications? -
Mechanical Mouse Industries - Kethane & Payload Packs Released!!!
maxsil replied to Dani-Sang's topic in KSP1 Mod Releases
I can\'t tell you how exited i am -
That\'s a slick new GUI, i can\'t tell you for how long i\'ve been waiting for this
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Mechanical Mouse Industries - Kethane & Payload Packs Released!!!
maxsil replied to Dani-Sang's topic in KSP1 Mod Releases
What is that? The model looks awesome, but i can\'t understand russian -
[0.25] Lionhead Aerospace Inc. - Icarus v0.4 updated
maxsil replied to Yogui87's topic in KSP1 Mod Releases
It\'s a scematic of a warp nacelle from the Star Trek universe -
[0.25] Lionhead Aerospace Inc. - Icarus v0.4 updated
maxsil replied to Yogui87's topic in KSP1 Mod Releases
Holy shit, i\'m really looking forward to the sky cranes -
[0.25] Lionhead Aerospace Inc. - Icarus v0.4 updated
maxsil replied to Yogui87's topic in KSP1 Mod Releases
That rover looks amazing! One tiiiny feature request though: Can you make the wheels fold 'in' to make it more compact and more awesome ? (i like animated things) Also: for non-atmospheric entry, can\'t you just use that awesome looking pylon you have, but stick an engine under it and attach a cusion to it[the engine], then simply add some matching RCS thrusters to the rover itself to lift it of the decoupler (or perhaps some sort of light, disposable, 10-something second liquid booster to avoid abuse of the thrusters in other crafts)? -
Are you a vampire?